验证码效果:

- 在父组件操作 identifyCode 值 及验证信息
<template>
<div class="s-canvas">
<canvas id="s-canvas" :width="contentWidth" :height="contentHeight" @click="handleClick"></canvas>
</div>
</template>
<script>
export default {
name: 'SIdentify',
data() {
return {
identifyCode:'',
}
},
props: {
fontSizeMin: {
type: Number,
default: 32
},
fontSizeMax: {
type: Number,
default: 40
},
backgroundColorMin: {
type: Number,
default: 180
},
backgroundColorMax: {
type: Number,
default: 240
},
colorMin: {
type: Number,
default: 50
},
colorMax: {
type: Number,
default: 160
},
lineColorMin: {
type: Number,
default: 40
},
lineColorMax: {
type: Number,
default: 180
},
dotColorMin: {
type: Number,
default: 0
},
dotColorMax: {
type: Number,
default: 255
},
contentWidth: {
type: Number,
default: 136
},
contentHeight: {
type: Number,
default: 48
}
},
methods: {
//点击生成随机数 并传给调用它的组件(父组件用changeCode接收)
handleClick(){
let num="";
for(let i=0;i<4;i++){
num+=Math.floor(Math.random()*10)
}
this.identifyCode = num
let newN =this.identifyCode
this.$emit('changeCode',newN)
},
// 生成一个随机数
randomNum(min, max) {
return Math.floor(Math.random() * (max - min) + min)
},
// 生成一个随机的颜色
randomColor(min, max) {
var r = this.randomNum(min, max)
var g = this.randomNum(min, max)
var b = this.randomNum(min, max)
return 'rgb(' + r + ',' + g + ',' + b + ')'
},
drawPic() {
var canvas = document.getElementById('s-canvas')
var ctx = canvas.getContext('2d')
ctx.textBaseline = 'bottom'
// 绘制背景
ctx.fillStyle = this.randomColor(
this.backgroundColorMin,
this.backgroundColorMax
)
ctx.fillRect(0, 0, this.contentWidth, this.contentHeight)
// 绘制文字
for (let i = 0; i < this.identifyCode.length; i++) {
this.drawText(ctx, this.identifyCode[i], i)
}
this.drawLine(ctx)
this.drawDot(ctx)
},
drawText(ctx, txt, i) {
ctx.fillStyle = this.randomColor(this.colorMin, this.colorMax)
ctx.font =
this.randomNum(this.fontSizeMin, this.fontSizeMax) + 'px SimHei'
var x = (i + 1) * (this.contentWidth / (this.identifyCode.length + 1))
var y = this.randomNum(this.fontSizeMax, this.contentHeight - 5)
var deg = this.randomNum(-45, 45)
// 修改坐标原点和旋转角度
ctx.translate(x, y)
ctx.rotate(deg * Math.PI / 180)
ctx.fillText(txt, 0, 0)
// 恢复坐标原点和旋转角度
ctx.rotate(-deg * Math.PI / 180)
ctx.translate(-x, -y)
},
drawLine(ctx) {
// 绘制干扰线
for (let i = 0; i < 8; i++) {
ctx.strokeStyle = this.randomColor(
this.lineColorMin,
this.lineColorMax
)
ctx.beginPath()
ctx.moveTo(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight)
)
ctx.lineTo(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight)
)
ctx.stroke()
}
},
drawDot(ctx) {
// 绘制干扰点
for (let i = 0; i < 100; i++) {
ctx.fillStyle = this.randomColor(0, 255)
ctx.beginPath()
ctx.arc(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight),
1,
0,
2 * Math.PI
)
ctx.fill()
}
}
},
watch: {
identifyCode() {
this.drawPic()
}
},
mounted() {
this.drawPic()
this.handleClick()
}
}
</script>