象棋代码DEV-C++

#include <iostream>
#include <vector>
using namespace std;

// 棋盘大小
const int BOARD_ROWS = 10;
const int BOARD_COLS = 9;

// 棋盘初始化状态(小写字母表示红方,大写字母表示黑方)
char board[BOARD_ROWS][BOARD_COLS] = {
    {'r', 'h', 'e', 'a', 'k', 'a', 'e', 'h', 'r'},
    {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
    {'.', 'c', '.', '.', '.', '.', '.', 'c', '.'},
    {'p', '.', 'p', '.', 'p', '.', 'p', '.', 'p'},
    {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
    {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
    {'P', '.', 'P', '.', 'P', '.', 'P', '.', 'P'},
    {'C', '.', '.', '.', '.', '.', '.', '.', 'C'},
    {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
    {'R', 'H', 'E', 'A', 'K', 'A', 'E', 'H', 'R'}
};

// 打印棋盘
void printBoard() {
    for (int i = 0; i < BOA

中国象棋C++代码 #include "chess_zn.h" QTcpSocket * Chess_ZN::client = new QTcpSocket; QUndoStack * Chess_ZN::undoStack = new QUndoStack(); int Chess_ZN::second = 120; bool Chess_ZN::isTurn = false; Chess_ZN::Chess_ZN(QWidget *parent) : QWidget(parent) { init(); initElse(); } void Chess_ZN::initElse(){ treeitem = 1; timer=new QTimer; portmap=0; isConn = true; start = false; isTimer = false; isSearch = false; connect(timer,SIGNAL(timeout()),this,SLOT(stopWatch())); connect(wigettree[1],SIGNAL(itemClicked(QTreeWidgetItem*,int)),this,SLOT(getInfo(QTreeWidgetItem*))); connect(wigettree[0],SIGNAL(itemClicked(QTreeWidgetItem*,int)),this,SLOT(connectToHost_PK(QTreeWidgetItem*))); connect(client,SIGNAL(connected()),this,SLOT(connected())); //连接一旦断开 connect(client,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(error(QAbstractSocket::SocketError ))); connect(client,SIGNAL(readyRead()),this,SLOT(readyRead())); peer = new PeerManager(this); peer->setServerPort(10001); items=wigettree[1]->currentItem(); item_pk=wigettree[0]->currentItem(); item_pk_info=wigettree[0]->currentItem(); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[8], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[9], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[10], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[11], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[0], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[1], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[2], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[3], SLOT(setEnabled(bool))); timer->start(1000); createUndoView(); isChoose = true; tableeditor=new TableEditor("users"); } void Chess_ZN::createUndoView() { undoVie
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