文字打怪小游戏

# 文字打怪小游戏
class Villain:
    object = {}
    # object{}收集“反派”

    def __init__(self, name, health, describe):
        self.name = name
        self.health, self.full_health = health, health
        # full_health不变,用来比较动态血量
        self.describe = describe
        Villain.object[self.name] = self

    @property
    def check_health(self):
        # 血量动态
        if self.health >= .5 * self.full_health:
            return '{} health is strong'.format(self.name)
        if .5 * self.full_health > self.health >= .00000000000001:
            return '{} is weaker'.format(self.name)
        if self.health <= 0:
            return 'You killed {}'.format(self.name)

    @check_health.setter
    def check_health(self, value):
        self.health = value

    def __call__(self, *args, **kwargs):
        return 
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