#include<stdio.h>
#include<assert.h>
#include<iostream>
#include<Windows.h>
#include<queue>
using namespace std;
// map rb_tree;
//树的结构
typedef int KeyType;
typedef struct BstNode
{
KeyType key;
BstNode* leftchild;
BstNode* parent;
BstNode* rightchild;
}BstNode, * BSTree;
BstNode* Buynode()
{
BstNode* s = (BstNode*)malloc(sizeof(BstNode));
if (NULL == s) exit(1);
memset(s, 0, sizeof(BstNode));
return s;
}
//创建头结点
BstNode* MakeRoot(KeyType kx)
{
BstNode* s = Buynode();
s->key = kx;
return s;
}
//插入新结点左子树的值比本身小右子树相反
bool Insert(BstNode*&ptr, KeyType kx)
{
BstNode* pa = NULL;
BstNode* p = ptr;
while (p != NULL && p->key != kx)
{
pa = p;
p = kx < p->key ? p->leftchild : p->rightchild;
}
if (p != NULL && p->key == kx) return false;
p = Buynode();
p->key = kx;
p->parent = pa;
if (pa == NULL)
{
ptr = p;
}
else
{
if (p->key < pa->key)
{
pa->leftchild = p;
}
else
{
pa->rightchild = p;
}
}
return true;
}
//前序遍历
void InOrder(BstNode* ptr)
{
if (ptr != NULL)
{
InOrder(ptr->leftchild);
cout << ptr->key << " ";
InOrder(ptr->rightchild);
}
}
//寻找最小值
BstNode* First(BstNode* ptr) // Min
{
while (ptr != NULL && ptr->leftchild != NULL)
{
ptr = ptr->leftchild;
}
return ptr;
}
//寻找下一个大的值
BstNode* Next(BstNode* ptr)
{
if (ptr == NULL) return ptr;
if (ptr->rightchild != NULL)
{
return First(ptr->rightchild);
}
else
{
BstNode* pa = ptr->parent;
while (pa != NULL && pa->leftchild != ptr) // pa->rightchild == ptr
{
ptr = pa;
pa = ptr->parent;
}
return pa;
}
}
//寻找最大值
BstNode* Last(BstNode* ptr) // MAX;
{
while (ptr != NULL && ptr->rightchild != NULL)
{
ptr = ptr->rightchild;
}
return ptr;
}
//寻找这个值的次小值
BstNode* Prev(BstNode* ptr)
{
if (ptr == NULL) return NULL;
if (ptr->leftchild != NULL)
{
return Last(ptr->leftchild);
}
else
{
BstNode* pa = ptr->parent;
while (pa != NULL && pa->rightchild != ptr)
{
ptr = pa;
pa = ptr->parent;
}
return pa;
}
}
//链式思想的中序遍历
void NiceInOrder(BstNode* ptr)
{
for (BstNode* p = First(ptr); p != NULL; p = Next(p))
{
cout << p->key << " ";
}
cout << endl;
}
//
void RevNiceInOrder(BstNode* ptr)
{
for (BstNode* p = Last(ptr); p != NULL; p = Prev(p))
{
cout << p->key << " ";
}
cout << endl;
}
//删除一个节点 分删叶子结点,删只有一个孩子的结点,删两个叶子的节点,
bool Remove(BstNode*& ptr, KeyType kx)
{
if (ptr == NULL) return false;
BstNode* p = ptr;
while (p != NULL && p->key != kx)
{
p = kx < p->key ? p->leftchild : p->rightchild;
}
if (p == NULL) return false;
if (p->leftchild != NULL && p->rightchild != NULL)
{
BstNode* last = First(p->rightchild);
p->key = last->key;
p = last;
}
BstNode* pa = p->parent;
BstNode* child = p->leftchild != NULL ? p->leftchild : p->rightchild;
if (child != NULL) child->parent = pa;
if (pa == NULL)
{
ptr = child;
}
else
{
if (pa->leftchild == p)
{
pa->leftchild = child;
}
else
{
pa->rightchild = child;
}
}
free(p);
return true;
}
BST树相关函数
最新推荐文章于 2025-05-07 11:48:08 发布