原理图:
Away3D Cameras:
var cam:Camera3D = new Camera3D({zoom:5,focus:200});
var cam:Camera3D = new Camera3D({zoom:5,focus:200});
cam.zoom = 5;
cam.focus = 200;
cam.pan = 45; // 水平方向
cam.tilt = -10; // 垂直方向
Camera3D:最基础的camera,自由模式的camera
camera.moveUp(10);
camera.moveDown(10);
camera.moveLeft(10);
camera.moveRight(10);
camera.moveForward(10);
camera.moveBackward(10);
将camera指向某一个点 ,使用“lookAt”命令:
camera.lookAt( new Number3D(x,y,z) );
TargetCamera3D:一直朝向某一物体
camera.target = sphere;
HoverCamera3D:环视camera
使用以下属性转动camera:
camera.targetpanangle = 0;
camera.targettiltangle = 0;
targetpanangle 和panangle 的区别:
- targetpanangle:目标转向角度,所要转动朝向的目标角度
- panangle:当前 转向角度
转动速度的快慢 :
camera.steps = 16;
EnterFrame
method函数里必须添加以下语句:
camera.hover();
view.render();