C#通讯编程(整理)Socket通讯

本文介绍了一个使用C#编写的异步Socket通信示例,包括客户端与服务器端的连接建立、数据收发等核心流程。

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源地址:http://bbs.youkuaiyun.com/topics/240024868
public  class  XmlSocket
     {
 
         //异步socket诊听
         // Incoming data from client.从客户端传来的数据
         public  static  string  data =  null ;
 
         // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。
         public  static  ManualResetEvent allDone =  new  ManualResetEvent( false );
         //static void Main(string[] args)
         //{
         //    StartListening();
         //}
 
         public  static  void  StartListening()
         {
             // Data buffer for incoming data. 传入数据缓冲
             byte [] bytes =  new  Byte[1024];
             // Establish the local endpoint for the socket. 建立本地端口
             // The DNS name of the computer
             // running the listener is "host.contoso.com".
 
             IPAddress ipAddress;
             String ipString = ConfigurationManager.AppSettings.Get( "SocketIP" );
             if  (ipString== null  || ipString ==String.Empty)
             {
                 IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
                 ipAddress = ipHostInfo.AddressList[0];
             }
             else
             {
                 ipAddress = IPAddress.Parse(ipString);
             }
 
             int  port;
             String portString = ConfigurationManager.AppSettings.Get( "SocketPort" );
             if  (portString== null  || portString==String.Empty)
             {
                 port = 11001;
             }
             else
             {
                 port =  int .Parse(portString);
             }
             IPEndPoint localEndPoint =  new  IPEndPoint(ipAddress, port);
 
             // Create a TCP/IP socket.
             Socket listener =  new  Socket(AddressFamily.InterNetwork,
              SocketType.Stream, ProtocolType.Tcp);
 
             // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据
             try
             {
                 listener.Bind(localEndPoint);
                 listener.Listen(100);
 
                 while  ( true )
                 {
                     // Set the event to nonsignaled state.设置无信号状态的事件
                     allDone.Reset();
                     // Start an asynchronous socket to listen for connections.重新 启动异步连接
                     listener.BeginAccept( new  AsyncCallback(AcceptCallback), listener);
                     // Wait until a connection is made before continuing.等待连接创建后继续
                     allDone.WaitOne();
                 }
             }
             catch  (Exception e)
             {
                 //
             }
         }
 
         public  static  void  AcceptCallback(IAsyncResult ar)
         {
             try
             {
                 // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号,
                 //让它继续处理并建立与客户端的连接
                 allDone.Set();
                 // Get the socket that handles the client request.获取客户端请求句柄
                 Socket listener = (Socket)ar.AsyncState;
                 Socket handler = listener.EndAccept(ar);
                 // Create the state object.
                 StateObject state =  new  StateObject();
                 state.workSocket = handler;
                 handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                  new  AsyncCallback(ReadCallback), state);
             }
             catch  (Exception e)
             {
                 //
             }
         }
 
         /// <summary>
         /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。
         /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。
         /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。
         /// </summary>
         /// <param name="ar">IAsyncResult 委托</param>
         public  static  void  ReadCallback(IAsyncResult ar)
         {
             try
             {
                 String content = String.Empty;
                 // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object.
                 StateObject state = (StateObject)ar.AsyncState;
                 Socket handler = state.workSocket; //处理的句柄
                 // Read data from the client socket. 读出
                 int  bytesRead = handler.EndReceive(ar);
                 if  (bytesRead > 0)
                 {
                     //业务代码
                     string  result = DoSomeThing(...);
                     String len = Encoding.UTF8.GetBytes(result)
.Length.ToString().PadLeft(8,  '0' );
                     log.writeLine(len);
                     Send(len + result, handler);
                 }
             }
             catch  (Exception e)
             {
                 //
             }
 
