服务器端
TCPServer
1、使用的通讯通道:socket
2、用到的基本功能:
Bind,
Listen,
BeginAccept
EndAccept
BeginReceive
EndReceive
3、函数参数说明
Socketlistener=newSocket(AddressFamily.InterNetwork,
SocketType.Stream,ProtocolType.Tcp);
新建socket所使用的参数均为系统预定义的量,直接选取使用。
listener.Bind(localEndPoint);
localEndPoint 表示一个定义完整的终端,包括IP和端口信息。
//new IPEndPoint(IPAddress,port)
//IPAdress.Parse("192.168.1.3")
listener.Listen(100);
监听
listener.BeginAccept(
newAsyncCallback(AcceptCallback),
listener);
AsyncCallback(AcceptCallback),一旦连接上后的回调函数为AcceptCallback。当系统调用这个函数时,自动赋予的输入参数为IAsyncResoult类型变量ar。
listener,连接行为的容器。
Sockethandler=listener.EndAccept(ar);
完成连接,返回此时的socket通道。
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
newAsyncCallback(ReadCallback),state);
接收的字节,0,字节长度,0,接收时调用的回调函数,接收行为的容器。
========
容器的结构类型为:

publicclassStateObject
{
//Clientsocket.
publicSocketworkSocket=null;
//Sizeofreceivebuffer.
publicconstintBufferSize=1024;
//Receivebuffer.
publicbyte[]buffer=newbyte[BufferSize];
//Receiveddatastring.
publicStringBuildersb=newStringBuilder();
}
容器至少为一个socket类型。
===============
//Readdatafromtheclientsocket.
intbytesRead=handler.EndReceive(ar);
完成一次连接。数据存储在state.buffer里,bytesRead为读取的长度。
handler.BeginSend(byteData,0,byteData.Length,0,
newAsyncCallback(SendCallback),handler);
发送数据byteData,回调函数SendCallback。容器handler
intbytesSent=handler.EndSend(ar);
发送完毕,bytesSent发送字节数。
4 程序结构
主程序:

byte[]bytes=newByte[1024];
IPAddressipAddress=IPAddress.Parse("192.168.1.104");
IPEndPointlocalEndPoint=newIPEndPoint(ipAddress,11000);
//生成一个TCP的socket
Socketlistener=newSocket(AddressFamily.InterNetwork,
SocketType.Stream,ProtocolType.Tcp);
listener.Bind(localEndPoint);
listener.Listen(100);
while(true)
{
//Settheeventtononsignaledstate.
allDone.Reset();
//开启异步监听socket
Console.WriteLine("Waitingforaconnection
");
listener.BeginAccept(
newAsyncCallback(AcceptCallback),
listener);
//让程序等待,直到连接任务完成。在AcceptCallback里的适当位置放置allDone.Set()语句.
allDone.WaitOne();
}
Console.WriteLine("\nPressENTERtocontinue
");
Console.Read();
连接行为回调函数AcceptCallback:

publicstaticvoidAcceptCallback(IAsyncResultar)
{
//添加此命令,让主线程继续.
allDone.Set();
//获取客户请求的socket
Socketlistener=(Socket)ar.AsyncState;
Sockethandler=listener.EndAccept(ar);
//造一个容器,并用于接收命令.
StateObjectstate=newStateObject();
state.workSocket=handler;
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
newAsyncCallback(ReadCallback),state);
}
读取行为的回调函数ReadCallback:

publicstaticvoidReadCallback(IAsyncResultar)
{
Stringcontent=String.Empty;
//从异步state对象中获取state和socket对象.
StateObjectstate=(StateObject)ar.AsyncState;
Sockethandler=state.workSocket;
//从客户socket读取数据.
intbytesRead=handler.EndReceive(ar);
if(bytesRead>0)
{
//如果接收到数据,则存起来
state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));
//检查是否有结束标记,如果没有则继续读取
content=state.sb.ToString();
if(content.IndexOf("<EOF>")>-1)
{
//所有数据读取完毕.
Console.WriteLine("Read{0}bytesfromsocket.\nData:{1}",
content.Length,content);
//给客户端响应.
Send(handler,content);
}
else
{
//接收未完成,继续接收.
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
newAsyncCallback(ReadCallback),state);
}
}
}
发送消息给客户端:

privatestaticvoidSend(Sockethandler,Stringdata)
{
//消息格式转换.
byte[]byteData=Encoding.ASCII.GetBytes(data);
//开始发送数据给远程目标.
handler.BeginSend(byteData,0,byteData.Length,0,
newAsyncCallback(SendCallback),handler);
}
privatestaticvoidSendCallback(IAsyncResultar)
{
//从state对象获取socket.
Sockethandler=(Socket)ar.AsyncState;
//完成数据发送
intbytesSent=handler.EndSend(ar);
Console.WriteLine("Sent{0}bytestoclient.",bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
在各种行为的回调函数中,所对应的socket都从输入参数的AsyncState属性获得。使用(Socket)或者(StateObject)进行强制转换。BeginReceive函数使用的容器为state,因为它需要存放传送的数据。
而其余接收或发送函数的容器为socket也可。
完整代码

usingSystem;
usingSystem.Net;
usingSystem.Net.Sockets;
usingSystem.Text;
usingSystem.Threading;

