终于要定义一个组件方法了,利用原型来实现。看看这样如何:
function Player(name){
Player.MIN_EXTENDED_TIME = 1;
Player.MAX_EXTENDED_TIME = 3;
this._name = name;
};
Player.prototype.setName = function(name){
this._name = name;
};
Player.prototype.toString = function(){
return "Player: " + this._name;
};
var player = new Player("WindowsMediaPlayer");
alert(player.toString()); //输出WindowsMediaPlayer
player.setName("RealPlayer");
alert(player.toString()); //输出RealPlayer
alert(Player.MAX_EXTENDED_TIME);
恩,有封装、有常量、也有复写了Object的toString方法,至于继承之类的事情,咱们后面再说,初看看还不错。可是这样的组件方法定义不够优雅,也不够直观,方法都是放在独立的位置定义的,并没有和最开始的组件方法放置在一起,如果能像Java那样定义岂不更好?
对了,可以用闭包来实现。试试看吧:
function Player(name){
Player.MIN_EXTENDED_TIME = 1;
Player.MAX_EXTENDED_TIME = 3;
this._name = name;
this.setName = function(name){
this._name = name;
};
this.toString = function(){
return "Player: " + this._name;
};
};
var player = new Player("WindowsMediaPlayer");
alert(player.toString()); //输出WindowsMediaPlayer
player.setName("RealPlayer");
alert(player.toString()); //输出RealPlayer
alert(Player.MAX_EXTENDED_TIME);
不像Groovy里面,闭包做了很大程度上的强化,包括新的语法的支持;JavaScript的闭包是很简单的闭包,它没有特殊的需要额外学习的语法,任意一个function,里面只要包含未绑定变量,这些变量是在function所属的上下文环境中定义的,那么,这个function就是闭包。顺便罗嗦一句,和闭包相反的,不正是不包含任何未绑定变量的函数式代码吗?
写是写好了,可是转念一想,Player应当只有一份,它是单例的,最好我也能像Java那样弄一个单例模式出来 :),可是事不遂愿,我没有办法在JavaScript做一个private的构造器,用这种思路去实现单例模式似乎不可行……
怎么办?
然而天无绝人之路,我控制不了你new一个Player的对象,我却可以控制你new出来的这个Player对象的属性和行为!当你需要使用你new出来的Player的对象的时候,你发现根本无法完成,或者它只是一个空壳!真正的东西还是要靠单例中经典的getInstance方法来获得:
function Player(){
throw new Error("Can not instantiate a Player object.");
}; //这只是个空壳
(function(){ //这才是货真价实的东西
Player.MIN_EXTENDED_TIME = 1;
Player.MAX_EXTENDED_TIME = 3;
Player._player = false;
Player.getInstance = function(){
if(!Player._player){
alert("Init...");
Player._player = {
_name : name,
setName : function(name){
this._name = name;
},
toString : function(name){
return "Player: " + this._name;
}
};
}
return Player._player;
};
})();
//var player = new Player(); //new Player()会抛出异常
var player1 = Player.getInstance();
var player2 = Player.getInstance();
player2.setName("RealPlayer");
alert(player2.toString()); //输出RealPlayer
好,真不错,单例模式在JavaScript下也成功实施了
function Player(name){
Player.MIN_EXTENDED_TIME = 1;
Player.MAX_EXTENDED_TIME = 3;
this._name = name;
};
Player.prototype.setName = function(name){
this._name = name;
};
Player.prototype.toString = function(){
return "Player: " + this._name;
};
var player = new Player("WindowsMediaPlayer");
alert(player.toString()); //输出WindowsMediaPlayer
player.setName("RealPlayer");
alert(player.toString()); //输出RealPlayer
alert(Player.MAX_EXTENDED_TIME);
恩,有封装、有常量、也有复写了Object的toString方法,至于继承之类的事情,咱们后面再说,初看看还不错。可是这样的组件方法定义不够优雅,也不够直观,方法都是放在独立的位置定义的,并没有和最开始的组件方法放置在一起,如果能像Java那样定义岂不更好?
对了,可以用闭包来实现。试试看吧:
function Player(name){
Player.MIN_EXTENDED_TIME = 1;
Player.MAX_EXTENDED_TIME = 3;
this._name = name;
this.setName = function(name){
this._name = name;
};
this.toString = function(){
return "Player: " + this._name;
};
};
var player = new Player("WindowsMediaPlayer");
alert(player.toString()); //输出WindowsMediaPlayer
player.setName("RealPlayer");
alert(player.toString()); //输出RealPlayer
alert(Player.MAX_EXTENDED_TIME);
不像Groovy里面,闭包做了很大程度上的强化,包括新的语法的支持;JavaScript的闭包是很简单的闭包,它没有特殊的需要额外学习的语法,任意一个function,里面只要包含未绑定变量,这些变量是在function所属的上下文环境中定义的,那么,这个function就是闭包。顺便罗嗦一句,和闭包相反的,不正是不包含任何未绑定变量的函数式代码吗?
写是写好了,可是转念一想,Player应当只有一份,它是单例的,最好我也能像Java那样弄一个单例模式出来 :),可是事不遂愿,我没有办法在JavaScript做一个private的构造器,用这种思路去实现单例模式似乎不可行……
怎么办?
然而天无绝人之路,我控制不了你new一个Player的对象,我却可以控制你new出来的这个Player对象的属性和行为!当你需要使用你new出来的Player的对象的时候,你发现根本无法完成,或者它只是一个空壳!真正的东西还是要靠单例中经典的getInstance方法来获得:
function Player(){
throw new Error("Can not instantiate a Player object.");
}; //这只是个空壳
(function(){ //这才是货真价实的东西
Player.MIN_EXTENDED_TIME = 1;
Player.MAX_EXTENDED_TIME = 3;
Player._player = false;
Player.getInstance = function(){
if(!Player._player){
alert("Init...");
Player._player = {
_name : name,
setName : function(name){
this._name = name;
},
toString : function(name){
return "Player: " + this._name;
}
};
}
return Player._player;
};
})();
//var player = new Player(); //new Player()会抛出异常
var player1 = Player.getInstance();
var player2 = Player.getInstance();
player2.setName("RealPlayer");
alert(player2.toString()); //输出RealPlayer
好,真不错,单例模式在JavaScript下也成功实施了