         }
         private  static  void  Send(String data, Socket handler)
         {
             try
             {
                 // Convert the string data to byte data using UTF8 encoding.
                 byte [] byteData = Encoding.UTF8.GetBytes(data);
                 // Begin sending the data to the remote device.
                 handler.BeginSend(byteData, 0, byteData.Length, 0,
                  new  AsyncCallback(SendCallback), handler);
             }
             catch  (Exception e)
             {
                 //
             }
         }
         /// <summary>
         /// 发送
         /// </summary>
         /// <param name="ar"></param>
         private  static  void  SendCallback(IAsyncResult ar)
         {
             try
             {
                 // Retrieve the socket from the state object.
                 Socket handler = (Socket)ar.AsyncState;
 
                 // Complete sending the data to the remote device.向远端发送数据
                 int  bytesSent = handler.EndSend(ar);
                 StateObject state =  new  StateObject();
                 state.workSocket = handler;
 
                 handler.BeginReceive(state.buffer, 0, StateObject.BufferSize
, 0, new  AsyncCallback(ReadCallback), state);
                 handler.Shutdown(SocketShutdown.Both);
                 handler.Close();
             }
             catch  (Exception e)
             {
//
             }
         }
 
         public  static  void  StopListening()
         {
             allDone.Close();
             log.close();
         }
 
         /// <summary>
         /// 具体处理业务的方法
         /// </summary>
         /// <returns></returns>
         private  static  string  DoSomething( int  i)
         {
             //具体业务代码,返回需要返回的字符串信息
         }
         /// <summary>
         /// 写日志方法
         /// </summary>
         /// <param name="strLog">写入内容</param>
         public  static  void  WriteLog( string  strLog)
         {
              //写入日志代码
         }
     }

/// 线程执行体,转发消息 
         /// </summary> 
         /// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param> 
         private  void  ThreadFunc( object  obj) 
        
             //通过转发表得到当前用户套接字 
             Socket clientSkt = _transmit_tb[obj]  as  Socket; 
           //主循环 
             while  ( true
            
                 try 
                 //接受第一个数据包。 
                     //由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, 
                     //这里的实现不够优雅,但不失为此简单模型的一个解决之道。 
                     byte [] packetBuff =  new  byte [_maxPacket]; 
                     clientSkt.Receive(packetBuff); 
                     string  _str = Encoding.Unicode.GetString(packetBuff).TrimEnd( '\0' ); 
                     //如果是发给不在线好友的信息 
                     if  (_str.StartsWith( "cmd::FriendMessage" )) 
                    
                         string  UserName 
= _str.Substring( "cmd::FriendMessage" .Length, 20).Trim(); 
                         string  MessageS 
= _str.Substring( "cmd::FriendMessage" .Length + 20
, _str.Length -  "cmd::FriendMessage" .Length - 20); 
                         SaveMessage(obj  as  string , UserName, MessageS); 
                         continue
                    
                     //如果是离线请求 
                     if  (_str.StartsWith( "cmd::RequestLogout" )) 
                    
                         _transmit_tb.Remove(obj); 
                         UpdateFriendList(( string )obj,  false "" ); 
                       //  string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count); 
                       //  Console.WriteLine(svrlog); 
                         //向所有客户机发送系统消息 
                       
                         //foreach (DictionaryEntry de in _transmit_tb) 
                         //{ 
                         //    string _clientName = de.Key as string; 
                         //    Socket _clientSkt = de.Value as Socket; 
                         //    _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); 
                         //} 
                         Thread.CurrentThread.Abort(); 
                    
                     //如果是请求好友列表 
                     if  (_str.StartsWith( "cmd::RequestFriendList" )) 
                    
                         SerializeFriendList(obj, clientSkt);                      
                         // 将该用户不在线时的信息发送给用户 
                         DataTable TabMessage = ReadMessage(obj  as  string ); 
                         if  (TabMessage !=  null
                        
                             foreach  (DataRow myrow  in  TabMessage.Rows) 
                            
                                 if  (myrow[ "SendUserName" ].ToString() 
==  "System::Message"
                                
                                     clientSkt.Send(
Encoding.Unicode.GetBytes(myrow[ "Message" ].ToString())); 
                                
