C#通讯编程(整理)Socket通讯

本文介绍了一个使用C#编写的异步Socket通信示例,包括客户端与服务器端的连接建立、数据收发等核心流程。
源地址:http://bbs.youkuaiyun.com/topics/240024868
public class XmlSocket
    {
 
        //异步socket诊听
        // Incoming data from client.从客户端传来的数据
        public static string data = null;
 
        // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。
        public static ManualResetEvent allDone = new ManualResetEvent(false);
        //static void Main(string[] args)
        //{
        //    StartListening();
        //}
 
        public static void StartListening()
        {
            // Data buffer for incoming data. 传入数据缓冲
            byte[] bytes = new Byte[1024];
            // Establish the local endpoint for the socket. 建立本地端口
            // The DNS name of the computer
            // running the listener is "host.contoso.com".
 
            IPAddress ipAddress;
            String ipString = ConfigurationManager.AppSettings.Get("SocketIP");
            if (ipString==null || ipString ==String.Empty)
            {
                IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
                ipAddress = ipHostInfo.AddressList[0];
            }
            else
            {
                ipAddress = IPAddress.Parse(ipString);
            }
 
            int port;
            String portString = ConfigurationManager.AppSettings.Get("SocketPort");
            if (portString==null || portString==String.Empty)
            {
                port = 11001;
            }
            else
            {
                port = int.Parse(portString);
            }
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
 
            // Create a TCP/IP socket.
            Socket listener = new Socket(AddressFamily.InterNetwork,
             SocketType.Stream, ProtocolType.Tcp);
 
            // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(100);
 
                while (true)
                {
                    // Set the event to nonsignaled state.设置无信号状态的事件
                    allDone.Reset();
                    // Start an asynchronous socket to listen for connections.重新 启动异步连接
                    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
                    // Wait until a connection is made before continuing.等待连接创建后继续
                    allDone.WaitOne();
                }
            }
            catch (Exception e)
            {
                //
            }
        }
 
        public static void AcceptCallback(IAsyncResult ar)
        {
            try
            {
                // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号,
                //让它继续处理并建立与客户端的连接
                allDone.Set();
                // Get the socket that handles the client request.获取客户端请求句柄
                Socket listener = (Socket)ar.AsyncState;
                Socket handler = listener.EndAccept(ar);
                // Create the state object.
                StateObject state = new StateObject();
                state.workSocket = handler;
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                 new AsyncCallback(ReadCallback), state);
            }
            catch (Exception e)
            {
                //
            }
        }
 
        /// <summary>
        /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。
        /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。
        /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。
        /// </summary>
        /// <param name="ar">IAsyncResult 委托</param>
        public static void ReadCallback(IAsyncResult ar)
        {
            try
            {
                String content = String.Empty;
                // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object.
                StateObject state = (StateObject)ar.AsyncState;
                Socket handler = state.workSocket;//处理的句柄
                // Read data from the client socket. 读出
                int bytesRead = handler.EndReceive(ar);
                if (bytesRead > 0)
                {
                    //业务代码
                    string result = DoSomeThing(...);
                    String len = Encoding.UTF8.GetBytes(result)
.Length.ToString().PadLeft(8, '0');
                    log.writeLine(len);
                    Send(len + result, handler);
                }
            }
            catch (Exception e)
            {
                //
            }
 
        }
        private static void Send(String data, Socket handler)
        {
            try
            {
                // Convert the string data to byte data using UTF8 encoding.
                byte[] byteData = Encoding.UTF8.GetBytes(data);
                // Begin sending the data to the remote device.
                handler.BeginSend(byteData, 0, byteData.Length, 0,
                 new AsyncCallback(SendCallback), handler);
            }
            catch (Exception e)
            {
                //
            }
        }
        /// <summary>
        /// 发送
        /// </summary>
        /// <param name="ar"></param>
        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket handler = (Socket)ar.AsyncState;
 
                // Complete sending the data to the remote device.向远端发送数据
                int bytesSent = handler.EndSend(ar);
                StateObject state = new StateObject();
                state.workSocket = handler;
 
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize
, 0,new AsyncCallback(ReadCallback), state);
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            catch (Exception e)
            {
//
            }
        }
 
        public static void StopListening()
        {
            allDone.Close();
            log.close();
        }
 
        /// <summary>
        /// 具体处理业务的方法
        /// </summary>
        /// <returns></returns>
        private static string DoSomething(int i)
        {
            //具体业务代码,返回需要返回的字符串信息
        }
        /// <summary>
        /// 写日志方法
        /// </summary>
        /// <param name="strLog">写入内容</param>
        public static void WriteLog(string strLog)
        {
             //写入日志代码
        }
    }

/// 线程执行体,转发消息 
        /// </summary> 
        /// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param> 
        private void ThreadFunc(object obj) 
        
