MFC简易对话框编程(一)

本文介绍了MFC中对话框控件的操作方法,包括多种访问编辑框的方式及对话框伸缩变换的实现。详细展示了如何使用不同函数和技术手段进行编辑框数据的读取与写入。

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// TestDlg.cpp : implementation file // #include "stdafx.h" #include "Test.h" #include "TestDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestDlg dialog CTestDlg::CTestDlg(CWnd* pParent /*=NULL*/) : CDialog(CTestDlg::IDD, pParent) { //{{AFX_DATA_INIT(CTestDlg) m_num1 = 0; m_num2 = 0; m_num3 = 0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CTestDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTestDlg) DDX_Control(pDX, IDC_EDIT3, m_edit3); DDX_Control(pDX, IDC_EDIT2, m_edit2); DDX_Control(pDX, IDC_EDIT1, m_edit1); DDX_Text(pDX, IDC_EDIT1, m_num1); DDX_Text(pDX, IDC_EDIT2, m_num2); DDX_Text(pDX, IDC_EDIT3, m_num3); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTestDlg, CDialog) //{{AFX_MSG_MAP(CTestDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_ADD, OnAdd) ON_BN_CLICKED(IDC_BUTTON1, OnButton1) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestDlg message handlers BOOL CTestDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CTestDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CTestDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CTestDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CTestDlg::OnAdd() { /* if(!m_bIsCreated) { m_btn.Create("NEW",BS_DEFPUSHBUTTON | WS_VISIBLE | WS_CHILD,CRect(0,0,100,100),this,123); m_bIsCreated=TRUE; } else { m_btn.DestroyWindow(); m_bIsCreated=FALSE; }*/ /* if(!m_btn.m_hWnd) { m_btn.Create("NEW",BS_DEFPUSHBUTTON | WS_VISIBLE | WS_CHILD,CRect(0,0,100,100),this,123); } else m_btn.DestroyWindow();*/ /* int num1,num2,num3; char ch1[11],ch2[11],ch3[11]; GetDlgItem(IDC_EDIT1)->GetWindowText(ch1,11); GetDlgItem(IDC_EDIT2)->GetWindowText(ch2,11); num1=atoi(ch1); num2=atoi(ch2); num3=num1+num2; itoa(num3,ch3,10); GetDlgItem(IDC_EDIT3)->SetWindowText(ch3);*/ /* int num1,num2,num3; char ch1[11],ch2[11],ch3[11]; GetDlgItemText(IDC_EDIT1,ch1,11); GetDlgItemText(IDC_EDIT2,ch2,11); num1=atoi(ch1); num2=atoi(ch2); num3=num1+num2; itoa(num3,ch3,10);//最后的数字是进制 SetDlgItemText(IDC_EDIT3,ch3);*/ /* int num1,num2,num3; num1=GetDlgItemInt(IDC_EDIT1); num2=GetDlgItemInt(IDC_EDIT2); num3=num1+num2; SetDlgItemInt(IDC_EDIT3,num3);*/ /* BOOL UpdateData( BOOL bSaveAndValidate = TRUE ); bSaveAndValidate Flag that indicates whether dialog box is being initialized (FALSE) or data is being retrieved (TRUE).*/ /* UpdateData(); m_num3=m_num1+m_num2; UpdateData(FALSE);*/ /* int num1,num2,num3; char ch1[11],ch2[11],ch3[11]; m_edit1.GetWindowText(ch1,11); m_edit2.GetWindowText(ch2,11); num1=atoi(ch1); num2=atoi(ch2); num3=num1+num2; itoa(num3,ch3,10); m_edit3.SetWindowText(ch3);*/ /* int num1,num2,num3; char ch1[11],ch2[11],ch3[11]; m_edit1.SendMessage(WM_GETTEXT,11,(LPARAM)ch1); m_edit2.SendMessage(WM_GETTEXT,11,(LPARAM)ch2); num1=atoi(ch1); num2=atoi(ch2); num3=num1+num2; itoa(num3,ch3,10); ::SendMessage(m_edit3.m_hWnd,WM_SETTEXT,0,(LPARAM)ch3);*/ int num1,num2,num3; char ch1[11],ch2[11],ch3[11]; SendDlgItemMessage(IDC_EDIT1,WM_GETTEXT,11,(LPARAM)ch1); SendDlgItemMessage(IDC_EDIT2,WM_GETTEXT,11,(LPARAM)ch2); num1=atoi(ch1); num2=atoi(ch2); num3=num1+num2; itoa(num3,ch3,10); SendDlgItemMessage(IDC_EDIT3,WM_SETTEXT,0,(LPARAM)ch3); //复选内容 SendDlgItemMessage(IDC_EDIT3,EM_SETSEL,1,3); //设置焦点 m_edit3.SetFocus(); } void CTestDlg::OnButton1() { // TODO: Add your control notification handler code here CString str; if(GetDlgItemText(IDC_BUTTON1,str),str=="收缩<<") { SetDlgItemText(IDC_BUTTON1,"扩展>>"); } else { SetDlgItemText(IDC_BUTTON1,"收缩<<"); } static CRect rectLarge; static CRect rectSmall; if(rectLarge.IsRectEmpty()) { CRect rectSeparator; GetWindowRect(&rectLarge); GetDlgItem(IDC_SEPARATOR)->GetWindowRect(&rectSeparator); rectSmall.left=rectLarge.left; rectSmall.top=rectLarge.top; rectSmall.right=rectSeparator.right; rectSmall.bottom=rectLarge.bottom; } if(str=="收缩<<") { SetWindowPos(NULL,0,0,rectSmall.Width(),rectSmall.Height(),SWP_NOMOVE | SWP_NOZORDER); } else { SetWindowPos(NULL,0,0,rectLarge.Width(),rectLarge.Height(),SWP_NOMOVE | SWP_NOZORDER); } }


