joj1063

 1063: A Funny Game


ResultTIME LimitMEMORY LimitRun TimesAC TimesJUDGE
3s8192K696260Standard

1st JOJ Cup Online VContest Warmup Problem

Tom and Jack are on the train. The journey is too dull so much so that both of them are eager to find a way to fritter away the time. Tom is a student of mathematics department. He proposes a funny game to play with Jack. First pile up N chips where 1<N<100000, then Jack takes away at most P=N-1 chips from the pile. After that, Tom takes away at most(or equals) Q=2*P chips from the pile. Then it turns to Jack again, he takes away at most(or equals) P=2*Q. Each time both of them have to take away at least 1 chip. In the same way, the process continues and who takes away the last chip wins the game. Jack knows there must be something tricky in the game, so he's decided to write a program to check whether there exists a win-strategy(no matter how many chips Tom takes away each time, Jack will win) for himself for a specific N. You know Jack is very good at programming, so solving this problem doesn't take him too much time. Do you know how he does?

Input Specification

The input consists of several lines, each of which consists of an integer N. The last line of the input is 0, which you shouldn't process.

Output Specification

For each N, you should output either YES or NO. If there exists a win-strategy for Jack, output YES. Otherwise output NO.

Sample Input

2
3
4
5
1000
0

Sample Output

NO
NO
YES
NO
YES


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#include <iostream>
#include<stdio.h>
#include<string.h>
using namespace std;


int f[100000]={0};
int main()
{
    memset(f,0,sizeof(f));
    int v=2;
    int u=3;
    f[2]=1;
    f[3]=1;
    while(u<=100000&&v<=100000)
    {
        f[u]=1;
        int temp=u+v;
        v=u;
        u=temp;
    }
    //for(int i=1;i<=19;i++)cout<<f[i]<<endl;
    int n;
    while(scanf("%d",&n),n)
    {
        if(f[n]==1)cout<<"NO"<<endl;
        else cout<<"YES"<<endl;
    }
    return 0;
}


这是一个斐波那契数列与博弈的应用详细情况可以看我博客中转载的斐波那契取石子博弈。。。

先展示下效果 https://pan.quark.cn/s/5061241daffd 在使用Apache HttpClient库发起HTTP请求的过程中,有可能遇到`HttpClient`返回`response`为`null`的现象,这通常暗示着请求未能成功执行或部分资源未能得到妥善处理。 在本文中,我们将详细研究该问题的成因以及应对策略。 我们需要掌握`HttpClient`的运作机制。 `HttpClient`是一个功能强大的Java库,用于发送HTTP请求并接收响应。 它提供了丰富的API,能够处理多种HTTP方法(例如GET、POST等),支持重试机制、连接池管理以及自定义请求头等特性。 然而,一旦`response`对象为`null`,可能涉及以下几种情形:1. **连接故障**:网络连接未成功建立或在请求期间中断。 需要检查网络配置,确保服务器地址准确且可访问。 2. **超时配置**:若请求超时,`HttpClient`可能不会返回`response`。 应检查连接和读取超时设置,并根据实际需求进行适当调整。 3. **服务器故障**:服务器可能返回了错误状态码(如500内部服务器错误),`HttpClient`无法解析该响应。 建议查看服务器日志以获取更多详细信息。 4. **资源管理**:在某些情况下,如果请求的响应实体未被正确关闭,可能导致连接被提前释放,进而使后续的`response`对象为`null`。 在使用`HttpClient 3.x`版本时,必须手动调用`HttpMethod.releaseConnection()`来释放连接。 而在`HttpClient 4.x`及以上版本中,推荐采用`EntityUtils.consumeQuietly(respons...
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