在前面一篇博文中,我曾经说过可以使用移动JS的touchmove事件在移动浏览器中模拟水果忍者的实现。这几天我尝试写了一段代码,成功实现了这一效果。
代码如下:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" /><!-- 锁定页面,禁止放大和缩小 --> <title>切水果</title> <script type="text/javascript"> Array.prototype.remove = function(obj) { for (i in this) { if (this[i] === obj) { this.splice(i, 1); break; } } } var colors = new Array("#0f3bf5", "#13ff61", "#ffc000", "0bf1ff", "#720bff", "#000000"); function BasicObject(x, y, order) { this.x = x; this.y = y; this.order = isNaN(order) ? 0 : order; this.addTo = function(array) { array.push(this); array.sort(function(a, b) {return a.order - b.order;}); } this.removeFrom = function(array) { array.remove(this); } } function Fruit(x, y, order) { BasicObject.call(this, x, y, order); this.color = colors[parseInt(Math.random() * 1000) % 7]; this.speed = -250; this.r = 30; this.draw = function(context) { context.save(); context.beginPath(); context.fillStyle = this.color; context.arc(this.x, this.y, this.r, 0, Math.PI * 2, false); context.fill(); context.restore(); } this.update = function(context, array, dt) { this.y += this.speed * dt; this.speed += 80 * dt; if (this.y > context.canvas.height + this.r) { this.removeFrom(array); } } } Fruit.prototype = new BasicObject(); function Engin() { var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var buffer = document.createElement("canvas"); buffer.width = canvas.width; buffer.height = canvas.height; bufCtx = buffer.getContext("2d"); var list = new Array(); var ltime = new Date().getTime(); const FPS = 30; var timer = 0; this.update = function() { var ctime = new Date().getTime(); var dt = (ctime - ltime) / 1000; ltime = ctime; ctx.clearRect(0, 0, canvas.width, canvas.height); bufCtx.clearRect(0, 0, buffer.width, buffer.height); for (i in list) { if (list[i].update) { list[i].update(bufCtx, list, dt); } } for (i in list) { if (list[i].draw) { list[i].draw(bufCtx); } } timer += dt; if (timer > 1) { new Fruit((Math.random() * 1000) % canvas.width, canvas.height + 6).addTo(list); timer = 0; } ctx.drawImage(buffer, 0, 0); } this.start = function() { document.addEventListener("touchmove", this.cut, false); // 注册touch move事件处理方法为this.cut setInterval(this.update, 1000 / FPS); } this.cut = function(event) { event.preventDefault(); // 禁止浏览器默认touch move事件,一般为页面拖拽 // 获取当前手指位置 var x = event.changedTouches[0].pageX - 4; var y = event.changedTouches[0].pageY - 4; // 与数组中的水果对象逐一比对,手指位置如果在水果范围内,则水果被切到,标记为红色 for (var i = 0; i < list.length; i++) { if ((list[i].x - x) * (list[i].x - x) + (list[i].y - y) * (list[i].y - y) < list[i].r * list[i].r) { list[i].color = "#e61717"; } } } } window.onload = function() { new Engin().start(); } </script> </head> <body> <canvas id="canvas" width="300px" height="450px"> <p>Your browser does not support the canvas element!</p> </canvas> </body> </html>
代码依旧延续的是我一直使用的canvas处理架构,并且在Engin类中添加了对touchmove事件的处理:当touchmove事件所包含的手指数组中的元素的位置处于当前某个水果范围中时,将该水果标记为红色。由于本人不太擅长美工,所以水果一律用非红色的圆形代替,切到的水果用红色的圆形代替。
以上这段代码可以在Android 2.2以上系统的支持HTML5的浏览器中测试。本人使用的是小米手机(Android 2.3)的默认浏览器进行测试,效果良好,只是在手指快速滑动的时候会有较大的手指坐标的丢失。这是Android系统本身的问题,在本人之前分享的博文(http://select.yeeyan.org/view/213582/202991)中有所提及。相信在iOS中测试的效果会更佳。