Game AI
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Understanding Behavior Trees
blogarchivesforumswikipremiumUnderstanding Behavior TreesShare This | September 6th, 2007 | Hierarchical Logic | Alex J. ChampandardOne of the primary goals of game AI is finding a simple and scalable转载 2008-11-27 09:33:00 · 1119 阅读 · 0 评论 -
On Finite State Machines and Reusability
blogarchivesforumswikipremiumOn Finite State Machines and ReusabilityShare This | September 4th, 2007 | Modular Behaviors | Alex J. ChampandardTheoretically speaking, finite state machines (FSM) prov转载 2008-11-27 10:06:00 · 791 阅读 · 0 评论 -
The Gist of Hierarchical FSM
blogarchivesforumswikipremiumThe Gist of Hierarchical FSMShare This | September 5th, 2007 | Hierarchical Logic | Alex J. ChampandardThis previous article discussed how traditional finite state machin转载 2008-11-27 10:18:00 · 1125 阅读 · 0 评论
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