- using UnityEngine;
- using System.Collections;
- public class Test : MonoBehaviour
- {
- public iTweenPath path;
- public Vector3[] paths;
- void Start()
- {
- paths = new Vector3[path.nodeCount];
- for (int i = 0; i < path.nodeCount; i++)
- {
- paths[i] = path.nodes[i];
- }
- iTween.MoveTo(gameObject, iTween.Hash("path", paths, "speed", 5f, "easeType", iTween.EaseType.linear));
- }
- void OnGUI()
- {
- }
- void Update()
- {
- }
- }
-
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