效果

重要掌握的是访问编辑框控件的几种方式和伸缩变换对话框的实现

访问编辑框控件方面代码中用了七种方式,主要如下:

1、GetDlgItem()->Get(Set)WindowText();

2、GetDlgItemText()/SetDlgItemText();

3、GetDlgItemInt()/SetDlgItemInt();

4、将控件与整形变量相关联

5、将控件和控件变量相关联

6、SendMessage();

7、SendDlgItemMessage();

第1、4、5是比较常用的

几个函数的原型和用法都可以在MSDN中查到,这里就不再贴出了,简要说下用法

CWnd* GetDlgItem( int nID ) const; //返回指定ID号的窗口的指针

int GetWindowText( LPTSTR lpszStringBuf, int nMaxCount ) const; //将指定控件的文本信息存放在用户提供的一个Buffer中

void SetDlgItemText( int nID, LPCTSTR lpszString ); //第一种方法的两个函数的结合

UINT GetDlgItemInt( int nID, BOOL* lpTrans = NULL, BOOL bSigned = TRUE ) const; //保存控件信息的整形信息

在用第四种方法时,用到了Updatedata()这个函数

BOOL UpdateData( BOOL bSaveAndValidate = TRUE );

bSaveAndValidate

Flag that indicates whether dialog box is being initialized (FALSE) or data is being retrieved (TRUE).

看得出当参数为FALSE时候就是初始化对话框控件,TRUE时就是接收数据初始化控件中的值.

Windows程序是基于消息的,因此可以用获取或设置窗口文本的消息,通过SendMessage()来发送,得到该信息后,系统就会将指定窗口中的文本复制到调用者提供的一个缓存中,获取文本的消息是WM_GETTEXT。在这个消息的另外两个附加参数中,wParam指定将复制的字符数,lParam就是那个缓存地址,记得要强制转换。

设置文本的消息是WM_SETTEXT,这个消息的wParam参数没有被调用,值为0,lParam参数指定了用来设置文本的字符串的地址。

最后一种方式是通过SendDlgItemMessage()函数直接给控件发送信息。

至于对话框的伸缩变换的功能的实现是通过SetWindowPos()函数来实现的,关于这个函数的介绍看上一篇日记。保存缩放前的对话框的大小和通过获取分割线(其实就是一张图,不过是拉成一条线)的大小 来实现的GetWindowRect()这个函数可以返回调用它的窗口的大小的一个矩形坐标

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