1.使用示例
#include "Poco/BasicEvent.h"
#include "Poco/Delegate.h"
#include <iostream>
using Poco::BasicEvent;
using Poco::Delegate;
class Source
{
public:
BasicEvent<int> theEvent;
void fireEvent(int n)
{
theEvent(this, n);
// theEvent.notify(this, n); // alternative syntax
}
};
class Target
{
public:
void onEvent(const void* pSender, int& arg)
{
std::cout << "onEvent: " << arg << std::endl;
}
};
int main(int argc, char** argv)
{
Source source;
Target target;
source.theEvent += Poco::delegate(&target, &Target::onEvent);
source.fireEvent(42);
source.theEvent -= Poco::delegate(&target, &Target::onEvent);
return 0;
}
2.Event流动过程
从图上看实现事件的类被分成了几类:
-
Delegate:
AbstractDelegate,Delegate,Expire,FunctionDelegate,AbstractPriorityDelegate,PriorityDelegate,FunctionPriorityDelegate -
Strategy:
NotificationStrategy,PriorityStrategy,DefaultStrategy,FIFOStrategy -
Event:
AbstractEvent,PriorityEvent,FIFOEvent,BasicEvent
3.源码分析
Delegate 类:
template <class TObj, class TArgs, bool withSender = true>
class Delegate: public AbstractDelegate<TArgs>
{
public:
typedef void (TObj::*NotifyMethod)(const void*, TArgs&);
Delegate(TObj* obj, NotifyMethod method):
_receiverObject(obj),
_receiverMethod(method)
{
}
Delegate(const Delegate& delegate):
AbstractDelegate<TArgs>(delegate),
_receiverObject(delegate._receiverObject),
_receiverMethod(delegate._receiverMethod)
{
}
~Delegate()
{
}
Delegate& operator = (const Delegate& delegate)
{
if (&delegate != this)
{
this->_receiverObject = delegate._receiverObject;
this->_receiverMethod = delegate._receiverMethod;
}
return *this;
}
bool notify(const void* sender, TArgs& arguments)
{
Mutex::ScopedLock lock(_mutex);
if (_receiverObject)
{
(_receiverObject->*_receiverMethod)(sender, arguments);
return true;
}
else return false;
}
bool equals(const AbstractDelegate<TArgs>& other) const
{
const Delegate* pOtherDelegate = reinterpret_cast<const Delegate*>(other.unwrap());
return pOtherDelegate && _receiverObject ==