#include<iostream>
#include<Cmath>
using namespace std;
class Triangle
{
public:
void setA(double x)
{
a=x;
}
void setB(double y)
{
b=y;
}
void setC(double z)
{
c=z;
}
double getA()
{
return a;
}
double getB()
{
return b;
}
double getC()
{
return c;
}
bool isTriangle();
double perimeter(void);
double area(void);
private:
double a,b,c;
};
int main()
{
Triangle tri1;
double x,y,z;
cout<<"输入三角形的三边:";
cin>>x>>y>>z;
tri1.setA(x);
tri1.setB(y);
tri1.setC(z);
if(tri1.isTriangle())
{
cout<<"三条边为:"<<tri1.getA()<<','<<tri1.getB()<<','<<tri1.getC()<<endl;
cout<<"三角形的周长为:"<<tri1.perimeter()<<'\t'<<"面积为:"<<tri1.area()<<endl;
}
return 0;
}
bool Triangle::isTriangle()
{
if(a+b>c&&a+c>b&&b+c>a)
return true;
else
return false;
}
double Triangle::perimeter(void)
{
double f;
f=a+b+c;
return f;
}
double Triangle::area(void)
{
double s,d;
d=(a+b+c)/2;
s=sqrt(d*(d-a)*(d-b)*(d-c));
return s;
}
2--三角形
最新推荐文章于 2022-06-10 23:59:19 发布