RatingBar是基于SeekBar和ProgressBar的扩展,用星型来显示等级评定。使用RatingBar的默认大小时,用户可以触摸/拖动或使用键来设置评分,它有两种样式(小风格用ratingBarStyleSmall,大风格用ratingBarStyleIndicator),其中大的只适合指示,不适合于用户交互。
使用过RatingBar的人都知道谷歌提供的这个控件有点过于古板了,自己定义的图片只能半个或者一个显示,并不能达到如4.1个的效果(可能是本人研究不够深入),下面是我自己定义的RatingBar,可以自己定义属性,设置星星图片,间距等。如下图
至于其他的功能嘛,是尽量跟着原生的RatingBar来写的,下面是自定义的代码:
public class HaisRatingBar extends View {
/**
* 正常的
*/
private static final int NORMAL = 0;
/**
* 小型的
*/
private static final int SAMLL = 1;
/**
* 背景图片
*/
private Bitmap backgroundImg;
/**
* 显示点亮的星星
*/
private Bitmap starLightImg;
/**
* 星星总数
*/
private int starNums = 6;
/**
* 选中的数量
*/
private float rating = 0;
/**
* 每个星星间隔距离
* 单位:px
*/
private int space;
/**
* 是否只是指示器
*/
private boolean mIndicator;
/**
* 类型(即大图还是小图)
*/
private int type;
/**
* 背景图片宽度
*/
private int bgWidth;
/**
* 背景图片高度
*/
private int bgHeight;
/**
* 绘制 X方向的开始位置
*/
private int drawStartX;
public interface OnRatingBarChangeListener {
void onRatingChanged(HaisRatingBar ratingBar, float rating, boolean fromUser);
}
private OnRatingBarChangeListener mOnRatingBarChangeListener;
public HaisRatingBar(Context context) {
this(context, null);
}
public HaisRatingBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public HaisRatingBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.HaisRatingBar, defStyleAttr, 0);
final boolean indicator = a.getBoolean(R.styleable.HaisRatingBar_indicator, false);
final float rating = a.getFloat(R.styleable.HaisRatingBar_rating, 0);
final int type = a.getInt(R.styleable.HaisRatingBar_type, NORMAL);
final int statNums = a.getInt(R.styleable.HaisRatingBar_numStars, 5);
final int space = a.getInt(R.styleable.HaisRatingBar_starSpace, 3);
final int background = a.getResourceId(R.styleable.HaisRatingBar_starBackground, 0);
final int startLight = a.getResourceId(R.styleable.HaisRatingBar_starLight, 0);
a.recycle();
//初始化数据
setIndicator(indicator);
setRating(rating);
setType(type);
setStarNums(statNums);
setSpace(dpToPx(context, space));
Resources res = getResources();
if (background != 0 && startLight != 0) {//为了防止出现不良效果,背景和指示星星需要一起设置才起作用.否则使用默认
this.backgroundImg = BitmapFactory.decodeResource(res, background);
this.starLightImg = BitmapFactory.decodeResource(res, startLight);
} else {
init(res);
}
bgWidth = backgroundImg.getWidth();
bgHeight = backgroundImg.getHeight();
}
private void init(Resources res) {
//设置资源图片
if (type == SAMLL) {
backgroundImg = BitmapFactory.decodeResource(res, R.drawable.star_samll_darkl);
starLightImg = BitmapFactory.decodeResource(res, R.drawable.star_small_light);
} else {
backgroundImg = BitmapFactory.decodeResource(res, R.drawable.star_normal_dark);
starLightImg = BitmapFactory.decodeResource(res, R.drawable.star_normal_light);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (backgroundImg != null) {
final int width = (bgWidth + space) * starNums;
final int height = bgHeight;
int w = resolveSizeAndState(width, widthMeasureSpec, 0);
int h = resolveSizeAndState(height, heightMeasureSpec, 0);
setMeasuredDimension(w, h);
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i = 0; i < starNums; i++) {
float remainNums = rating - i;
//每个星星开始绘制的位置
drawStartX = (bgWidth + space) * i;
if ((i + 1) < rating) {//当前画的星星是否在被选中的范围内,在则画亮的星星
