package com.kanq.tool.loader
{
import flash.display.GradientType;
import flash.display.Graphics;
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.events.TimerEvent;
import flash.filters.BitmapFilterQuality;
import flash.filters.BlurFilter;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.utils.ByteArray;
import flash.utils.Timer;
import mx.controls.Image;
import mx.events.FlexEvent;
import mx.preloaders.IPreloaderDisplay;
public class WelcomeProgressBar extends Sprite implements IPreloaderDisplay
{
[Embed(source="com/kanq/image/main/welcomeBackGroup.png", mimeType="application/octet-stream")]
public var _loadingLogo:Class;
private var dpbImageControl:Loader;
private var _barSprite:Sprite;
private var progressText:TextField;
private var ProgressBarSpritIsAdded:Boolean=false;
public function WelcomeProgressBar()
{
super();
}
// Specify the event listeners.
public function set preloader(preloader:Sprite):void
{
//Listen for 正在下载
preloader.addEventListener(ProgressEvent.PROGRESS, handleProgress);
//Listen for 下载完成
preloader.addEventListener(Event.COMPLETE, handleComplete);
//Listen for 正在初始化
preloader.addEventListener(FlexEvent.INIT_PROGRESS, handleInitProgress);
//Listen for 初始化完成
preloader.addEventListener(FlexEvent.INIT_COMPLETE, handleInitComplete);
}
public function initialize():void
{
//添加logo图
dpbImageControl=new Loader();
dpbImageControl.contentLoaderInfo.addEventListener(Event.COMPLETE, loader_completeHandler);
dpbImageControl.loadBytes(new _loadingLogo() as ByteArray);
}
private function loader_completeHandler(event:Event):void
{
addChild(dpbImageControl);
dpbImageControl.width=403;
dpbImageControl.height=186;
dpbImageControl.x=this.stage.stageWidth / 2 - dpbImageControl.width / 2;
dpbImageControl.y=this.stage.stageHeight / 2 - dpbImageControl.height / 2;
if (ProgressBarSpritIsAdded == false)
{
ProgressBarSpritIsAdded=true;
addProgressBarSprit();
}
}
//
private function addProgressBarSprit():void
{
//绘制背景渐变 0x058BBD
var matrix:Matrix=new Matrix();
matrix.createGradientBox(this.stage.stageWidth, this.stage.stageHeight, Math.PI / 2);
var colors:Array=[0xE2EBF5, 0xFFFFFF];
var alphas:Array=[1, 1];
var ratios:Array=[0, 255];
this.graphics.lineStyle();
this.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
this.graphics.drawRect(0, 0, this.stage.stageWidth, this.stage.stageHeight);
this.graphics.endFill();
//绘制中心白色发光
var _Sprite1:Sprite=new Sprite();
addChild(_Sprite1);
_Sprite1.graphics.beginFill(0xffffff, 0.45);
_Sprite1.graphics.drawEllipse(this.stage.stageWidth / 2 - 130, this.stage.stageHeight / 2 - 90, 280, 100);
_Sprite1.graphics.endFill();
//滤镜实现发光边缘柔和
var blur:BlurFilter=new BlurFilter();
blur.blurX=100;
blur.blurY=50;
blur.quality=BitmapFilterQuality.HIGH;
_Sprite1.filters=[blur];
//-------------------------------------------------
//绘制进度条背景
var _Sprite2:Sprite=new Sprite();
addChild(_Sprite2);
_Sprite2.graphics.lineStyle(1, 0xCCCCCC);
//_Sprite2.graphics.beginFill(0xFFFFFF);
_Sprite2.graphics.beginFill(0xc2d2dd);
_Sprite2.graphics.drawRoundRect((this.stage.stageWidth / 2 - 152), (this.stage.stageHeight / 2 - 10), 304, 20,20,20);
_Sprite2.graphics.endFill();
//-------------------------------------------------
//加载进度条Sprite
_barSprite=new Sprite();
addChild(_barSprite);
_barSprite.x=this.stage.stageWidth / 2 - 150;
_barSprite.y=this.stage.stageHeight / 2 - 8;
//-------------------------------------------------
//加载进度条文字
progressText=new TextField();
addChild(progressText);
progressText.textColor=0x333333;
progressText.width=330;
progressText.height=18;
progressText.x=this.stage.stageWidth / 2 - 152;
progressText.y=this.stage.stageHeight / 2 + 10;
}
//刷新进度条
private function drawProgressBar(bytesLoaded:Number, bytesTotal:Number):void
{
if (_barSprite != null && progressText != null)
{
var g:Graphics=_barSprite.graphics;
g.clear();
var matrix:Matrix=new Matrix();
matrix.createGradientBox(300 * (bytesLoaded / bytesTotal), 16, Math.PI / 2);
var colors:Array=[0xfcfdfe, 0xf1b05c];
var alphas:Array=[1, 1];
var ratios:Array=[0, 255];
g.lineStyle();
g.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
g.drawRoundRect(0,0,300 * (bytesLoaded / bytesTotal),16,20,20);
g.endFill();
}
}
//正在下载的进度
private function handleProgress(event:ProgressEvent):void
{
if (progressText != null)
{
var proc:uint=event.bytesLoaded / event.bytesTotal * 100;
progressText.text="下载进度 : "+proc+"%"+" 已下载 " + event.bytesLoaded + " byte , 总大小 " + event.bytesTotal + " byte";
}
drawProgressBar(event.bytesLoaded, event.bytesTotal);
}
private function handleComplete(event:Event):void
{
if (progressText != null)
{
progressText.text="下载完成.";
}
drawProgressBar(1, 1);
}
private function handleInitProgress(event:Event):void
{
if (progressText != null)
{
progressText.text="正在初始化...";
}
drawProgressBar(1, 1);
}
private function handleInitComplete(event:Event):void
{
if (progressText != null)
{
progressText.text="初始化完成.";
}
drawProgressBar(1, 1);
//0.03秒后抛出完成事件
var timer:Timer=new Timer(300, 1);
timer.addEventListener(TimerEvent.TIMER, dispatchComplete);
timer.start();
}
private function dispatchComplete(event:TimerEvent):void
{
dispatchEvent(new Event(Event.COMPLETE));
}
public function get backgroundColor():uint
{
return 0;
}
public function set backgroundColor(value:uint):void
{
}
public function get backgroundAlpha():Number
{
return 0;
}
public function set backgroundAlpha(value:Number):void
{
}
public function get backgroundImage():Object
{
return undefined;
}
public function set backgroundImage(value:Object):void
{
}
public function get backgroundSize():String
{
return "";
}
public function set backgroundSize(value:String):void
{
}
public function get stageWidth():Number
{
return 500;
}
public function set stageWidth(value:Number):void
{
}
public function get stageHeight():Number
{
return 375;
}
public function set stageHeight(value:Number):void
{
}
}
}
直接上代码。 别的也不说了,拿去看吧~
使用方法 : preloader="com.kanq.tool.loader.WelcomeProgressBar"
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