iPhone Core Quartz 1- Round Rectangle

本文详细介绍了如何利用Core Graphics API绘制带有白色描边和蓝色填充的圆角矩形,包括设置颜色、宽度、路径操作等关键步骤。



 - (void)drawRoundRect : (CGContextRef)context {

	// Drawing with a white stroke color
	CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0);
	// And draw with a blue fill color
	CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
	// Draw them with a 2.0 stroke width so they are a bit more visible.
	CGContextSetLineWidth(context, 2.0);
	
	CGRect rrect = CGRectMake(210.0, 90.0, 60.0, 60.0);
	CGFloat radius = 10.0;
	// NOTE: At this point you may want to verify that your radius is no more than half
	// the width and height of your rectangle, as this technique degenerates for those cases.
	
	// In order to draw a rounded rectangle, we will take advantage of the fact that
	// CGContextAddArcToPoint will draw straight lines past the start and end of the arc
	// in order to create the path from the current position and the destination position.
	
	// In order to create the 4 arcs correctly, we need to know the min, mid and max positions
	// on the x and y lengths of the given rectangle.
	CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
	CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);
	
	// Next, we will go around the rectangle in the order given by the figure below.
	//       minx    midx    maxx
	// miny    2       3       4
	// midy    1       9       5
	// maxy   8       7       6
	// Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't
	// form a closed path, so we still need to close the path to connect the ends correctly.
	// Thus we start by moving to point 1, then adding arcs through each pair of points that follows.
	// You could use a similar tecgnique to create any shape with rounded corners.
	
	// Start at 1
	CGContextMoveToPoint(context, minx, midy);
	// Add an arc through 2 to 3
	CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
	// Add an arc through 4 to 5
	CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
	// Add an arc through 6 to 7
	CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
	// Add an arc through 8 to 9
	CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
	// Close the path
	CGContextClosePath(context);
	// Fill & stroke the path
	CGContextDrawPath(context, kCGPathFillStroke);
}
【完美复现】面向配电网韧性提升的移动储能预布局与动态调度策略【IEEE33节点】(Matlab代码实现)内容概要:本文介绍了基于IEEE33节点的配电网韧性提升方法,重点研究了移动储能系统的预布局与动态调度策略。通过Matlab代码实现,提出了一种结合预配置和动态调度的两阶段优化模型,旨在应对电网故障或极端事件时快速恢复供电能力。文中采用了多种智能优化算法(如PSO、MPSO、TACPSO、SOA、GA等)进行对比分析,验证所提策略的有效性和优越性。研究不仅关注移动储能单元的初始部署位置,还深入探讨其在故障发生后的动态路径规划与电力支援过程,从而全面提升配电网的韧性水平。; 适合人群:具备电力系统基础知识和Matlab编程能力的研究生、科研人员及从事智能电网、能源系统优化等相关领域的工程技术人员。; 使用场景及目标:①用于科研复现,特别是IEEE顶刊或SCI一区论文中关于配电网韧性、应急电源调度的研究;②支撑电力系统在灾害或故障条件下的恢复力优化设计,提升实际电网应对突发事件的能力;③为移动储能系统在智能配电网中的应用提供理论依据和技术支持。; 阅读建议:建议读者结合提供的Matlab代码逐模块分析,重点关注目标函数建模、约束条件设置以及智能算法的实现细节。同时推荐参考文中提及的MPS预配置与动态调度上下两部分,系统掌握完整的技术路线,并可通过替换不同算法或测试系统进一步拓展研究。
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