[转] 位图的九宫格(flash用)

[url]http://bbs.blueidea.com/viewthread.php?tid=2915069
[/url]

最近做游戏,发现flash里位图是无法使用scale9Grid这个属性,,,没办法,只好自己写了一个,,,原理很简单,,用程序把位图切成九块,,装里一个Sprite里,然后重写Sprite的width和height这两个方法,根据改变大小来重新设置位图的各个位置…这样就实现了位图的不变形缩放….
ps:近期我会把以前做的一些小东西的源码放出来,供大家学习使用…

严重声明,,,
发现好多人都不知道这个问题,,用FLASH编译,位图使用scale9Grid也没用,


/**
* @project dynasty
* @author 郭晟 or 猪哥靓
* @copyright
* @document
* @history
* create 2009-2-20
* 位图Scale9Grid功能
**/
package
{
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

public class BitmapScale9Grid extends Sprite
{
private var source : Bitmap;
private var scaleGridTop : Number;
private var scaleGridBottom : Number;
private var scaleGridLeft : Number;
private var scaleGridRight : Number;

private var leftUp : Bitmap;
private var leftCenter : Bitmap;
private var leftBottom : Bitmap;
private var centerUp : Bitmap;
private var center : Bitmap;
private var centerBottom : Bitmap;
private var rightUp : Bitmap;
private var rightCenter : Bitmap;
private var rightBottom : Bitmap;

private var _width : Number;
private var _height : Number;

private var minWidth : Number;
private var minHeight : Number;

public function BitmapScale9Grid(source:Bitmap, scaleGridTop:Number, scaleGridBottom:Number, scaleGridLeft:Number, scaleGridRight:Number )
{
this.source = source;
this.scaleGridTop = scaleGridTop;
this.scaleGridBottom = scaleGridBottom;
this.scaleGridLeft = scaleGridLeft;
this.scaleGridRight = scaleGridRight;
init();

}

private function init() : void {
_width = source.width;
_height = source.height;

leftUp = getBitmap(0, 0, scaleGridLeft, scaleGridTop);
this.addChild(leftUp);

leftCenter = getBitmap(0, scaleGridTop, scaleGridLeft, scaleGridBottom - scaleGridTop);
this.addChild(leftCenter);

leftBottom = getBitmap(0, scaleGridBottom, scaleGridLeft, source.height - scaleGridBottom);
this.addChild(leftBottom);

centerUp = getBitmap(scaleGridLeft, 0, scaleGridRight - scaleGridLeft, scaleGridTop);
this.addChild(centerUp);

center = getBitmap(scaleGridLeft, scaleGridTop, scaleGridRight - scaleGridLeft, scaleGridBottom - scaleGridTop);
this.addChild(center);

centerBottom = getBitmap(scaleGridLeft, scaleGridBottom, scaleGridRight - scaleGridLeft, source.height - scaleGridBottom);
this.addChild(centerBottom);

rightUp = getBitmap(scaleGridRight, 0, source.width - scaleGridRight, scaleGridTop);
this.addChild(rightUp);

rightCenter = getBitmap(scaleGridRight, scaleGridTop, source.width - scaleGridRight, scaleGridBottom - scaleGridTop);
this.addChild(rightCenter);

rightBottom = getBitmap(scaleGridRight, scaleGridBottom, source.width - scaleGridRight, source.height - scaleGridBottom);
this.addChild(rightBottom);

minWidth = leftUp.width + rightBottom.width;
minHeight = leftBottom.height + rightBottom.height;
}

private function getBitmap(x:Number, y:Number, w:Number, h:Number) : Bitmap {
var bit:BitmapData = new BitmapData(w, h);
bit.copyPixels(source.bitmapData, new Rectangle(x, y, w, h), new Point(0, 0));
var bitMap:Bitmap = new Bitmap(bit);
bitMap.x = x;
bitMap.y = y;
return bitMap;
}

override public function set width(w : Number) : void {
if(w < minWidth) {
w = minWidth;
}
_width = w;
refurbishSize();
}

override public function set height(h : Number) : void {
if(h < minHeight) {
h = minHeight;
}
_height = h;
refurbishSize();
}

private function refurbishSize() : void {
leftCenter.height = _height - leftUp.height - leftBottom.height;
leftBottom.y = _height - leftBottom.height;
centerUp.width = _width - leftUp.width - rightUp.width;
center.width = centerUp.width;
center.height = leftCenter.height;
centerBottom.width = center.width;
centerBottom.y = leftBottom.y;
rightUp.x = _width - rightUp.width;
rightCenter.x = rightUp.x;
rightCenter.height = center.height;
rightBottom.x = rightUp.x;
rightBottom.y = leftBottom.y;
}
}
}
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