Debug的运用
一步一步跟踪代码
为代码设置断点
step into和step over的概念
学会在运行过程中观测变量的值
版本1.5
功能:
画一辆敌人的坦克
步骤:
加入区别敌我的量good
根据敌我的不同设置不同的颜色
更新Tank的构造函数,加入bGood
TankClient中new出敌人的坦克并画出
一步一步跟踪代码
为代码设置断点
step into和step over的概念
学会在运行过程中观测变量的值
版本1.5
功能:
画一辆敌人的坦克
步骤:
加入区别敌我的量good
根据敌我的不同设置不同的颜色
更新Tank的构造函数,加入bGood
TankClient中new出敌人的坦克并画出
版本1.6
功能:
将敌人坦克击毙
分析:一颗子弹击中敌人坦克
步骤:
Missile中加入hitTank(Tank)方法,返回布尔类型
碰撞检测的辅助类Rectangle
为Tank和Missile都加入getRect方法
当击中敌人坦克时,坦克被打死,子弹也死去
增加控制Tank生死的量live
如果死去就不画了
注意:
不要照抄代码
沿着思路往里加入代码
版本1.7
功能:
加入爆炸
步骤:
添加爆炸类
用不同直径的圆模拟爆炸
加入live
加入位置属性
加入draw方法
爆炸应该存在于集合类中
TankClient加入集合
将集合中的爆炸逐一画出(如果死去就去除)
击毙一辆坦克后应产生爆炸
hitTank时应产生爆炸
版本1.8
功能:
添加多辆坦克
步骤:
用容器来装敌人的Tank
向容器中装入多辆敌人的Tank
画出来
运行,不能打掉
添加hitTanks方法,打一些列Tank
TankClient里面每发子弹都打tanks
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank = new Tank(50, 50, true, this);
List<Tank> tanks = new ArrayList<Tank>();
List<Explode> explodes = new ArrayList<Explode>();
List<Missile> missiles = new ArrayList<Missile>();
Image offScreenImage = null;
public void paint(Graphics g) {
g.drawString("missiles count:" + missiles.size(), 50, 50);
g.drawString("explodes count:" + explodes.size(), 80, 80);
g.drawString("tanks count:" + tanks.size(), 50, 90);
for(int i=0;i<missiles.size();i++){
Missile m = missiles.get(i);
m.hitTanks(tanks);
//if(!m.isLive())
//missiles.remove(m);
//else
m.draw(g);
}
for(int i=0;i<explodes.size();i++){
Explode e = explodes.get(i);
e.draw(g);
}
for(int i=0;i<tanks.size();i++){
Tank t = tanks.get(i);
t.draw(g);
}
myTank.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lauchFrame() {
for(int i=0;i<10;i++){
tanks.add(new Tank((50+40*(i+1)), 50, false, this));
}
this.setLocation(300, 50);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}
private class PaintThread implements Runnable {
public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
}
import java.awt.*;
import java.awt.event.*;
public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
private boolean live = true;
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
TankClient tc = null;
private boolean good;
private int x, y;
private boolean bL=false, bU=false, bR=false, bD = false;
enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;
public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.good = good;
}
public Tank(int x, int y, boolean good, TankClient tc) {
this(x, y, good);
this.tc = tc;
}
public void draw(Graphics g) {
if(!live) {
if(!good){
tc.tanks.remove(this);
}
return;
}
Color c = g.getColor();
if(good) g.setColor(Color.RED);
else g.setColor(Color.BLUE);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
switch(ptDir) {
case L:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y);
break;
case U:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x+Tank.WIDTH/2, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x+Tank.WIDTH, y);
break;
case R:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x+Tank.WIDTH, y + Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x+Tank.WIDTH, y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x+Tank.WIDTH/2, y + Tank.HEIGHT);
break;
case LD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT);
break;
}
move();
}
void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(this.dir != Direction.STOP)
ptDir = dir;
if(x < 0)
x = 0;
if(y < 28)
y = 28;
if(x + Tank.WIDTH > TankClient.GAME_WIDTH)
x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT)
y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT :
bL = true;
break;
case KeyEvent.VK_UP :
bU = true;
break;
case KeyEvent.VK_RIGHT :
bR = true;
break;
case KeyEvent.VK_DOWN :
bD = true;
break;
}
locateDirection();
}
void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT :
bL = false;
break;
case KeyEvent.VK_UP :
bU = false;
break;
case KeyEvent.VK_RIGHT :
bR = false;
break;
case KeyEvent.VK_DOWN :
bD = false;
break;
}
locateDirection();
}
public Missile fire(){
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT;
Missile m = new Missile(x , y, ptDir, this.tc);
tc.missiles.add(m);
return m;
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
}
import java.awt.*;
import java.util.List;
public class Missile {
public static final int XSPEED = 10;
public static final int YSPEED = 10;
public static final int WIDTH = 10;
public static final int HEIGHT = 10;
int x, y;
Tank.Direction dir;
private boolean Live = true;
private TankClient tc;
public boolean isLive() {
return Live;
}
public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
public Missile(int x, int y, Tank.Direction dir, TankClient tc) {
this(x, y, dir);
this.tc = tc;
}
public void draw(Graphics g){
if(!Live){
tc.missiles.remove(this);
return;
}
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
}
private void move(){
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
}
if(x <0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT){
Live = false;
}
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public boolean hitTank(Tank t) {
if(this.getRect().intersects(t.getRect()) && t.isLive()) {
t.setLive(false);
this.Live = false;
Explode e = new Explode(x, y, tc);
tc.explodes.add(e);
return true;
}
return false;
}
public boolean hitTanks(List<Tank> tanks){
for(int i=0;i<tanks.size();i++){
if(hitTank(tanks.get(i))){
return true;
}
}
return false;
}
}
import java.awt.*;
public class Explode {
int x, y;
private boolean live = true;
private TankClient tc;
int[] diameter = {4, 7, 12, 18, 26, 32, 49, 30, 14, 6};
int step = 0;
public Explode(int x, int y, TankClient tc){
this.x = x;
this.y = y;
this.tc = tc;
}
public void draw(Graphics g){
if(!live) {
tc.explodes.remove(this);
return;
}
if(step == diameter.length){
live = false;
step = 0;
return;
}
Color c = g.getColor();
g.setColor(Color.ORANGE);
g.fillOval(x, y, diameter[step], diameter[step]);
step++;
}
}