canvas.drawBitmap(starLightImg, drawStartX, 0, null);
} else {
if (remainNums > 0 && remainNums <= 1) {//画完后剩余半个不足一个的
//目标图片的宽和高
int ratingWidth = starLightImg.getWidth();
int ratingHeight = starLightImg.getHeight();
//需要画的宽度
int tw = (int) (ratingWidth * remainNums);
//需要补充的背景
int bgw = ratingWidth - tw;
if (tw > 0) {//绘制选中的部分
Bitmap b = Bitmap.createBitmap(starLightImg, 0, 0, tw, ratingHeight);
canvas.drawBitmap(b, drawStartX, 0, null);
}
if (bgw > 0) {//绘制背景
Bitmap b = Bitmap.createBitmap(backgroundImg, tw, 0, bgw, ratingHeight);
canvas.drawBitmap(b, drawStartX + tw, 0, null);
}
} else {//如果还有需要画的背景继续画
canvas.drawBitmap(backgroundImg, drawStartX, 0, null);
}
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {//对手势做出监听
if (isIndicator())//如果是指示器,则不对点击做出响应
return false;
//获取手势动作
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_MOVE:
//获取当前触点的位置
int positon = (int) getRelativePosition(event.getX());
//得到当前的星星数量
int start = positon + 1;
//改变显示
if (start != rating) {
setRating(start, true);
}
break;
default:
break;
}
return true;
}
private float getRelativePosition(float x) {
float position = x / (bgWidth + space);
position = Math.max(position, 0);
return Math.min(position, starNums - 1);
}
void setRating(float rating, boolean fromUser) {
if (rating > starNums) {
this.rating = starNums;
}
this.rating = rating;
invalidate();
dispatchRatingChange(fromUser);
}
/**
* @param listener
*/
public void setOnRatingBarChangeListener(OnRatingBarChangeListener listener) {
mOnRatingBarChangeListener = listener;
}
/**
* @return
*/
public OnRatingBarChangeListener getOnRatingBarChangeListener() {
return mOnRatingBarChangeListener;
}
void dispatchRatingChange(boolean fromUser) {
if (mOnRatingBarChangeListener != null) {
mOnRatingBarChangeListener.onRatingChanged(this, getRating(), fromUser);
}
}
public void setStarNums(int startNums) {
this.starNums = startNums;
}
public float getRating() {
return rating;
}
public void setRating(float rating) {
setRating(rating, false);
}
public boolean isIndicator() {
return mIndicator;
}
public void setIndicator(boolean mIndicator) {
this.mIndicator = mIndicator;
}
public void setType(int type) {
this.type = type;
}
public void setSpace(int space) {
this.space = space;
}
/**
* dp-->px
*
* @param context
* @param dp
* @return
*/
private int dpToPx(Context context, int dp) {
return (int) (context.getResources().getDisplayMetrics().density * dp + 0.5f);
}
}
自定义属性aatr.xml,可以根据需要添加
<resources>
<declare-styleable name="HaisRatingBar">
<attr name="indicator" format="boolean" />
<attr name="rating" format="float" />
<attr name="numStars" format="integer" />
<attr name="starSpace" format="integer" />
<attr name="type" format="enum">
<enum name="normal" value="0" />
<enum name="small" value="1" />
</attr>
<attr name="starBackground" format="reference" />
<attr name="starLight" format="reference" />
</declare-styleable>
</resources>
是不是感觉很简单呢?下面在activity中直接引用即可。
public class MainActivity extends Activity {
private HaisRatingBar rating1;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
rating1 = (HaisRatingBar) findViewById(R.id.rating_main_01);
rating1.setRating(3.6f);
}
}
简单的记录一下,为了以后学习方便,还有很多不足,希望聪明的你帮我指出。代码上传了还没显示出来,迟点把代码链接补上!