看到字眼,你应该心里有个数了,所谓装饰,就是在原有的基础上加些东西化化装,有修睫毛的,有化口红的,有时尚的衣服等等,然后呢就 变漂亮了;比如礼品,都要加个礼品
盒,然后档次提高了,可以开个好价 ,这也是“装饰”。
装饰者模式有个 需要遵循的原则:开闭原则,即对修改关闭,对扩展开放。
什么情况下需要用到装饰装者模式? 我的理解就是:当我已经提供了一些method,而你要使用我的method,那么你只能在不损坏我的method 的前提下,在我的method的基础
上 进行扩展,也就是覆盖处理。
使用装饰者模式有什么好处? 就是不损坏需要装饰的类,也即保护需要装饰的类。
实例代码:
beverage.java
public abstract class Beverage{
String description="Unknown Beverage";
String size="medium";
public String getDescription(){
return description;
}
public abstract double cost();
public String getSize(){
return size;
}
public void setSize(String size_){
this.size=size_;
}
}
public abstract class CondimentDecorator extends Beverage{
public abstract String getDescription();
}
Espresso.java
public class Espresso extends Beverage{
public Espresso(){
description="Espresso";
}
public double cost(){
return 1.99;
}
}
HouseBlend.java
public class HouseBlend extends Beverage{
public HouseBlend(){
description="HouseBlend";
}
public double cost(){
return 0.89;
}
}
public class DarkRoast extends Beverage{
public DarkRoast(){
description="DarkRoast";
}
public double cost(){
return 0.99;
}
}
Mocha.java
public class Mocha extends CondimentDecorator{
Beverage beverage;
public Mocha(Beverage beverage){
this.beverage=beverage;
}
public String getDescription(){
return beverage.getDescription()+",Mocha";
}
public double cost(){
return 0.2+beverage.cost();
}
}
Soy.java
public class Soy extends CondimentDecorator{
Beverage beverage;
public Soy(Beverage beverage){
this.beverage=beverage;
}
public String getDescription(){
return beverage.getDescription()+",Soy";
}
public double cost(){
return 0.15+beverage.cost();
}
}
public class Whip extends CondimentDecorator{
Beverage beverage;
public Whip(Beverage beverage){
this.beverage=beverage;
}
public String getDescription(){
return beverage.getDescription()+",Whip";
}
public double cost(){
return 0.10+beverage.cost();
}
}
public class BeverageSize extends CondimentDecorator{
public double size=0;
public Beverage beverage;
public BeverageSize(Beverage beverage){
this.beverage=beverage;
}
public String getDescription(){
return beverage.getDescription()+","+beverage.getSize();
}
public double cost(){
switch(beverage.getSize()){
case "small":
return 0.10+beverage.cost();
case "medium":
return 0.15+beverage.cost();
case "big":
return 0.20+beverage.cost();
default:
return 0.15+beverage.cost();
}
}
}
public class StarBuzzCoffee{
public static void main(String args[]){
Beverage beverage = new Espresso();
System.out.println(beverage.getDescription()+'$'+beverage.cost());
Beverage beverage2 = new DarkRoast();
beverage2 = new Mocha(beverage2);
beverage2 = new Mocha(beverage2);
beverage2 = new Whip(beverage2);
beverage2.setSize("big");
beverage2 = new BeverageSize(beverage2);
System.out.println(beverage2.getDescription()+'$'+beverage2.cost());
Beverage beverage3 = new HouseBlend();
beverage3 = new Mocha(beverage3);
beverage3 = new Mocha(beverage3);
beverage3 = new Whip(beverage3);
beverage3 = new BeverageSize(beverage3);
System.out.println(beverage3.getDescription()+'$'+beverage3.cost());
}
}
对应StarBuzzCoffee.java文件,里面的装饰类采用了很多new的方法,优化的方法就是使用工厂方法,所谓工厂也就是生产具体实例的地方;工厂方法有区别于抽象工厂。
有关抽象的概念,比如说抽象类和接口,抽象类里面的方法可以有具体的实现,但是抽象类里面可以有自己的具体实现的方法;而接口只能在其继承类的里面实现方法细节(必须实现)。两者共同的地方就是 继承的类有公共的 方法,既然有共同的方法,就提取出来,做成接口(抽象类)。
下面举例说明下 针对接口编程,不针对实现编程 的原则 :
animals.java
interface animals {
public void bark();
}
cat.java
class cat implements animals {
public void bark() {
System.out.println("miao miao");
}
}
dog.java
class dog implements animals {
public void bark() {
System.out.println("wang wang");
}
}
test.java
public class test{
public static void main(String args[]) {
animals a = new dog(); //接口变量可以指向其实现类的实例,这是多态的一种表现形式
a.bark();
}
dog,cat都有一个bark的方法,把这个方法提取出来作为一个接口声明。比如说电脑的打印机,电脑提供了USB接口,不论任何打印机只要实现了这个接口,就可以进行打印了,具体怎么实现的,那是打印机厂家的事情了。
如果现在需要cat的bark方法,那么只需要把animals a = new dog();改成 animals a = new cat();即可。如果是针对实现编程 ,那么就是 dog a = new dog(); cat a = new cat();