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Top Reasons to Use a Texture Atlas/Sprite Sheet
Reduced OpenGL ES bind calls—the more images contained in the textureatlas, the greater the reduction. Reduced memory footprint for the images stored as textures in memory. Easy method to...2012-07-11 17:55:44 · 170 阅读 · 0 评论 -
添加角色动画关键点
CCSpriteBatchNode *spriteBatchNode; //use the textureAtlas and class CCSpriteBatchNode //ipad device if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { [[CCSprit...2012-07-11 17:58:08 · 194 阅读 · 0 评论
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