//20秒后自动运行下一个场景
runAction( CCSequence::create(CCDelayTime::create(20.0f),
CCCallFunc::create(this, callfunc_selector(GameOver::removeThis)),NULL));
void GameOver::removeThis()
{
nextCallback(this);
}
.h文件
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "Box2D/Box2D.h"
#include "SimpleAudioEngine.h"
class HelloWorld : public cocos2d::CCLayer
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::CCScene* scene();
void menuCloseCallback(CCObject* pSender);
void restartCallback(CCObject* pSender);
void nextCallback(CCObject* pSender);
void backCallback(CCObject* pSender);
void Test();
CREATE_FUNC(HelloWorld);
};
class Test1 : public HelloWorld
{
public:
Test1();
};
class Test2 : public HelloWorld
{
public:
Test2();
};
class Test3 : public HelloWorld
{
public:
Test3();
};
#endif // __HELLOWORLD_SCENE_H__
.cpp文件#include "HelloWorldScene.h"
using namespace cocos2d;
CCLayer* nextSpriteTestAction();
CCLayer* backSpriteTestAction();
CCLayer* restartSpriteTestAction();
static int sceneIdx = -1;
typedef CCLayer* (*NEWDRAWPRIMITIVESFUNC)();
#define DRAWPRIMITIVES_CREATE_FUNC(className) \
static CCLayer* create##className() \
{ return new className(); }
DRAWPRIMITIVES_CREATE_FUNC(Test1);
DRAWPRIMITIVES_CREATE_FUNC(Test2);
DRAWPRIMITIVES_CREATE_FUNC(Test3);
static NEWDRAWPRIMITIVESFUNC createFunctions[] =
{
createTest1,
createTest2,
createTest3,
};
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
static CCLayer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->autorelease();
return pLayer;
}
static CCLayer* backAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->autorelease();
return pLayer;
}
static CCLayer* restartAction()
{
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->autorelease();
return pLayer;
}
void HelloWorld::restartCallback(cocos2d::CCObject *pSender)
{
if (sceneIdx != -1)
{
CCScene *s = new CCScene;
s->addChild(restartAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
}
void HelloWorld::nextCallback(cocos2d::CCObject *pSender)
{
CCScene *s = new CCScene;
s->addChild(nextAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void HelloWorld::backCallback(cocos2d::CCObject *pSender)
{
CCScene *s = new CCScene;
s->addChild(backAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
CCDirector::sharedDirector()->end();
}
CCScene* HelloWorld::scene()
{
CCScene * scene = NULL;
do
{
// 'scene' is an autorelease object
scene = CCScene::create();
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
} while (0);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayer::init());
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* l = CCLabelTTF::create("Test3333333", "Thonburi", 16);
addChild(l);
l->setPosition( ccp(s.width/2,s.height/2-100));
Test();
bRet = true;
} while (0);
return bRet;
}
void HelloWorld::Test()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCMenuItemImage *item1 = CCMenuItemImage::create("b1.png", "b2.png", this, menu_selector(HelloWorld::backCallback));
CCMenuItemImage *item2 = CCMenuItemImage::create("r1.png", "r2.png", this, menu_selector(HelloWorld::restartCallback));
CCMenuItemImage *item3 = CCMenuItemImage::create("f1.png", "f2.png", this, menu_selector(HelloWorld::nextCallback));
CCMenuItemImage *pCloseItem = CCMenuItemImage::create("CloseNormal.png","CloseSelected.png",this,menu_selector(HelloWorld::menuCloseCallback));
CCMenu *menu = CCMenu::create(item1, item2, item3,pCloseItem, NULL);
menu->setPosition(CCPointZero);
item1->setPosition(ccp(s.width/2 - item2->getContentSize().width*2, item2->getContentSize().height/2));
item2->setPosition(ccp(s.width/2, item2->getContentSize().height/2));
item3->setPosition(ccp(s.width/2 + item2->getContentSize().width*2, item2->getContentSize().height/2));
pCloseItem->setPosition(ccp(s.width - 20, s.height-20));
addChild(menu, 100);
}
Test1::Test1()
{
Test();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* l = CCLabelTTF::create("Test1", "Thonburi", 16);
addChild(l);
l->setPosition( ccp(s.width/2,s.height/2));
}
Test2::Test2()
{
Test();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* l = CCLabelTTF::create("Test2", "Thonburi", 16);
addChild(l);
l->setPosition( ccp(s.width/2,s.height/2));
}
Test3::Test3()
{
Test();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* l = CCLabelTTF::create("Test3", "Thonburi", 16);
addChild(l);
l->setPosition( ccp(s.width/2,s.height/2));
}