利用节日休息时间在ANDROID上进行学习并模拟2048游戏。
效果如下图:
制作思路:
1、画出2048游戏主界面,根据手机屏幕宽高度进行计算并画出每个方块的大小。
1 @Override 2 protected void onSizeChanged(int w, int h, int oldw, int oldh) { 3 super.onSizeChanged(w, h, oldw, oldh); 4 int cW = (Math.min(w, h) - 10) / 4; 5 6 addCards(cW, cW); 7 8 startGame(); 9 } 10 11 private void startGame() { 12 MainActivity aty = MainActivity.getMainActivity(); 13 aty.clearScore(); 14 15 for (int y = 0; y < 4; y++) { 16 for (int x = 0; x < 4; x++) { 17 cardsMap[x][y].setNum(0); 18 } 19 } 20 addRandomNum(); 21 addRandomNum(); 22 }
2、建立一个二维数组用于存储卡面上的值
3、建立一个list<point>用于存储每个卡片的位置
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private
Card[][] cardsMap = new
Card[ 4 ][ 4 ]; private
List<Point> emptyPoints = new
ArrayList<Point>(); private
void addCards( int cardWidth,
int cardHeight) { Card c; LinearLayout line; LinearLayout.LayoutParams lineLp; for ( int
y = 0 ; y <
4 ; y++) { line = new
LinearLayout(getContext());
lineLp = new
LayoutParams(- 1 , cardHeight);
addView(line, lineLp);
for ( int x =
0 ; x < 4 ; x++) {
c = new
Card(getContext());
line.addView(c, cardWidth, cardHeight);
cardsMap[x][y] = c;
} } } |
4、游戏开始时进行,添加随机卡片数据。
private void addRandomNum() { emptyPoints.clear(); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (cardsMap[x][y].getNum() <= 0) { emptyPoints.add(new Point(x, y)); } } } if (emptyPoints.size() > 0) { Point p = emptyPoints.remove((int) (Math.random() * emptyPoints.size())); cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4); } }
5、利用android touch事件进行记录手指在屏幕滑动方向。
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private
void initGameView() { setOrientation(LinearLayout.VERTICAL); setBackgroundColor( 0xffbbada0 ); setOnTouchListener( new OnTouchListener() {
private float startX , startY , offsetX , offsetY;
@Override
public boolean onTouch(View v, MotionEvent event) { switch
(event.getAction()) { case
MotionEvent.ACTION_DOWN: //当屏幕点击时进行记录点击的X和Y值 startX = event.getX(); startY = event.getY(); break ; case
MotionEvent.ACTION_UP: offsetX = event.getX() - startX; //进行计算点击偏移值 offsetY = event.getY() - startY; if
(Math.abs(offsetX) > Math.abs(offsetY)) { if
(offsetX < - 5 ) { //left swipeLeft(); }
else if
(offsetX > 5 ) { //right swipeRight(); } }
else { if
(offsetY < - 5 ) { //up swipeUp(); }
else if
(offsetY > 5 ) { //down swipeDown(); } } break ; } return
true ;
}
}); } |
6、根据滑动的方向进行循环每个方向的卡片 进行卡片的位置移动及相同的卡片相加
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private
void swipeLeft() { boolean merge =
false ; for ( int
y = 0 ; y <
4 ; y++) { for ( int
x = 0 ; x <
4 ; x++) {
for ( int x1 = x +
1 ; x1 < 4 ; x1++) {
if (cardsMap[x1][y].getNum() > 0 ) { if
(cardsMap[x][y].getNum() <= 0 ) { cardsMap[x][y].setNum(cardsMap[x1][y].getNum()); cardsMap[x1][y].setNum( 0 ); x--; merge =
true ; }
else if
(cardsMap[x][y].equals(cardsMap[x1][y])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum() *
2 ); cardsMap[x1][y].setNum( 0 ); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge =
true ; } break ; }
}
}
if (merge) {
addRandomNum();
checkComplete();
} } } |