//Stateobjectforreadingclientdataasynchronously
publicclassStateObject
{
//Clientsocket.
publicSocketworkSocket=null;
//Sizeofreceivebuffer.
publicconstintBufferSize=1024;
//Receivebuffer.
publicbyte[]buffer=newbyte[BufferSize];
//Receiveddatastring.
publicStringBuildersb=newStringBuilder();
}

publicclassAsynchronousSocketListener
{
//Threadsignal.
publicstaticManualResetEventallDone=newManualResetEvent(false);

publicAsynchronousSocketListener()
{
}

publicstaticvoidStartListening()
{
//Databufferforincomingdata.
byte[]bytes=newByte[1024];

//Establishthelocalendpointforthesocket.
//TheDNSnameofthecomputer
//runningthelisteneris"host.contoso.com".
//IPHostEntryipHostInfo=Dns.Resolve(Dns.GetHostName());
IPAddressipAddress=IPAddress.Parse("192.168.1.104");
IPEndPointlocalEndPoint=newIPEndPoint(ipAddress,11000);

//CreateaTCP/IPsocket.
Socketlistener=newSocket(AddressFamily.InterNetwork,
SocketType.Stream,ProtocolType.Tcp);

//Bindthesockettothelocalendpointandlistenforincomingconnections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);

while(true)
{
//Settheeventtononsignaledstate.
allDone.Reset();

//Startanasynchronoussockettolistenforconnections.
Console.WriteLine("Waitingforaconnection
");
listener.BeginAccept(
newAsyncCallback(AcceptCallback),
listener);

//Waituntilaconnectionismadebeforecontinuing.
allDone.WaitOne();
}

}
catch(Exceptione)
{
Console.WriteLine(e.ToString());
}

Console.WriteLine("\nPressENTERtocontinue
");
Console.Read();

}

publicstaticvoidAcceptCallback(IAsyncResultar)
{
//Signalthemainthreadtocontinue.
allDone.Set();

//Getthesocketthathandlestheclientrequest.
Socketlistener=(Socket)ar.AsyncState;
Sockethandler=listener.EndAccept(ar);

//Createthestateobject.
StateObjectstate=newStateObject();
state.workSocket=handler;
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
newAsyncCallback(ReadCallback),state);
}

publicstaticvoidReadCallback(IAsyncResultar)
{
Stringcontent=String.Empty;

//Retrievethestateobjectandthehandlersocket
//fromtheasynchronousstateobject.
StateObjectstate=(StateObject)ar.AsyncState;
Sockethandler=state.workSocket;

//Readdatafromtheclientsocket.
intbytesRead=handler.EndReceive(ar);

if(bytesRead>0)
{
//Theremightbemoredata,sostorethedatareceivedsofar.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));

//Checkforend-of-filetag.Ifitisnotthere,read
//moredata.
content=state.sb.ToString();
if(content.IndexOf("<EOF>")>-1)
{
//Allthedatahasbeenreadfromthe
//client.Displayitontheconsole.
Console.WriteLine("Read{0}bytesfromsocket.\nData:{1}",
content.Length,content);
//Echothedatabacktotheclient.
Send(handler,content);
}
else
{
//Notalldatareceived.Getmore.
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
newAsyncCallback(ReadCallback),state);
}
}
}

privatestaticvoidSend(Sockethandler,Stringdata)
{
//ConvertthestringdatatobytedatausingASCIIencoding.
byte[]byteData=Encoding.ASCII.GetBytes(data);

//Beginsendingthedatatotheremotedevice.
handler.BeginSend(byteData,0,byteData.Length,0,
newAsyncCallback(SendCallback),handler);
}

privatestaticvoidSendCallback(IAsyncResultar)
{
try
{
//Retrievethesocketfromthestateobject.
Sockethandler=(Socket)ar.AsyncState;

//Completesendingthedatatotheremotedevice.
intbytesSent=handler.EndSend(ar);
Console.WriteLine("Sent{0}bytestoclient.",bytesSent);

handler.Shutdown(SocketShutdown.Both);
handler.Close();

}
catch(Exceptione)
{
Console.WriteLine(e.ToString());
}
}


publicstaticintMain(String[]args)
{
StartListening();
return0;
}
}