            //通过转发表得到当前用户套接字 
            Socket clientSkt = _transmit_tb[obj] as Socket; 
          //主循环 
            while (true
            
                try 
                //接受第一个数据包。 
                    //由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, 
                    //这里的实现不够优雅,但不失为此简单模型的一个解决之道。 
                    byte[] packetBuff = new byte[_maxPacket]; 
                    clientSkt.Receive(packetBuff); 
                    string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('\0'); 
                    //如果是发给不在线好友的信息 
                    if (_str.StartsWith("cmd::FriendMessage")) 
                    
                        string UserName 
= _str.Substring("cmd::FriendMessage".Length, 20).Trim(); 
                        string MessageS 
= _str.Substring("cmd::FriendMessage".Length + 20
, _str.Length - "cmd::FriendMessage".Length - 20); 
                        SaveMessage(obj as string, UserName, MessageS); 
                        continue
                    
                    //如果是离线请求 
                    if (_str.StartsWith("cmd::RequestLogout")) 
                    
                        _transmit_tb.Remove(obj); 
                        UpdateFriendList((string)obj, false""); 
                      //  string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count); 
                      //  Console.WriteLine(svrlog); 
                        //向所有客户机发送系统消息 
                       
                        //foreach (DictionaryEntry de in _transmit_tb) 
                        //{ 
                        //    string _clientName = de.Key as string; 
                        //    Socket _clientSkt = de.Value as Socket; 
                        //    _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); 
                        //} 
                        Thread.CurrentThread.Abort(); 
                    
                    //如果是请求好友列表 
                    if (_str.StartsWith("cmd::RequestFriendList")) 
                    
                        SerializeFriendList(obj, clientSkt);                      
                        // 将该用户不在线时的信息发送给用户 
                        DataTable TabMessage = ReadMessage(obj as string); 
                        if (TabMessage != null
                        
                            foreach (DataRow myrow in TabMessage.Rows) 
                            
                                if (myrow["SendUserName"].ToString() 
== "System::Message"
                                
                                    clientSkt.Send(
Encoding.Unicode.GetBytes(myrow["Message"].ToString())); 
                                
                                else 
                                
                                    clientSkt.Send(
Encoding.Unicode.GetBytes("cmd::FriendMessage" 
+ myrow["SendUserName"].ToString().PadRight(20, ' '
+ myrow["Message"].ToString())); 
                                
                            
                        //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue
                    
                    ////如果是请求好友列表 
                    //if (_str.StartsWith("cmd::RequestOnLineList")) 
                    //{ 
                    //    byte[] onlineBuff = SerializeOnlineList(); 
                    //    //先发送响应信号,用户客户机的判断 
                    //    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); 
                    //    clientSkt.Send(onlineBuff); 
                    //    //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                    //    continue; 
                    //} //查找用户 
                    if (_str.StartsWith("Find::FindFriend")) 
                    
                        DataTable TabFind = TabUser.Clone(); 
                        DataRow [] FindRow =null  
                        string UserName 
= _str.Substring("Find::FindFriend".Length
, _str.Length - "Find::FindFriend".Length); 
                        if (UserName.Equals("Find::WhoOnLine")) 
                        //看谁在线 
                            FindRow = TabUser.Select(" ZX = 1"); 
                        
                     else//精确查找 
                        
                            FindRow = TabUser.Select("UserName = '" + UserName + "'"); 
                        
                        foreach (DataRow myrow in FindRow) 
                        
                            TabFind.ImportRow(myrow); 
                        
               
                        clientSkt.Send(
Encoding.Unicode.GetBytes("Find::FindFriend")); 
                        IFormatter format = new BinaryFormatter(); 
                        MemoryStream stream = new MemoryStream(); 
                        format.Serialize(stream, TabFind); 
                        stream.Position = 0; 
                        byte[] ret = new byte[_maxPacket]; 
                        int count = 0; 
                        count = stream.Read(ret, 0, _maxPacket); 
                        while (count >0) 
                        
                            clientSkt.Send(ret); 
                          count =  stream.Read(ret, 0, _maxPacket); 
                        
                        clientSkt.Send(
Encoding.Unicode.GetBytes("Find::FindFriendEnd"));  
                        stream.Close(); 
                        TabFind = null
                        FindRow = null//这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue
                    //请求添加好友 
                    if (_str.StartsWith("Find::AddFriendAsk")) 
                    
                        string UserName = 
_str.Substring("Find::AddFriendAsk".Length
, _str.Length - "Find::AddFriendAsk".Length); 
                        //通过转发表查找接收方的套接字 
                        if (_transmit_tb.Count != 0 
&& _transmit_tb.ContainsKey(UserName)) 
                        
