gzip文件的解压缩

to allow zlib compression/decompression of NSData. But a couple months ago I went looking for similar code to allow gzip compression/decompression. At the time I didn't find any, and found myself wading through the zlib documentation and header files until I came up with a solution. I've recently noticed that someone else on CocoaDev has also mentioned the solution, but it looks like they didn't fully implement a deflate version of it. So, without further ado, here is an NSData category that adds support for gzip compression and decompression:


@interface NSData (DDData)

// gzip compression utilities
- (NSData *)gzipInflate;
- (NSData *)gzipDeflate;

@end

-----------------------------------------


#include

@implementation NSData (DDData)

- (NSData *)gzipInflate
{
if ([self length] == 0) return self;

unsigned full_length = [self length];
unsigned half_length = [self length] / 2;

NSMutableData *decompressed = [NSMutableData dataWithLength: full_length + half_length];
BOOL done = NO;
int status;

z_stream strm;
strm.next_in = (Bytef *)[self bytes];
strm.avail_in = [self length];
strm.total_out = 0;
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;

if (inflateInit2(&strm, (15+32)) != Z_OK) return nil;
while (!done)
{
// Make sure we have enough room and reset the lengths.
if (strm.total_out >= [decompressed length])
[decompressed increaseLengthBy: half_length];
strm.next_out = [decompressed mutableBytes] + strm.total_out;
strm.avail_out = [decompressed length] - strm.total_out;

// Inflate another chunk.
status = inflate (&strm, Z_SYNC_FLUSH);
if (status == Z_STREAM_END) done = YES;
else if (status != Z_OK) break;
}
if (inflateEnd (&strm) != Z_OK) return nil;

// Set real length.
if (done)
{
[decompressed setLength: strm.total_out];
return [NSData dataWithData: decompressed];
}
else return nil;
}

- (NSData *)gzipDeflate
{
if ([self length] == 0) return self;

z_stream strm;

strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.total_out = 0;
strm.next_in=(Bytef *)[self bytes];
strm.avail_in = [self length];

// Compresssion Levels:
// Z_NO_COMPRESSION
// Z_BEST_SPEED
// Z_BEST_COMPRESSION
// Z_DEFAULT_COMPRESSION

if (deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, (15+16), 8, Z_DEFAULT_STRATEGY) != Z_OK) return nil;

NSMutableData *compressed = [NSMutableData dataWithLength:16384]; // 16K chunks for expansion

do {

if (strm.total_out >= [compressed length])
[compressed increaseLengthBy: 16384];

strm.next_out = [compressed mutableBytes] + strm.total_out;
strm.avail_out = [compressed length] - strm.total_out;

deflate(&strm, Z_FINISH);

} while (strm.avail_out == 0);

deflateEnd(&strm);

[compressed setLength: strm.total_out];
return [NSData dataWithData:compressed];
}

@end

转自 http://hi.baidu.com/leonqgl/blog/item/abe7eec7f9ac4dc6d10060b1.html
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