线程小用

using System;

using System.Threading;

using System.Collections.Generic;

namespace LittleChat

{

public class LittleChat

{

Queue<string> chatContent = new Queue<string>();

public void Write(string chatInfor)

{

lock (this)

{

chatContent.Enqueue(chatInfor);

}

}

public void Read()

{

lock (this)

{

for (int i = 0; i < chatContent.Count; i++)

{

Console.WriteLine(chatContent.Dequeue());

}

}

}

}

public class ChatCons

{

LittleChat littleChat;

public ChatCons(LittleChat littleChat)

{

this.littleChat = littleChat;

}

public void ThreadRun()

{

littleChat.Read();

}

}

public class ChatProd

{

LittleChat littleChat;

string input;

public ChatProd(LittleChat littleChat,string input)

{

this.littleChat = littleChat;

this.input = input;

}

public void ThreadRun()

{

littleChat.Write(input);

ChatCons cons = new ChatCons(littleChat);

cons.ThreadRun();

}

}

public class MonitorSample

{

public static void Main(string[] args)

{

LittleChat littleChat = new LittleChat();

ChatProd[] prod = new ChatProd[5];

Thread[] producers = new Thread[prod.Length];

for (int i = 0; i < prod.Length; i++)

{

prod[i] = new ChatProd(littleChat, Console.ReadLine());

producers[i] = new Thread(new ThreadStart(prod[i].ThreadRun));

producers[i].Start();

}

Console.ReadKey();

}

}

}

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