If you need a pen

本文深入探讨了各种价格区间内的优质钢笔,包括白金Preppy、写乐系列等,从基本型号到旗舰款,全方位解读其性能、特点与价值。无论是新手还是资深钢笔收藏家,都能在此找到适合自己的理想之选。

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知乎搬用工
10元以内白金Preppy

500元:白金 3776钢尖和金尖。  写乐 14K Profit 1911 象牙色特别版

750元Lamy 2000。
Lamy的旗舰款钢笔。是暗尖14k金笔。活塞上墨,2.5毫升的墨水储存量(百乐是0.6)顺滑软弹。这支笔是经典Bauhaus设计(其实我也不懂,反正就是实用又好看)。从60年代就开始生产。别看这支笔好像很贵,实际上在是性价比超高的一只钢笔。
优点:活塞大容量上墨,玻璃拉丝(手出汗的人不用担心抓不稳钢笔了),滑(真的很滑啊)。
缺点:我目前还没有发现任何缺点。。。。。。要有的话就是活塞比较涩吧。(上硅油就能解决的事)

1000元:写乐21k。
写乐旗舰款,鱼雷仿万宝龙设计。21k笔尖,顺滑带写乐特有的阻尼感。有长刀研笔尖款。(长刀研是写乐一种特有的打磨方式,类似于书法尖,但是笔尖是直的,铱点打磨不同而已。)
优点:顺滑、手感好。其实没什么特别的优点,就是各方面都优秀,没有特别出奇的地方。
缺点:同事朋友:呵呵,你的钢笔是什么牌子的啊,万宝龙吧?诶怎么没有小百花,盗版的吧。还写乐,一听就像玩具。。。。。。几十块的地摊吧。
还有,写乐21k作为写乐旗舰,居然是上墨器上墨,写乐的上墨器有多难用你们知道吗,又小又难看。活塞款又要多加钱。
加上注释,不分隔/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #ifndef RS_PAINTERQT_H #define RS_PAINTERQT_H #include <QPainter> #include "rs_painter.h" /** * The Qt implementation of a painter. It can draw objects such as * lines or arcs in a widget. All coordinates are screen coordinates * and have nothing to do with the graphic view. */ class RS_PainterQt: public QPainter, public RS_Painter { public: RS_PainterQt( QPaintDevice* pd); virtual ~RS_PainterQt(); virtual void moveTo(int x, int y); virtual void lineTo(int x, int y); virtual void drawGridPoint(const RS_Vector& p); virtual void drawPoint(const RS_Vector& p); virtual void drawLine(const RS_Vector& p1, const RS_Vector& p2); //virtual void drawRect(const RS_Vector& p1, const RS_Vector& p2); virtual void fillRect ( const QRectF & rectangle, const RS_Color & color ); virtual void fillRect ( const QRectF & rectangle, const QBrush & brush ); virtual void drawArc(const RS_Vector& cp, double radius, double a1, double a2, const RS_Vector& p1, const RS_Vector& p2, bool reversed); virtual void drawArc(const RS_Vector& cp, double radius, double a1, double a2, bool reversed); virtual void drawArcMac(const RS_Vector& cp, double radius, double a1, double a2, bool reversed); virtual void drawCircle(const RS_Vector&, double radius); virtual void drawEllipse(const RS_Vector& cp, double radius1, double radius2, double angle, double a1, double a2, bool reversed); virtual void drawImg(QImage& img, const RS_Vector& pos, double angle, const RS_Vector& factor, int sx, int sy, int sw, int sh); virtual void drawTextH(int x1, int y1, int x2, int y2, const QString& text); virtual void drawTextV(int x1, int y1, int x2, int y2, const QString& text); virtual void fillRect(int x1, int y1, int w, int h, const RS_Color& col); virtual void fillTriangle(const RS_Vector& p1, const RS_Vector& p2, const RS_Vector& p3); virtual void drawPolygon(const QPolygon& a,Qt::FillRule rule=Qt::WindingFill); virtual void drawPath ( const QPainterPath & path ); virtual void erase(); virtual int getWidth(); virtual int getHeight(); virtual RS_Pen getPen(); virtual void setPen(const RS_Pen& pen); virtual void setPen(const RS_Color& color); virtual void setPen(int r, int g, int b); virtual void disablePen(); //virtual void setColor(const QColor& color); virtual void setBrush(const RS_Color& color); virtual void setClipRect(int x, int y, int w, int h); virtual void resetClipping(); protected: RS_Pen lpen; long rememberX; // Used for the moment because QPainter doesn't support moveTo anymore, thus we need to remember ourselve the moveTo positions long rememberY; }; #endif
07-05
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