Aion Gold - 2008/11/03 -- AION Beta news conferenc

本篇访谈透露了AION游戏的多项特色,包括独特的RvR系统、丰富的PvP与PvE玩法、高水准的艺术风格及技术创新等。此外还介绍了游戏的测试计划、服务器容量、用户体验优化等内容。
Q: Beta is better than the original target date of late?
A: I think it should be dependent on how you look. It may be our last year or before the scheduled time of late, but plans to open beta launch in November this year, will not always be too late. All in all we have this year.

Q: AION attract players at the point where?
A: Of course there are many. But I would like to RvR system is characterized by AION, players can experience the PvP and PvE.

Q: In the propaganda video that appeared last great monster, is a bit like Shadow of the Colossus of the game screen?
A: This is part of the player from his discovery to be better, I can not reveal too much. I can only say that Wang is also planned, he will have a unique element of the game with Shadow of the Colossus is different. We look forward to his release.




Video great boss in the face of a monster class.

Q: Fort abyss of war is measured in three cards, whether there is improvement?
A: still a number of regional coordination. However, we are confident that the beginning of open beta players to be happy with this result.

Q: prediction of a servo can accommodate the number of players?
A: We have scheduled a server can accommodate 5,000 players. We are ready for open beta at least ten servers.

Q: How many hours of general content that we can experience the beta?
A: It is difficult to predict, each of the players will be the difference. What is certain is that we have significantly increased the content of online games in the West and before the game, such as heaven, paradise than the second.

Q: Can say direction of AION's art?
A: We always maintain a high level to create AION, there can be "extravagant" to describe. In order to achieve the desired effect, we used a lot of deep shadows and trying to make weapons and equipment are dynamic. Weapons can be equipped with telescopic is a case in point.






It seems that the sword is not a new chain; in the third test on the client in the.

Q: NC, taking into account the Crytek engine. Whether or not to talk about operational aspects of this experience, strong or weak analysis of the pros and cons?
A: CryEngine accident to allow high-quality terrain texture. Light performance of the technology is amazing, so many of the basic elements have been taken into account. But it is other than the engine or the old, and it is not built for the network, and we still difficult to produce in a lot of open space.

Q: WOW is the strength of the players plus UI, AION will support it?
A: Until now we have to focus on a strong manufacturing of the basic interface. We are still observing a similar system plus, but we have not decided. We shall work with the resolution of the game development team.

Q: AION there is no specific target for the players?
A: We can create new network of veteran players and enjoy the game as the goal. We hope that any kind of player we are able to enjoy the game.





The cave will be open beta.

Q: The beta will no doubt attract external players. Have to take any action?
A: We have to plug into two types. There are mouse clicks and the client is located on top of the plug-in service level can only be very difficult to crack down on it at the technical level was foiled. We will do our best to ensure that we can to protect players from the sophisticated operation procedures of the plug-in effects. Some run from the paradise of heaven and 2 and the lessons learned will be used to perform on AION.

Q: AION attract a large number of foreign players, are there any system or design is based on the resolution of those targeted audience?
A: I do not think that those who manufacture any particular culture of the target audience for the system to ensure our success. However, we have to focus on the content of our diversity but also to achieve them. In addition, I am also a large number of foreign fans of the game, I also have to play several games of some of the key. We are an international trend in the style of a very sensitive, we often put them in the process of development.

Q: How long we start of the beta will see an update?
A: We have no specific updates big time, but after the open beta we will do a good job the first time to do. When a game was settled in the content and stability of a satisfactory extent, we intend to be six months to issue a major revision, and a similar number of foreign online games.

Q: AION to the development of the most influential of those games?
A: It is hard to say because too many titles but I must say he is endless.

Q: In the video to see the new wings you have any significance?
A: The wings of those who have a good special ability. They will be used in high-level, or at the time of the abyss.

Q: will mount it?
A: In no plans at this stage. In any case, there are many games to send the device.

Q: We will see 13 games in the main on?
A: The Lord God will be in the game was revealed. We will first start.

Q: between the two communities without distinction. Despite their similar appearance.
A: I do not understand why a lot of players to explore their differences, but even the WOW look at the obvious distinction between blood wizard, which will be what happens when the owners look like monsters and other biological look like human beings. And that the two communities but where almost feel a lot of options allow you to their dramatic different. This, I believe that this is in accordance with home depends on how they want to look special.

Q: Some of the new system in the new beta is to implement it?
A: We are adding high content of the skilled trade skills, so that players enjoy the process.

Q: There are a copy of it?
A: In the video, which shows that the cave is a copy. But it was not the detailed content is designed to separate.


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通过短时倒谱(Cepstrogram)计算进行时-倒频分析研究(Matlab代码实现)内容概要:本文主要介绍了一项关于短时倒谱(Cepstrogram)计算在时-倒频分析中的研究,并提供了相应的Matlab代码实现。通过短时倒谱分析方法,能够有效提取信号在时间与倒频率域的特征,适用于语音、机械振动、生物医学等领域的信号处理与故障诊断。文中阐述了倒谱分析的基本原理、短时倒谱的计算流程及其在实际工程中的应用价值,展示了如何利用Matlab进行时-倒频图的可视化与分析,帮助研究人员深入理解非平稳信号的周期性成分与谐波结构。; 适合人群:具备一定信号处理基础,熟悉Matlab编程,从事电子信息、机械工程、生物医学或通信等相关领域科研工作的研究生、工程师及科研人员。; 使用场景及目标:①掌握倒谱分析与短时倒谱的基本理论及其与傅里叶变换的关系;②学习如何用Matlab实现Cepstrogram并应用于实际信号的周期性特征提取与故障诊断;③为语音识别、机械设备状态监测、振动信号分析等研究提供技术支持与方法参考; 阅读建议:建议读者结合提供的Matlab代码进行实践操作,先理解倒谱的基本概念再逐步实现短时倒谱分析,注意参数设置如窗长、重叠率等对结果的影响,同时可将该方法与其他时频分析方法(如STFT、小波变换)进行对比,以提升对信号特征的理解能力。
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