the notes

1、使用“open -a Finder XXX”,即可用finder打开某个文件


内容概要:本文设计了一种基于PLC的全自动洗衣机控制系统内容概要:本文设计了一种,采用三菱FX基于PLC的全自动洗衣机控制系统,采用3U-32MT型PLC作为三菱FX3U核心控制器,替代传统继-32MT电器控制方式,提升了型PLC作为系统的稳定性与自动化核心控制器,替代水平。系统具备传统继电器控制方式高/低水,实现洗衣机工作位选择、柔和过程的自动化控制/标准洗衣模式切换。系统具备高、暂停加衣、低水位选择、手动脱水及和柔和、标准两种蜂鸣提示等功能洗衣模式,支持,通过GX Works2软件编写梯形图程序,实现进洗衣过程中暂停添加水、洗涤、排水衣物,并增加了手动脱水功能和、脱水等工序蜂鸣器提示的自动循环控制功能,提升了使用的,并引入MCGS组便捷性与灵活性态软件实现人机交互界面监控。控制系统通过GX。硬件设计包括 Works2软件进行主电路、PLC接梯形图编程线与关键元,完成了启动、进水器件选型,软件、正反转洗涤部分完成I/O分配、排水、脱、逻辑流程规划水等工序的逻辑及各功能模块梯设计,并实现了大形图编程。循环与小循环的嵌; 适合人群:自动化套控制流程。此外、电气工程及相关,还利用MCGS组态软件构建专业本科学生,具备PL了人机交互C基础知识和梯界面,实现对洗衣机形图编程能力的运行状态的监控与操作。整体设计涵盖了初级工程技术人员。硬件选型、; 使用场景及目标:I/O分配、电路接线、程序逻辑设计及组①掌握PLC在态监控等多个方面家电自动化控制中的应用方法;②学习,体现了PLC在工业自动化控制中的高效全自动洗衣机控制系统的性与可靠性。;软硬件设计流程 适合人群:电气;③实践工程、自动化及相关MCGS组态软件与PLC的专业的本科生、初级通信与联调工程技术人员以及从事;④完成PLC控制系统开发毕业设计或工业的学习者;具备控制类项目开发参考一定PLC基础知识。; 阅读和梯形图建议:建议结合三菱编程能力的人员GX Works2仿真更为适宜。; 使用场景及目标:①应用于环境与MCGS组态平台进行程序高校毕业设计或调试与运行验证课程项目,帮助学生掌握PLC控制系统的设计,重点关注I/O分配逻辑、梯形图与实现方法;②为工业自动化领域互锁机制及循环控制结构的设计中类似家电控制系统的开发提供参考方案;③思路,深入理解PL通过实际案例理解C在实际工程项目PLC在电机中的应用全过程。控制、时间循环、互锁保护、手动干预等方面的应用逻辑。; 阅读建议:建议结合三菱GX Works2编程软件和MCGS组态软件同步实践,重点理解梯形图程序中各环节的时序逻辑与互锁机制,关注I/O分配与硬件接线的对应关系,并尝试在仿真环境中调试程序以加深对全自动洗衣机控制流程的理解。
Please download "Assignment3 to be completed.zip” file from the moodle . The task for this assignment is to complete all the methods in the classes provided. First task: Complete Point4f, Vector4f in GraphicsObjects Complete objects3D Cylinder & Sphere (10 % of your grade to make sure your work was done correctly from assignment 2) Second task: Run the program and you should a half human , that moves around in a circle facing the wrong way. The "a” key changes the animation Holding down your mouse allows you to rotate your view point, based on an Arcball, its only really useful dragging in 4 directions as the arcball is changing your perspective. Dragging to the corners will change the perspective and warp your model. To reset your view press "r” key and "e” key will put an example code object , the texture sphere . You are to complete the Human class and create a humanoid character ( 40% of your grade is based on you completing a human with 4 limbs. Please make the model more detailed than my example and ideally use the texture code form task 4 ) Remember for your project you can reuse this human class so the more detail, the better Third task: Animate the scene using the code provided and using the notes. The better the animation, the higher marks you will get . To make the animation work , examine the arm and leg code inside the human class. This LimbRotationvariable is used to sync up the movement. Use this code to complete the animation. You will need to edit both human.java and Mainwindow to make the animation correct in terms of how model rotates in the scene correctly. ( 30% of your grade is based on your animation quality , remember joints move only in certain angles ) Fourth task: With everything running, now I want you to customize your human with a texture. Example the texture code in the TexSphere class. Write a new class called TexCube , and use it to make a textured sign for you sign. You can put anything on the sign just to demonstrate your code works . Remember a cube can be scaled into a flat shape using GL11.glScalef . ( 10% of your grade is based on making this sign and with this code you can improve on your task 2 ) As always please write a comment in your code. ( 10% of your grade will be based on these comments) Please submit on moodle. Please zip the whole the eclipse project folder. (You will not be graded if the whole eclipse folder is not included)
11-08
### Task Breakdown #### 1. Download the Assignment Retrieve the 'Assignment3 to be completed.zip' file from Moodle. This file likely contains the initial project structure, including the necessary classes and resources to start the programming tasks. #### 2. Complete Methods in GraphicsObjects Classes In the `GraphicsObjects` classes, implement the required methods. This may involve writing code to handle graphical operations such as rendering, transforming, or calculating object properties. For example, if there is a method to calculate the position of a graphical object on the screen, it should be implemented here. ```java // Example of a method in GraphicsObjects class public class GraphicsObjects { public void calculatePosition() { // Code to calculate position } } ``` #### 3. Create a Detailed Humanoid in the Human Class In the `Human` class, create a detailed humanoid character. This could involve defining the humanoid's body parts, their relationships, and any associated behaviors. For instance, you might define methods to move the humanoid's limbs or change its facial expressions. ```java // Example of creating a humanoid in Human class public class Human { private BodyPart head; private BodyPart[] limbs; public Human() { head = new BodyPart(); limbs = new BodyPart[4]; // Initialize limbs } } ``` #### 4. Animate the Scene in `human.java` and `Mainwindow` In the `human.java` file and the `Mainwindow` class, add code to animate the scene. This could include making the humanoid move, changing the lighting, or adding special effects. For example, you might use a timer to update the position of the humanoid at regular intervals. ```java // Example of animating the scene in human.java import javax.swing.Timer; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class Human { private int positionX; private Timer animationTimer; public Human() { positionX = 0; animationTimer = new Timer(100, new ActionListener() { @Override public void actionPerformed(ActionEvent e) { positionX += 1; // Update the humanoid's position on the screen } }); animationTimer.start(); } } ``` #### 5. Customize with Texture Using `TexCube` Class Use the `TexCube` class to apply a texture to the humanoid. This involves loading a texture image and mapping it onto the humanoid's surface. ```java // Example of applying texture using TexCube class public class TexCube { private Texture texture; public TexCube() { texture = new Texture("human_texture.png"); } public void applyTexture() { // Code to apply texture to the humanoid } } ``` #### 6. Write Code Comments Throughout the code, write detailed comments to explain the purpose of each method, class, and important code segments. This helps in code readability and maintenance. ```java // This method calculates the position of the graphical object public void calculatePosition() { // Code to calculate position } ``` #### 7. Submit the Zipped Eclipse Project on Moodle Once all the programming tasks are completed, zip the Eclipse project folder and submit it on Moodle.
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