自定义RatingBar

这篇博客主要介绍了如何自定义RatingBar,遵循原生RatingBar的功能,并提供了自定义属性aatr.xml的示例。博主简单记录下来以便日后学习,并提到代码已上传,稍后会补充代码链接。

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RatingBar是基于SeekBar和ProgressBar的扩展,用星型来显示等级评定。使用RatingBar的默认大小时,用户可以触摸/拖动或使用键来设置评分,它有两种样式(小风格用ratingBarStyleSmall,大风格用ratingBarStyleIndicator),其中大的只适合指示,不适合于用户交互。
使用过RatingBar的人都知道谷歌提供的这个控件有点过于古板了,自己定义的图片只能半个或者一个显示,并不能达到如4.1个的效果(可能是本人研究不够深入),下面是我自己定义的RatingBar,可以自己定义属性,设置星星图片,间距等。如下图

这里写图片描述

至于其他的功能嘛,是尽量跟着原生的RatingBar来写的,下面是自定义的代码:

public class HaisRatingBar extends View {
    /**
     * 正常的
     */
    private static final int NORMAL = 0;
    /**
     * 小型的
     */
    private static final int SAMLL = 1;
    /**
     * 背景图片
     */
    private Bitmap backgroundImg;
    /**
     * 显示点亮的星星
     */
    private Bitmap starLightImg;
    /**
     * 星星总数
     */
    private int starNums = 6;
    /**
     * 选中的数量
     */
    private float rating = 0;
    /**
     * 每个星星间隔距离
     * 单位:px
     */
    private int space;
    /**
     * 是否只是指示器
     */
    private boolean mIndicator;
    /**
     * 类型(即大图还是小图)
     */
    private int type;
    /**
     * 背景图片宽度
     */
    private int bgWidth;
    /**
     * 背景图片高度
     */
    private int bgHeight;
    /**
     * 绘制 X方向的开始位置
     */
    private int drawStartX;


    public interface OnRatingBarChangeListener {
        void onRatingChanged(HaisRatingBar ratingBar, float rating, boolean fromUser);
    }

    private OnRatingBarChangeListener mOnRatingBarChangeListener;

    public HaisRatingBar(Context context) {
        this(context, null);
    }

    public HaisRatingBar(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public HaisRatingBar(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.HaisRatingBar, defStyleAttr, 0);
        final boolean indicator = a.getBoolean(R.styleable.HaisRatingBar_indicator, false);
        final float rating = a.getFloat(R.styleable.HaisRatingBar_rating, 0);
        final int type = a.getInt(R.styleable.HaisRatingBar_type, NORMAL);
        final int statNums = a.getInt(R.styleable.HaisRatingBar_numStars, 5);
        final int space = a.getInt(R.styleable.HaisRatingBar_starSpace, 3);
        final int background = a.getResourceId(R.styleable.HaisRatingBar_starBackground, 0);
        final int startLight = a.getResourceId(R.styleable.HaisRatingBar_starLight, 0);
        a.recycle();
        //初始化数据
        setIndicator(indicator);
        setRating(rating);
        setType(type);
        setStarNums(statNums);
        setSpace(dpToPx(context, space));
        Resources res = getResources();

        if (background != 0 && startLight != 0) {//为了防止出现不良效果,背景和指示星星需要一起设置才起作用.否则使用默认
            this.backgroundImg = BitmapFactory.decodeResource(res, background);
            this.starLightImg = BitmapFactory.decodeResource(res, startLight);
        } else {
            init(res);
        }

        bgWidth = backgroundImg.getWidth();
        bgHeight = backgroundImg.getHeight();
    }

    private void init(Resources res) {
        //设置资源图片
        if (type == SAMLL) {
            backgroundImg = BitmapFactory.decodeResource(res, R.drawable.star_samll_darkl);
            starLightImg = BitmapFactory.decodeResource(res, R.drawable.star_small_light);
        } else {
            backgroundImg = BitmapFactory.decodeResource(res, R.drawable.star_normal_dark);
            starLightImg = BitmapFactory.decodeResource(res, R.drawable.star_normal_light);
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        if (backgroundImg != null) {
            final int width = (bgWidth + space) * starNums;
            final int height = bgHeight;
            int w = resolveSizeAndState(width, widthMeasureSpec, 0);
            int h = resolveSizeAndState(height, heightMeasureSpec, 0);

            setMeasuredDimension(w, h);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        for (int i = 0; i < starNums; i++) {
            float remainNums = rating - i;
            //每个星星开始绘制的位置
            drawStartX = (bgWidth + space) * i;
            if ((i + 1) < rating) {//当前画的星星是否在被选中的范围内,在则画亮的星星
                canvas.drawBitmap(starLightImg, drawStartX, 0, null);
            } else {
                if (remainNums > 0 && remainNums <= 1) {//画完后剩余半个不足一个的
                    //目标图片的宽和高
                    int ratingWidth = starLightImg.getWidth();
                    int ratingHeight = starLightImg.getHeight();

