这个例子很简单,服务端是单线程的,一般来说实际应用中多采用多线程方式监听客户请求的。
先列客户端的代码:Client.h
#ifndef _SERVERSOCKET_H #define _SERVERSOCKET_H #i nclude <sys/types.h> //! 下面是根据操作系统自动加载所需的库和头文件 #ifdef WIN32 #i nclude <winsock2.h> #pragma comment(lib,"ws2_32.lib") #else #i nclude <sys/socket.h> #endif #i nclude <string> #i nclude <iostream> int WSAStartup ( WORD wVersionRequested, LPWSADATA lpWSAData );![]() using namespace std; class CClient![]() ...{ int m_sockfd; struct sockaddr_in m_addr; public: CClient(const string& strAddr, int iPort); ~CClient(); BOOL Connect(); }; #endif |
定义文件Client.cpp
#i nclude "Client.h"
CClient::CClient(const string& strAddr, int iPort)
...{
WSADATA wsaData;
int err = WSAStartup( MAKEWORD(2, 2), &wsaData );
if (err == SOCKET_ERROR)
cout << "WSAStartup error" << endl;
m_sockfd = socket(AF_INET, SOCK_STREAM, 0); /*需要错误检查 */
if (m_sockfd == -1)
...{
cout << "socket fail!" << endl;
return;
}
cout << "socket success!socket:" << m_sockfd << endl;
memset(&m_addr, 0x00, sizeof(m_addr)); 
m_addr.sin_family = AF_INET; /**//* host byte order */ 
m_addr.sin_port = htons(iPort); /**//* short, network byte order */
m_addr.sin_addr.s_addr = inet_addr(strAddr.c_str());
}
CClient::~CClient()
...{
WSACleanup();
}
BOOL CClient::Connect()
...{
int iRet = connect(m_sockfd, (struct sockaddr *)&m_addr, sizeof(m_addr));
if (iRet == -1) 
...{
cout << "connect fail!" << endl;
return FALSE;
}
return TRUE;
}
BOOL CClient::Send(const string& strSend)
...{
int iRet = send(m_sockfd, strSend.c_str(), strSend.length(), 0);
if (iRet == -1)
...{
cout << "connect fail!" << endl;
return FALSE;
}
cout << "Send is OK!";
return TRUE;
} 上面的例子中我把较多的初始化处理直接放在了构造函数中,这个习惯不是很好。不过只是一个简单举例,所以我就不修改它了。客户端的主文件如下:
#i nclude <stdlib.h>
#i nclude "Client.h" 
int main(int argc, char *argv[])
...{
CClient cc("127.0.0.1", 8001); //! 第一个参数是本机IP地址,第二参数是自选的端口号
cc.Connect();
cc.Send("Send Message!");
system("PAUSE");
return 0;
}下面是服务端的头文件:Server.h
#ifndef _SERVERSOCKET_H
#define _SERVERSOCKET_H
#i nclude <sys/types.h>
#ifdef WIN32
#i nclude <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#i nclude <sys/socket.h>
#endif
#i nclude <string>
#i nclude <iostream>
#define SERVER_PORT 8001
#define MAX_BUFFER_LENGTH 2048 
using namespace std;
class CServer
...{
int m_sockfd;
struct sockaddr_in m_addr;public:
CServer(const string& strAddr);
~CServer();
BOOL Start();
BOOL Stop();
};
#endif 对应的定义文件:
#i nclude "Server.h"
CServer::CServer(const string& strAddr)
...{
WSADATA wsaData;
int err = WSAStartup( MAKEWORD(2, 2), &wsaData );
if (err == SOCKET_ERROR)
...{
cout << "WSAStartup error" << endl;
return;
}
m_sockfd = socket(AF_INET, SOCK_STREAM, 0); /**//*需要错误检查 */
m_addr.sin_family = AF_INET; /**//* host byte order */ 
m_addr.sin_port = htons(SERVER_PORT); /**//* short, network byte order */
m_addr.sin_addr.s_addr = inet_addr(strAddr.c_str());
}
CServer::~CServer()
...{
WSACleanup();
}
BOOL CServer::Start()
...{
int iret = bind(m_sockfd, (struct sockaddr *)&m_addr, sizeof(struct sockaddr));
if (iret == -1)
...{
cout << "bind fail" << endl;
return FALSE;
}
cout << "bind OK" << endl;
listen(m_sockfd, 3);
cout << "listening..." << endl;
struct sockaddr_in their_addr;
int sin_size = sizeof(struct sockaddr_in);
int getsockfd = accept(m_sockfd,(struct sockaddr *)&their_addr,&sin_size);
cout << "accepted" << endl;
char buf[MAX_BUFFER_LENGTH] = ...{0};
if (!getsockfd)
...{
return FALSE;
}
cout << "Starting Server...!" << endl;
int recvLen = 0;
do
...{
recvLen = recv(getsockfd, buf, sizeof(buf)/sizeof(buf[0]), 0);
}while(recvLen == -1);
cout << buf << endl;
return TRUE;
}
BOOL CServer::Stop()
...{
//close(m_sockfd); //! 这个地方如果去掉前面的注释符,编译会报错。
//! 我暂时还没有去了解原因。按道理应该要关闭的。
简易TCP客户端和服务端实现
本文介绍了一个简单的TCP客户端和服务端的实现过程,包括构造函数中的初始化处理、连接建立及消息发送接收等基本操作。该示例适用于初学者理解网络编程的基本原理。
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