1、创建立方体输出顶点
model = Sketchup.active_model
entities = model.active_entities
selection = model.selection
# Create a cube
face = entities.add_face([0, 0, 0], [9, 0, 0], [9, 9, 0], [0, 9, 0])
face.pushpull(-9)
# Add the first two faces to the selection
faces = entities.grep(Sketchup::Face).take(2)
selection.add(faces)
vertices = face.vertices
vertices[0].position
输出=> Point3d(9, 0, 0)
2、选择面
model = Sketchup.active_model
sel = model.selection.first # 选中一个face
sel.material = “red” # 给face正面赋材质
sel.back_material = “blue” # 给face反面赋材质
3、输出顶点坐标
model = Sketchup.active_model
entities = model.active_entities
sel = Sketchup.active_model.selection.first # 选中一个face
origin = sel.vertices[0].position
v1 = Geom::Vector3d.new(5,0,0)
v2 = Geom::Vector3d.new(0,5,0)
p1 = origin;
p2 = origin + v1
p3 = p2 + v2
p4 = origin + v2
pts = []
pts[0] = p1
pts[1]

该文描述了在Sketchup中进行三维建模的一系列操作,包括创建立方体并输出顶点坐标,选择面并赋予不同材质,计算顶点距离,新建小平面以及给面添加图片纹理。同时,文章还涉及到将选中面的纹理保存为图片的步骤。
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