Font mFont = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32);
this.mFont.load();
final VertexBufferObjectManager vertexBufferObjectManager = this.getVertexBufferObjectManager();
final Text centerText = new Text(100, 40, this.mFont, "Hello AndEngine!\nYou can even have multilined text!", new TextOptions(HorizontalAlign.CENTER), vertexBufferObjectManager);
final Text leftText = new Text(100, 170, this.mFont, "Also left aligned!\nLorem ipsum dolor sit amat...", new TextOptions(HorizontalAlign.LEFT), vertexBufferObjectManager);
final Text rightText = new Text(100, 300, this.mFont, "And right aligned!\nLorem ipsum dolor sit amat...", new TextOptions(HorizontalAlign.RIGHT), vertexBufferObjectManager);
scene.attachChild(centerText);
scene.attachChild(leftText);
scene.attachChild(rightText);
AndEngine文本绘制
最新推荐文章于 2019-07-21 09:53:05 发布
本文展示了一个使用AndEngine的游戏开发示例,重点介绍了如何在AndEngine中加载字体并渲染不同对齐方式的文字,包括居中、左对齐及右对齐。
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