memoto pattern是一种保存对象以前状态的一种行为模式,可以做undo redo等命令的储存者,也可以做打怪升级的复活储存,比较简单。
备忘录模式类图:
[img]http://dl.iteye.com/upload/attachment/364902/5fe76af2-c6bc-345e-a349-1a95600715a3.jpg[/img]
说明:当然Enimy类可以注入BaseCondition,这里偷懒了,直接码上了。
具体代码示例:
人物基本属性
hero类:
Enimy 类
备忘录:
测试类:
备注:当然可以做个备忘录链 可以根据选择确定恢复到哪个状态了。
备忘录模式类图:
[img]http://dl.iteye.com/upload/attachment/364902/5fe76af2-c6bc-345e-a349-1a95600715a3.jpg[/img]
说明:当然Enimy类可以注入BaseCondition,这里偷懒了,直接码上了。
具体代码示例:
人物基本属性
package memotoPattern;
public class BaseCondition {
private int blood;
public BaseCondition( int blood) {
this.blood= blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public int getBlood() {
return blood;
}
}
hero类:
package memotoPattern;
public class Hero {
private BaseCondition baseCondition;
private Memoto memoto;
public void setBaseCondition(BaseCondition baseCondition) {
this.baseCondition = baseCondition;
}
public BaseCondition getBaseCondition() {
return baseCondition;
}
public void setMemoto(Memoto memoto) {
this.memoto = memoto;
}
public Memoto getMemoto() {
return memoto;
}
public BaseCondition denfend(){
baseCondition.setBlood(baseCondition.getBlood()-20);
return baseCondition;
}
public void fight(Enimy enimy){
int enimyBlood = enimy.getBlood()-10;
enimy.setBlood(enimyBlood);
if(enimyBlood<0){
System.out.println("hero won");
}
}
public void recallHero(){
if(this.getBaseCondition().getBlood()<0){
System.out.println("hero return to fight");
this.setBaseCondition(memoto.getBaseCondition());
}
}
}
Enimy 类
package memotoPattern;
public class Enimy {
private int blood;
public void setBlood(int blood) {
this.blood = blood;
}
public int getBlood() {
return blood;
}
public void fight(Hero hero){
int heroBlood = hero.getBaseCondition().getBlood()-20;
if(heroBlood<0){
System.out.println("hero died");
}
}
}
备忘录:
package memotoPattern;
public class Memoto {
private BaseCondition baseCondition;
public void setBaseCondition(BaseCondition baseCondition) {
this.baseCondition = baseCondition;
}
public BaseCondition getBaseCondition() {
return baseCondition;
}
}
测试类:
package memotoPattern;
public class MemotoTest {
public static void main(String[]args){
BaseCondition baseCondition = new BaseCondition(100);
Memoto memoto = new Memoto();
memoto.setBaseCondition(baseCondition);
Hero hero = new Hero();
hero.setBaseCondition(baseCondition);
hero.setMemoto(memoto);
Enimy enimy = new Enimy();
enimy.setBlood(300);
while(true){
if(hero.getBaseCondition().getBlood()<=0)
hero.recallHero();
hero.fight(enimy);
if(enimy.getBlood()<0)
break;
enimy.fight(hero);
hero.denfend();
}
}
}
备注:当然可以做个备忘录链 可以根据选择确定恢复到哪个状态了。