关于用户事件的处理是比较复杂的一个部分,在上一篇过后,剩下的关于Audio,Graphics,FileIO的部分就显得比较简单了
首先来看AndroidFileIO,这里的File主要存在于2个地方,一个是SD卡上,另一个是assets文件夹中
public class AndroidFileIO implements FileIO {
AssetManager assets;
String externalStoragePath;
public AndroidFileIO(AssetManager assets){
this.assets=assets;
this.externalStoragePath=Environment.getExternalStorageDirectory().getAbsolutePath()+File.separator;
}
@Override
public InputStream readAsset(String fileName) throws IOException {
return assets.open(fileName);
}
@Override
public InputStream readFile(String fileName) throws IOException {
return new FileInputStream(externalStoragePath+fileName);
}
@Override
public OutputStream writeFile(String fileName) throws IOException {
return new FileOutputStream(externalStoragePath+fileName);
}
}
再看AndroidGraphics的实现 主要关系到2个类,AndroidGraphics和AndroidPixmap,他们分别是之前给出抽象中Graphics和Pixmap的实现
public class AndroidPixmap implements Pixmap {
Bitmap bitmap;
PixmapFormat format;
public AndroidPixmap(Bitmap bitmap, PixmapFormat format){
this.bitmap=bitmap;
this.format=format;
}
@Override
public void dispose() {
bitmap.recycle();
}
@Override
public PixmapFormat getFormat() {
return format;
}
@Override
public int getWidth() {
return bitmap.getWidth();
}
@Override
public int getHeight() {
return bitmap.getHeight();
}
}
public class AndroidGraphics implements Graphics {
AssetManager assets;
Bitmap frameBuffer;
Canvas canvas;
Paint paint;
Rect srcRect = new Rect();
Rect dstRect = new Rect();
public AndroidGraphics(AssetManager assets, Bitmap frameBuffer) {
this.assets = assets;
this.frameBuffer = frameBuffer;
canvas = new Canvas(frameBuffer);
paint = new Paint();
}
@Override
public void clear(int color) {
canvas.drawRGB((color & 0xff0000) >> 16, (color & 0xff00) >> 8,
(color & 0xff));
}
@Override
public void drawLine(int x, int y, int x2, int y2, int color) {
paint.setColor(color);
canvas.drawLine(x, y, x2, y2, paint);
}
@Override
public void drawPixel(int x, int y, int color) {
paint.setColor(color);
canvas.drawPoint(x, y, paint);
}
@Override
public void drawPixmap(Pixmap pixmap, int x, int y, int srcX, int srcY,
int srcWidth, int srcHeight) {
srcRect.left=srcX;
srcRect.top=srcY;
srcRect.right=srcX+srcWidth-1;
srcRect.bottom=srcY+srcHeight-1;
dstRect.left=x;
dstRect.top=y;
dstRect.right=x+srcWidth-1;
dstRect.bottom=y+srcHeight-1;
canvas.drawBitmap(((AndroidPixmap)pixmap).bitmap, srcRect, dstRect, paint);
}
@Override
public void drawPixmap(Pixmap pixmap, int x, int y) {
canvas.drawBitmap(((AndroidPixmap)pixmap).bitmap, x, y, paint);
}
@Override
public void drawRect(int x, int y, int width, int height, int color) {
paint.setColor(color);
paint.setStyle(Style.FILL);
canvas.drawRect(x, y, x + width - 1, y + height - 1, paint);
}
@Override
public int getHeight() {
return frameBuffer.getHeight();
}
@Override
public int getWidth() {
return frameBuffer.getWidth();
}
@Override
public Pixmap newPixmap(String fileName, PixmapFormat format) {
Config config = null;
if (format == PixmapFormat.RGB565) {
config = Config.RGB_565;
} else if (format == PixmapFormat.ARGB84444) {
config = Config.ARGB_4444;
} else {
config = Config.ARGB_8888;
}
Options options = new Options();
options.inPreferredConfig = config;
InputStream in = null;
Bitmap bitmap = null;
try {
in = assets.open(fileName);
bitmap = BitmapFactory.decodeStream(in);
if (bitmap == null) {
throw new RuntimeException("Couldn't load bitmap from asset '"
+ fileName + "'");
}
} catch (IOException e) {
throw new RuntimeException("Couldn't load bitmap from asset '"
+ fileName + "'");
} finally {
if (in != null) {
try {
in.close();
} catch (IOException e) {
}
}
}
if (bitmap.getConfig() == Config.RGB_565) {
format = PixmapFormat.RGB565;
} else if (bitmap.getConfig() == Config.ARGB_4444) {
format = PixmapFormat.ARGB84444;
} else {
format = PixmapFormat.ARGB8888;
}
return new AndroidPixmap(bitmap, format);
}
}
Android文件I/O与图形绘制技术详解
本文深入探讨了Android平台下文件I/O操作和图形绘制的具体实现,包括文件读写、内存映射和图形绘制类的使用,旨在帮助开发者更高效地进行Android应用开发。
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