Creatsocket , bind socket , send to , receivefrom 等操作封装

本文介绍了 CSock 类中几个关键网络操作的实现方法,包括套接字创建、绑定、发送及接收数据等功能。通过具体代码展示了如何使用 C 语言进行网络编程,适用于初学者学习及开发者参考。

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bool  CSock::Create(int af, int type, int protocol)
{
 m_sock = socket(af, type, protocol);
 if (m_sock == INVALID_SOCKET)
  return false;
 else
  return true;
}

bool CSock::Bind(UINT nProt, LPCTSTR lpAddress)
{
 SOCKADDR_IN sockAddr;
 memset(&sockAddr, 0, sizeof(sockAddr));

 sockAddr.sin_family = AF_INET;

 if (lpAddress == NULL)
  sockAddr.sin_addr.s_addr = htonl(INADDR_ANY);
 else
 {
  DWORD lResult = inet_addr((char *)lpAddress);
  if (lResult == INADDR_NONE)
  {
   WSASetLastError(WSAEINVAL);
   return FALSE;
  }
  sockAddr.sin_addr.s_addr = lResult;
 }

 sockAddr.sin_port = htons((u_short)nProt);

 return bind(m_sock, (SOCKADDR*)&sockAddr, sizeof(sockAddr)) == 0;
}

 

int CSock::SendTo(const void *lpBuf, int nBufLen, DWORD dwDestIP, UINT nHostPort, int nFlags)
{
 SOCKADDR_IN sockAddr;
 memset(&sockAddr,0,sizeof(sockAddr));
 sockAddr.sin_family = AF_INET;
 sockAddr.sin_addr.s_addr = dwDestIP;
 sockAddr.sin_port = htons((u_short)nHostPort);

 return sendto(m_sock, (char *)lpBuf, nBufLen, nFlags, (SOCKADDR*)&sockAddr, sizeof(sockAddr));
}

int CSock::SendTo(const void *lpBuf, int nBufLen, LPCTSTR lpAddress, UINT nHostPort, int nFlags)
{
 SOCKADDR_IN sockAddr;

 memset(&sockAddr,0,sizeof(sockAddr));

 sockAddr.sin_family = AF_INET;

 if (lpAddress == NULL)
  sockAddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
 else
 {
  sockAddr.sin_addr.s_addr = inet_addr((char *)lpAddress);
  if (sockAddr.sin_addr.s_addr == INADDR_NONE)
  {
   LPHOSTENT lphost;
   lphost = gethostbyname((char *)lpAddress);
   if (lphost != NULL)
    sockAddr.sin_addr.s_addr = ((LPIN_ADDR)lphost->h_addr)->s_addr;
   else
   {
    WSASetLastError(WSAEINVAL);
    return SOCKET_ERROR;
   }
  }
 }

 sockAddr.sin_port = htons((u_short)nHostPort);

 return sendto(m_sock, (char *)lpBuf, nBufLen, nFlags, (SOCKADDR*)&sockAddr, sizeof(sockAddr));
}

int CSock::ReceiveFrom(void *lpBuf, int nBufLen,  DWORD &dwIP, UINT &rSocketPort, int nFlags)
{
 SOCKADDR_IN sockAddr;

 memset(&sockAddr, 0, sizeof(sockAddr));

 int nSockAddrLen = sizeof(sockAddr);
 int nResult = recvfrom (m_sock, (char *)lpBuf, nBufLen, nFlags, (SOCKADDR*)&sockAddr, &nSockAddrLen);
 if(nResult != SOCKET_ERROR)
 {
  rSocketPort = ntohs(sockAddr.sin_port);
  dwIP = sockAddr.sin_addr.S_un.S_addr;
 }
 return nResult;
}

以下是一个支持多线程的C# Socket服务器封装类的示例: ```csharp using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; public class SocketServer { private readonly List<Socket> _clients = new List<Socket>(); private readonly Socket _listener; private readonly Thread _listenerThread; public SocketServer(int port) { _listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _listener.Bind(new IPEndPoint(IPAddress.Any, port)); _listener.Listen(10); _listenerThread = new Thread(ListenForClients); _listenerThread.Start(); Console.WriteLine($"Server started on port {port}"); } private void ListenForClients() { while (true) { var client = _listener.Accept(); _clients.Add(client); Console.WriteLine($"Client connected: {client.RemoteEndPoint}"); var thread = new Thread(HandleClient); thread.Start(client); } } private void HandleClient(object clientObj) { var client = (Socket)clientObj; var buffer = new byte[1024]; while (true) { try { var bytesRead = client.Receive(buffer); if (bytesRead > 0) { var message = Encoding.ASCII.GetString(buffer, 0, bytesRead); Console.WriteLine($"Received message from {client.RemoteEndPoint}: {message}"); // Echo the message back to the client var responseBuffer = Encoding.ASCII.GetBytes(message); client.Send(responseBuffer); } else { Console.WriteLine($"Client disconnected: {client.RemoteEndPoint}"); _clients.Remove(client); client.Close(); return; } } catch (SocketException) { Console.WriteLine($"Client disconnected: {client.RemoteEndPoint}"); _clients.Remove(client); client.Close(); return; } } } public void Close() { _listener.Close(); foreach (var client in _clients) { client.Shutdown(SocketShutdown.Both); client.Close(); } } } ``` 使用示例: ```csharp var server = new SocketServer(1234); Console.ReadLine(); server.Close(); ``` 这个封装类与之前的封装类非常相似,但它在接受客户端连接时创建了一个新的线程来处理每个客户端。这允许服务器同时处理多个客户端,而不必等待一个客户端的操作完成后才能处理另一个客户端。当客户端断开连接时,对应的线程也会退出。可以通过调用Close()方法来关闭服务器。
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