                                 else 
                                
                                     clientSkt.Send(
Encoding.Unicode.GetBytes( "cmd::FriendMessage" 
+ myrow[ "SendUserName" ].ToString().PadRight(20,  ' '
+ myrow[ "Message" ].ToString())); 
                                
                            
                         //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                         continue
                    
                     如果是请求好友列表 
                     //if (_str.StartsWith("cmd::RequestOnLineList")) 
                     //{ 
                     //    byte[] onlineBuff = SerializeOnlineList(); 
                     //    //先发送响应信号,用户客户机的判断 
                     //    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); 
                     //    clientSkt.Send(onlineBuff); 
                     //    //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                     //    continue; 
                     //} //查找用户 
                     if  (_str.StartsWith( "Find::FindFriend" )) 
                    
                         DataTable TabFind = TabUser.Clone(); 
                         DataRow [] FindRow = null  
                         string  UserName 
= _str.Substring( "Find::FindFriend" .Length
, _str.Length -  "Find::FindFriend" .Length); 
                         if  (UserName.Equals( "Find::WhoOnLine" )) 
                         //看谁在线 
                             FindRow = TabUser.Select( " ZX = 1" ); 
                        
                      else //精确查找 
                        
                             FindRow = TabUser.Select( "UserName = '"  + UserName +  "'" ); 
                        
                         foreach  (DataRow myrow  in  FindRow) 
                        
                             TabFind.ImportRow(myrow); 
                        
               
                         clientSkt.Send(
Encoding.Unicode.GetBytes( "Find::FindFriend" )); 
                         IFormatter format =  new  BinaryFormatter(); 
                         MemoryStream stream =  new  MemoryStream(); 
                         format.Serialize(stream, TabFind); 
                         stream.Position = 0; 
                         byte [] ret =  new  byte [_maxPacket]; 
                         int  count = 0; 
                         count = stream.Read(ret, 0, _maxPacket); 
                         while  (count >0) 
                        
                             clientSkt.Send(ret); 
                           count =  stream.Read(ret, 0, _maxPacket); 
                        
                         clientSkt.Send(
Encoding.Unicode.GetBytes( "Find::FindFriendEnd" ));  
                         stream.Close(); 
                         TabFind =  null
                         FindRow =  null //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                         continue
                     //请求添加好友 
                     if  (_str.StartsWith( "Find::AddFriendAsk" )) 
                    
                         string  UserName = 
_str.Substring( "Find::AddFriendAsk" .Length
, _str.Length -  "Find::AddFriendAsk" .Length); 
                         //通过转发表查找接收方的套接字 
                         if  (_transmit_tb.Count != 0 
&& _transmit_tb.ContainsKey(UserName)) 
                        
                             Socket receiverSkt = _transmit_tb[UserName]  as  Socket; 
                             receiverSkt.Send(
Encoding.Unicode.GetBytes( "Find::AddFriendAsk" 
+ obj  as  string )); 
                        
                         //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                         continue
                    
                     //回复答应添加好友 
                     if  (_str.StartsWith( "Find::AddFriendYes" )) 
                    
                         string  UserName = 
_str.Substring( "Find::AddFriendYes" .Length
, _str.Length -  "Find::AddFriendYes" .Length); 
                        保存数据 
                         DataTable TabmyFriend =  new  DataTable() ; 
                         //保存该用户 
                         TabmyFriend.ReadXml(MyPath +  "\\UserFriend\\" 
+  obj  as  string  ".xml" ); 
                         DataRow newRow = TabmyFriend.NewRow(); 
                         newRow[ "UserName" ] = UserName; 
                         TabmyFriend.Rows.Add(newRow); 
                         TabmyFriend.WriteXml(MyPath +  "\\UserFriend\\" 
+ obj  as  string  ".xml" , XmlWriteMode.WriteSchema,  false ); 
                         //保存其好友 
                         TabmyFriend =  new  DataTable(); 
                         TabmyFriend.ReadXml(MyPath +  "\\UserFriend\\" 
+ UserName +  ".xml" ); 
                         DataRow newRow1 = TabmyFriend.NewRow(); 
                         newRow1[ "UserName" ] = obj  as  string
                         TabmyFriend.Rows.Add(newRow1); 
                         TabmyFriend.WriteXml(MyPath +  "\\UserFriend\\"  + UserName 
".xml" , XmlWriteMode.WriteSchema,  false ); 
                         TabmyFriend =  null
                         SerializeFriendList(obj, clientSkt);
}
//"开始"按钮事件 
 
