避免了复杂的条件;取而代之以状态对象。优势在于允许对象改变内部状态。和策略优势有很多相似之处。状态模式也是一种行为模式。
状态模式类图:
[img]http://dl.iteye.com/upload/attachment/364918/7cb07ddc-29e8-3046-8a0b-9d2e28f5e2a0.jpg[/img]
具体代码示例:
状态模式类图:
[img]http://dl.iteye.com/upload/attachment/364918/7cb07ddc-29e8-3046-8a0b-9d2e28f5e2a0.jpg[/img]
具体代码示例:
package statePattern;
public interface State {
void handle(Object a);
State changeState();
}
package statePattern;
public class ConcreteStateA implements State{
@Override
public void handle(Object a) {
System.out.println("hello,it's ConcreteStateA object working");
}
@Override
public State changeState() {
// TODO Auto-generated method stub
return new ConcreteStateB();
}
}
package statePattern;
public class ConcreteStateB implements State{
@Override
public void handle(Object a) {
System.out.println("hello,it's ConcreteStateB object working");
}
@Override
public State changeState() {
// TODO Auto-generated method stub
return new ConcreteStateA();
}
}
package statePattern;
public class Context {
private State state;
public void doSomething(){
state.handle(state);
this.setState(state.changeState());
}
public void setState(State state) {
this.state = state;
}
}
package statePattern;
public class testStatePattern {
public static void main(String[]args){
Context context = new Context();
State concreteState = new ConcreteStateA();
context.setState(concreteState);
//起始状态
context.doSomething();
//对象改变自身状态之后
context.doSomething();
}
}