菜鸟硕枫设计模式系列之19 备忘录模式

memoto pattern是一种保存对象以前状态的一种行为模式,可以做undo redo等命令的储存者,也可以做打怪升级的复活储存,比较简单。

备忘录模式类图:
[img]http://dl.iteye.com/upload/attachment/364902/5fe76af2-c6bc-345e-a349-1a95600715a3.jpg[/img]

说明:当然Enimy类可以注入BaseCondition,这里偷懒了,直接码上了。

具体代码示例:
人物基本属性

package memotoPattern;

public class BaseCondition {

private int blood;


public BaseCondition( int blood) {
this.blood= blood;

}

public void setBlood(int blood) {
this.blood = blood;
}
public int getBlood() {
return blood;
}

}


hero类:

package memotoPattern;

public class Hero {

private BaseCondition baseCondition;
private Memoto memoto;

public void setBaseCondition(BaseCondition baseCondition) {
this.baseCondition = baseCondition;
}
public BaseCondition getBaseCondition() {
return baseCondition;
}
public void setMemoto(Memoto memoto) {
this.memoto = memoto;
}
public Memoto getMemoto() {
return memoto;
}

public BaseCondition denfend(){
baseCondition.setBlood(baseCondition.getBlood()-20);
return baseCondition;
}

public void fight(Enimy enimy){
int enimyBlood = enimy.getBlood()-10;
enimy.setBlood(enimyBlood);
if(enimyBlood<0){
System.out.println("hero won");
}
}

public void recallHero(){
if(this.getBaseCondition().getBlood()<0){
System.out.println("hero return to fight");
this.setBaseCondition(memoto.getBaseCondition());
}
}
}


Enimy 类

package memotoPattern;

public class Enimy {
private int blood;

public void setBlood(int blood) {
this.blood = blood;
}

public int getBlood() {
return blood;
}

public void fight(Hero hero){
int heroBlood = hero.getBaseCondition().getBlood()-20;
if(heroBlood<0){
System.out.println("hero died");
}
}
}

备忘录:

package memotoPattern;

public class Memoto {
private BaseCondition baseCondition;

public void setBaseCondition(BaseCondition baseCondition) {
this.baseCondition = baseCondition;
}

public BaseCondition getBaseCondition() {
return baseCondition;
}

}


测试类:

package memotoPattern;

public class MemotoTest {

public static void main(String[]args){

BaseCondition baseCondition = new BaseCondition(100);
Memoto memoto = new Memoto();
memoto.setBaseCondition(baseCondition);

Hero hero = new Hero();
hero.setBaseCondition(baseCondition);
hero.setMemoto(memoto);

Enimy enimy = new Enimy();
enimy.setBlood(300);

while(true){
if(hero.getBaseCondition().getBlood()<=0)
hero.recallHero();
hero.fight(enimy);
if(enimy.getBlood()<0)
break;
enimy.fight(hero);
hero.denfend();
}

}
}


备注:当然可以做个备忘录链 可以根据选择确定恢复到哪个状态了。
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