                            Socket receiverSkt = _transmit_tb[UserName] as Socket; 
                            receiverSkt.Send(
Encoding.Unicode.GetBytes("Find::AddFriendAsk" 
+ obj as string)); 
                        
                        //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue
                    
                    //回复答应添加好友 
                    if (_str.StartsWith("Find::AddFriendYes")) 
                    
                        string UserName = 
_str.Substring("Find::AddFriendYes".Length
, _str.Length - "Find::AddFriendYes".Length); 
                      //// 保存数据 
                        DataTable TabmyFriend = new DataTable() ; 
                        //保存该用户 
                        TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" 
+  obj as string ".xml"); 
                        DataRow newRow = TabmyFriend.NewRow(); 
                        newRow["UserName"] = UserName; 
                        TabmyFriend.Rows.Add(newRow); 
                        TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" 
+ obj as string ".xml", XmlWriteMode.WriteSchema, false); 
                        //保存其好友 
                        TabmyFriend = new DataTable(); 
                        TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" 
+ UserName + ".xml"); 
                        DataRow newRow1 = TabmyFriend.NewRow(); 
                        newRow1["UserName"] = obj as string
                        TabmyFriend.Rows.Add(newRow1); 
                        TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + UserName 
".xml", XmlWriteMode.WriteSchema, false); 
                        TabmyFriend = null
                        SerializeFriendList(obj, clientSkt);
}
//"开始"按钮事件 
 
  private void button1_Click(object sender, System.EventArgs e) { 
 
   //取得预保存的文件名 
 
   string fileName=textBox3.Text.Trim(); 
 
   //远程主机 
 
   string hostName=textBox1.Text.Trim(); 
 
   //端口 
 
   int port=Int32.Parse(textBox2.Text.Trim()); 
 
   //得到主机信息 
 
   IPHostEntry ipInfo=Dns.GetHostByName(hostName); 
 
   //取得IPAddress[] 
 
   IPAddress[] ipAddr=ipInfo.AddressList; 
 
   //得到ip 
 
   IPAddress ip=ipAddr[0]; 
 
   //组合出远程终结点 
 
   IPEndPoint hostEP=new IPEndPoint(ip,port); 
 
   //创建Socket 实例 
 
   Socket socket=new Socket(AddressFamily.InterNetwork
,SocketType.Stream,ProtocolType.Tcp); 
 
   try 
 
   
 
   //尝试连接 
 
   socket.Connect(hostEP); 
 
   
 
   catch(Exception se) 
 
   
 
   MessageBox.Show("连接错误"+se.Message,"提示信息 
 
   ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 
 
  
 
  //发送给远程主机的请求内容串 
 
  string sendStr="GET / HTTP/1.1\r\nHost: " + hostName + 
 
  "\r\nConnection: Close\r\n\r\n"
 
   //创建bytes字节数组以转换发送串 
 
   byte[] bytesSendStr=new byte[1024]; 
 
   //将发送内容字符串转换成字节byte数组 
 
   bytesSendStr=Encoding.ASCII.GetBytes(sendStr); 
 
  try 
 
  
 
  //向主机发送请求 
 
  socket.Send(bytesSendStr,bytesSendStr.Length,0); 
 
  
 
  catch(Exception ce) 
 
   
 
   MessageBox.Show("发送错误:"+ce.Message,"提示信息 
 
   ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 
 
   
 
   //声明接收返回内容的字符串 
 
   string recvStr=""
 
   //声明字节数组,一次接收数据的长度为1024字节 
 
   byte[] recvBytes=new byte[1024]; 
 
   //返回实际接收内容的字节数 
 
   int bytes=0; 
 
  //循环读取,直到接收完所有数据 
 
  while(true
 
  
 
  bytes=socket.Receive(recvBytes,recvBytes.Length,0); 
 
  //读取完成后退出循环 
 
  if(bytes〈=0) 
 
  break
 
  //将读取的字节数转换为字符串 
 
  recvStr+=Encoding.ASCII.GetString(recvBytes,0,bytes); 
 
  
 
  //将所读取的字符串转换为字节数组 
 
  byte[] content=Encoding.ASCII.GetBytes(recvStr); 
 
   try 
 
   
 
   //创建文件流对象实例 
 
   FileStream fs=new FileStream(fileName,FileMode.OpenOrCreate
,FileAccess.ReadWrite); 
 
  //写入文件 
 
  fs.Write(content,0,content.Length); 
 
  
 
  catch(Exception fe) 
 
   
 
   MessageBox.Show("文件创建/写入错误:"+fe.Message,"提示信息"
,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 
 
   
 
   //禁用Socket 
 
   socket.Shutdown(SocketShutdown.Both); 
 
   //关闭Socket 
 
   socket.Close(); 
 
   
 
   


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