Mac OS X Programming读书笔记4 - Windows

Chapter 4 Windows

1 Window Update

1. 可以调用ShowWindowHideWindow来显示/隐藏窗口。

2. DrawString作用是在当前Graphics Pen位置显示字符串

3. MoveTo移动当前Graphics Pen

Window绘图的时候发送Update事件:

EventTypeSpec windowEvent = { kEventClassWindow,

kEventWindowDrawContent };

下面代码安装一个Update事件处理函数:

EventTargetRef target;

EventHandlerUPP handlerUPP;

EventTypeSpec windowEvent = { kEventClassWindow,

kEventWindowDrawContent };

target = GetWindowEventTarget( window );

handlerUPP = NewEventHandlerUPP( WindowEventHandler );

InstallEventHandler( target, handlerUPP, 1, &windowEvent,

(void *)window, NULL );

Update事件处理函数可以这么写:

pascal OSStatus WindowEventHandler( EventHandlerCallRef handlerRef,

EventRef event, void *userData)

{

OSStatus result = eventNotHandledErr;

UInt32 eventKind;

WindowRef window;

window = ( WindowRef )userData;

eventKind = GetEventKind( event );

if ( eventKind == kEventWindowDrawContent )

{

UpdateWindow( window );

}

return result;

}

UpdateWindow中必须首先调用SetPortWindowPort用来指定当前绘图所用的Port(这名字还真怪)。Port是用来定义一个绘图环境的(类似Windows中的设备上下文DC)。每个窗口都有一个Port。屏幕也被认为是一个Port。如果不调用SetPortWindowPort,程序的行为将无法预测。

void UpdateWindow( WindowRef window )

{

SetPortWindowPort( window );

// code to draw the contents of the window goes here

}

一个完整的UpdateWindow示例如下:

void UpdateWindow( WindowRef window )

{

FMFontFamily fontFamily;

SetPortWindowPort( window );

fontFamily = FMGetFontFamilyFromName( "\pTimes" );

TextFont( fontFamily );

TextFace( bold + italic );

TextSize( 24 );

MoveTo( 30, 60 );

DrawString( "\pThis is drawn from code!" );

}

\p表示字符串为一个Pascal String

2 Associating Information with Windows

Mac OS X中可以把数据和Window相关联起来,所调用的函数为SetWindowPropertyGetWindowProperty

SetWindowProperty的原型如下:

OSStatus SetWindowProperty( WindowRef window,

PropertyCreator propertyCreator,

PropertyTag propertyTag,

UInt32 propertySize,

void * propertyBuffer );

1. PropertyCreate propertyCreatorApplicationSignature,四个Char组成。可以传0

2. PropertyTag propertyTag:四个CharProperty的标记

3. Uint32 propertySizeproperty的大小(字节数)

4. Void *propertyBuffer:指向实际数据

GetWindowProperty的原型如下:

OSStatus GetWindowProperty( WindowRef window,

PropertyCreator propertyCreator,

PropertyTag propertyTag,

UInt32 bufferSize,

UInt32 * actualSize,

void * propertyBuffer );

1. PropertyCreate propertyCreatorApplicationSignature,四个Char组成。可以传0

2. PropertyTag propertyTag:四个CharProperty的标记

3. Uint32 propertySizeproperty的大小(字节数)

4. Uint32 *actualSize:实际大小,可传NULL

5. Void *propertyBuffer:指向实际数据

举例如下:

UInt32 windowNumber = 99;

WindowRef window;

UInt32 theNumber;

...

err = CreateWindowFromNib( nibRef, CFSTR("MainWindow"), &window );

...

// associate the data (99) in variable windowNumber with a window:

SetWindowProperty( window, 0, 'test', sizeof( UInt32 ),

&windowNumber );

...

// retrieve the data (99) from the window and store it in theNumber:

GetWindowProperty( window, 0, 'test', sizeof( UInt32 ),

NULL, &theNumber );

如何将Structurewindow相关联呢?

1. 定义下面这个Structure

typedef struct

{

UInt32 number;

Str255 string;

} WindowData, **WindowDataHandle;

2. 创建一个Handle,相当于分配一块内存,大小为sizeof(WindowData)

WindowDataHandle windDataHndl;

windDataHndl = ( WindowDataHandle )NewHandle( sizeof( WindowData ) );

3. Handle所指向的数据赋值。注意WindowDataHandle是指针的指针(为什么是指针的指针呢?因为NewHandle创建的是一块可重定位的内存)

UInt32 theNumber = 5;

(**windDataHndl).number = theNumber;

Str255 theString = "\pCopyright (c) 2001"

numBytes = theString[0] + 1;

BlockMoveData( theString, (**windDataHndl).string, numBytes );

Str255本质上其实是一个数组,最多可以Hold255个字符。第一个元素是String大小(Pascal String正是这样),所以theString[0] + 1可以获得实际大小

4. 之后调用SetWindowProperty(我觉得这里似乎错了,应该是sizeof(WindowDataHandle),而不是sizeof(WindowData),待验证)

SetWindowProperty(window, 0, 'test', sizeof(WindowData),

&windDataHndl);

5. 如果要获得Property,可以调用GetWindowProperty(我觉得这里似乎错了,应该是sizeof(WindowDataHandle),而不是sizeof(WindowData),待验证)

GetWindowProperty( window, 0, 'test', sizeof( WindowData ),

NULL, &windDataHndl );

BTW,这本书我越看下去越觉得烂。。。。)

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