   private  void  button1_Click( object  sender, System.EventArgs e) { 
 
    //取得预保存的文件名 
 
    string  fileName=textBox3.Text.Trim(); 
 
    //远程主机 
 
    string  hostName=textBox1.Text.Trim(); 
 
    //端口 
 
    int  port=Int32.Parse(textBox2.Text.Trim()); 
 
    //得到主机信息 
 
    IPHostEntry ipInfo=Dns.GetHostByName(hostName); 
 
    //取得IPAddress[] 
 
    IPAddress[] ipAddr=ipInfo.AddressList; 
 
    //得到ip 
 
    IPAddress ip=ipAddr[0]; 
 
    //组合出远程终结点 
 
    IPEndPoint hostEP= new  IPEndPoint(ip,port); 
 
    //创建Socket 实例 
 
    Socket socket= new  Socket(AddressFamily.InterNetwork
,SocketType.Stream,ProtocolType.Tcp); 
 
    try 
 
   
 
    //尝试连接 
 
    socket.Connect(hostEP); 
 
   
 
    catch (Exception se) 
 
   
 
    MessageBox.Show( "连接错误" +se.Message,"提示信息 
 
    ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 
 
  
 
   //发送给远程主机的请求内容串 
 
   string  sendStr= "GET / HTTP/1.1\r\nHost: "  + hostName + 
 
   "\r\nConnection: Close\r\n\r\n"
 
    //创建bytes字节数组以转换发送串 
 
    byte [] bytesSendStr= new  byte [1024]; 
 
    //将发送内容字符串转换成字节byte数组 
 
    bytesSendStr=Encoding.ASCII.GetBytes(sendStr); 
 
   try 
 
  
 
   //向主机发送请求 
 
   socket.Send(bytesSendStr,bytesSendStr.Length,0); 
 
  
 
   catch (Exception ce) 
 
   
 
    MessageBox.Show( "发送错误:" +ce.Message,"提示信息 
 
    ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 
 
   
 
    //声明接收返回内容的字符串 
 
    string  recvStr= ""
 
    //声明字节数组,一次接收数据的长度为1024字节 
 
    byte [] recvBytes= new  byte [1024]; 
 
    //返回实际接收内容的字节数 
 
    int  bytes=0; 
 
   //循环读取,直到接收完所有数据 
 
   while ( true
 
  
 
   bytes=socket.Receive(recvBytes,recvBytes.Length,0); 
 
   //读取完成后退出循环 
 
   if (bytes〈=0) 
 
   break
 
   //将读取的字节数转换为字符串 
 
   recvStr+=Encoding.ASCII.GetString(recvBytes,0,bytes); 
 
  
 
   //将所读取的字符串转换为字节数组 
 
   byte [] content=Encoding.ASCII.GetBytes(recvStr); 
 
    try 
 
   
 
    //创建文件流对象实例 
 
    FileStream fs= new  FileStream(fileName,FileMode.OpenOrCreate
,FileAccess.ReadWrite); 
 
   //写入文件 
 
   fs.Write(content,0,content.Length); 
 
  
 
   catch (Exception fe) 
 
   
 
    MessageBox.Show( "文件创建/写入错误:" +fe.Message, "提示信息"
,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 
 
   
 
    //禁用Socket 
 
    socket.Shutdown(SocketShutdown.Both); 
 
    //关闭Socket 
 
    socket.Close(); 
 
   
 
   


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