分析程序并计算,请看下面的一段程序,并计算三个顶点1、2和3处的光照的颜色值。必须写出过程,只有结果不得分。
#include <GL/glut.h>
void init(void)
{
GLfloat mat_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
GLfloat mat_diffuse[] = { 0.8, 0.8, 0.8, 1.0 };
GLfloat mat_emission[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat mat_specular[] = { 0.3, 0.3, 0.3, 1.0 };
GLfloat mat_shininess[] = { 2.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat light_ambient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0};
GLfloat light_specular[] ={1.0, 1.0, 1.0, 1.0};
GLfloat lmodel_ambient[] = {0.2, 0.2, 0.2, 1.0};
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glNormal3f(0.0f, 0.0f, 1.0f);
glVertex3f(0.0, 0.0, 0.0); //1
glVertex3f(1.0, 0.0, 0.0); //2
glVertex3f(1.0, 1.0, 0.0); //3
glEnd();
glFlush ();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
else
glOrtho (-1.5*(GLfloat)w/(GLfloat)h,1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}
上述程序代码运行后,产生了一个三角形,使用QQ截图获取顶点1的像素值(该程序中顶点1的像素是(0,0,0))。。
使用方法如下图:

本文介绍了一段使用OpenGL实现的程序,用于计算三角形三个顶点处的光照颜色值,包括光源设置、材质属性配置及光照效果的实现。
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