                    //需要画的宽度
                    int tw = (int) (ratingWidth * remainNums);

                    //需要补充的背景
                    int bgw = ratingWidth - tw;

                    if (tw > 0) {//绘制选中的部分
                        Bitmap b = Bitmap.createBitmap(starLightImg, 0, 0, tw, ratingHeight);
                        canvas.drawBitmap(b, drawStartX, 0, null);
                    }

                    if (bgw > 0) {//绘制背景
                        Bitmap b = Bitmap.createBitmap(backgroundImg, tw, 0, bgw, ratingHeight);
                        canvas.drawBitmap(b, drawStartX + tw, 0, null);
                    }
                } else {//如果还有需要画的背景继续画
                    canvas.drawBitmap(backgroundImg, drawStartX, 0, null);
                }
            }
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {//对手势做出监听
        if (isIndicator())//如果是指示器,则不对点击做出响应
            return false;
        //获取手势动作
        int action = event.getAction();
        switch (action) {
            case MotionEvent.ACTION_DOWN:
                break;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_MOVE:
                //获取当前触点的位置
                int positon = (int) getRelativePosition(event.getX());
                //得到当前的星星数量
                int start = positon + 1;
                //改变显示
                if (start != rating) {
                    setRating(start, true);
                }
                break;
            default:
                break;
        }
        return true;
    }

    private float getRelativePosition(float x) {
        float position = x / (bgWidth + space);
        position = Math.max(position, 0);
        return Math.min(position, starNums - 1);
    }

    void setRating(float rating, boolean fromUser) {
        if (rating > starNums) {
            this.rating = starNums;
        }
        this.rating = rating;
        invalidate();
        dispatchRatingChange(fromUser);
    }

    /**
     * @param listener
     */
    public void setOnRatingBarChangeListener(OnRatingBarChangeListener listener) {
        mOnRatingBarChangeListener = listener;
    }

    /**
     * @return
     */
    public OnRatingBarChangeListener getOnRatingBarChangeListener() {
        return mOnRatingBarChangeListener;
    }

    void dispatchRatingChange(boolean fromUser) {
        if (mOnRatingBarChangeListener != null) {
            mOnRatingBarChangeListener.onRatingChanged(this, getRating(), fromUser);
        }
    }

    public void setStarNums(int startNums) {
        this.starNums = startNums;
    }

    public float getRating() {
        return rating;
    }

    public void setRating(float rating) {
        setRating(rating, false);
    }

    public boolean isIndicator() {
        return mIndicator;
    }

    public void setIndicator(boolean mIndicator) {
        this.mIndicator = mIndicator;
    }

    public void setType(int type) {
        this.type = type;
    }

    public void setSpace(int space) {
        this.space = space;
    }

    /**
     * dp-->px
     *
     * @param context
     * @param dp
     * @return
     */
    private int dpToPx(Context context, int dp) {
        return (int) (context.getResources().getDisplayMetrics().density * dp + 0.5f);
    }
}

自定义属性aatr.xml,可以根据需要添加

<resources>
    <declare-styleable name="HaisRatingBar">
        <attr name="indicator" format="boolean" />
        <attr name="rating" format="float" />
        <attr name="numStars" format="integer" />
        <attr name="starSpace" format="integer" />
        <attr name="type" format="enum">
            <enum name="normal" value="0" />
            <enum name="small" value="1" />
        </attr>
        <attr name="starBackground" format="reference" />
        <attr name="starLight" format="reference" />

    </declare-styleable>
</resources>

是不是感觉很简单呢?下面在activity中直接引用即可。

public class MainActivity extends Activity {
    private HaisRatingBar rating1;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        rating1 = (HaisRatingBar) findViewById(R.id.rating_main_01);
        rating1.setRating(3.6f);
    }
}

简单的记录一下,为了以后学习方便,还有很多不足,希望聪明的你帮我指出。代码上传了还没显示出来,迟点把代码链接补上!

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