先上图:
使用vc++6.0开发
源码:http://download.youkuaiyun.com/detail/h1023417614/8501223
//view类的头文件
// game1View.h : interface of the CGame1View class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAME1VIEW_H__C9459B4E_5B14_4A9E_8D36_0AC5CB7A3E58__INCLUDED_)
#define AFX_GAME1VIEW_H__C9459B4E_5B14_4A9E_8D36_0AC5CB7A3E58__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGame1View : public CView
{
protected: // create from serialization only
CGame1View();
DECLARE_DYNCREATE(CGame1View)
// Attributes
public:
CGame1Doc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGame1View)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CGame1View();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CGame1View)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private://012色号代表红绿蓝
int background;//背景色号
int movecolor;//移动块色号
int movecolorselect;//移动块选择位置012代表左右下
int haveselect;//判断是否有按下方向键
int select;//玩家所选号
int kuan;//客户区的宽度
int leftkuan;//左客户区的宽度
int selectkuan;//选择块的宽度
int x,y;//移动块的位置
int color[3];
int left,right,below;//左右下的颜色值
void setupcolor();//设置所有块的颜色
void draw(CDC*,CRect &);//画图
void overgame();//gameover
int score;//分数
};
#ifndef _DEBUG // debug version in game1View.cpp
inline CGame1Doc* CGame1View::GetDocument()
{ return (CGame1Doc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAME1VIEW_H__C9459B4E_5B14_4A9E_8D36_0AC5CB7A3E58__INCLUDED_)
//view类cpp
// game1View.cpp : implementation of the CGame1View class
//
#include "stdafx.h"
#include "game1.h"
#include "game1Doc.h"
#include "game1View.h"
#include "tishikuang.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGame1View
IMPLEMENT_DYNCREATE(CGame1View, CView)
BEGIN_MESSAGE_MAP(CGame1View, CView)
//{{AFX_MSG_MAP(CGame1View)
ON_WM_TIMER()
ON_WM_CREATE()
ON_WM_CANCELMODE()
ON_WM_KEYDOWN()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGame1View construction/destruction
CGame1View::CGame1View()
{
// TODO: add construction code here
haveselect=0;
x=0;
y=0;
for(int i=0;i<3;++i)color[i]=0;
background=0;//背景色号
movecolor=0;//移动块色号
movecolorselect=0;//移动块选择位置012代表左右下
haveselect=0;//判断是否有按下方向键
select=0;//玩家所选号
kuan=0;//客户区的宽度
leftkuan=0;//左客户区的宽度
selectkuan=0;//选择块的宽度
left=0;right=0;below=0;//左右下的颜色值
score=0;
}
CGame1View::~CGame1View()
{
}
BOOL CGame1View::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CGame1View drawing
void CGame1View::OnDraw(CDC* pDC)
{
CGame1Doc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
static double speed=0;//静态数据,
int i;
CRect rc;
GetClientRect(&rc);
ScreenToClient(&rc);
kuan=rc.Width();//设置一些块的宽度
leftkuan=kuan * 0.8;
selectkuan=kuan*0.05;
if(1==haveselect || 0==speed)//如果有选择或者初始化时
{
if (0==speed)
{
speed=1;//初始化
}
if(1==haveselect)
{
haveselect=0;
if(movecolorselect != select){//选择错了
overgame();
speed=1;
score=-1;
}
speed=speed * 1.1;//加速
++score; //加分
}
setupcolor();//设置颜色
x=rand() % (int)(kuan * 0.8 * 0.9);//随机设置移动块的位置
y=0;
}
draw(pDC,rc);//画图
y=y+speed;//移动块移动
if(y>rc.Height())overgame();//越过区域
}
/////////////////////////////////////////////////////////////////////////////
// CGame1View printing
BOOL CGame1View::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CGame1View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CGame1View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CGame1View diagnostics
#ifdef _DEBUG
void CGame1View::AssertValid() const
{
CView::AssertValid();
}
void CGame1View::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CGame1Doc* CGame1View::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CGame1Doc)));
return (CGame1Doc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CGame1View message handlers
void CGame1View::OnTimer(UINT nIDEvent)
{
Invalidate(0);//刷图
CView::OnTimer(nIDEvent);
}
int CGame1View::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
MessageBox("使用左右下方向键选择移动块对应的颜色");
srand((unsigned)time(NULL));//时间种子
SetTimer(1, 3, 0);//设置定时刷图
return 0;
}
BOOL CGame1View::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
switch(pMsg->message)
{
case WM_KEYDOWN:
{
switch(pMsg->wParam)//左右下方向键按下了
{
case VK_LEFT:
{
select=0;
haveselect=1;
}
break;
case VK_RIGHT:
{
select=1;
haveselect=1;
}
break;
case VK_DOWN:
{
select=2;
haveselect=1;
}
break;
default:
break;
}
}
break;
default:
break;
}
return CView::PreTranslateMessage(pMsg);
}
void CGame1View::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
//最好不要使用这里来处理按键
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CGame1View::setupcolor()
{
background=rand()%3;
do{
movecolor=rand()%3;//随机的移动块的颜色
}
while(movecolor==background);
movecolorselect=rand()%3;//随机的移动块的选择位置
left=0;right=0;below=0;//以下是设置左右下块的颜色
if (movecolorselect==0)
{
left =movecolor;
while(right==left){++right;}
while(below==right || below==left){++below;}
}
else if (movecolorselect==1)
{
right=movecolor;
while(right==left){++left;}
while(below==right || below==left){++below;}
}
else
{
below=movecolor;
while(right==below){++right;}
while(left==right || below==left){++left;}
}
}
void CGame1View::draw(CDC *pDC,CRect &rc)
{
CBrush brush1; // Must initialize!
CBrush* pTempBrush = NULL;
CBrush OrigBrush;
brush1.GetLogBrush;
int i;
for( i=0;i<3;++i)color[i]=0;
color[background]=255;
brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush.
pTempBrush = (CBrush*)pDC->SelectObject(brush1);
OrigBrush.FromHandle((HBRUSH)pTempBrush);// Save original brush.
// Paint upper left corner with blue brush.
pDC->Rectangle(0, 0, kuan * 0.8, rc.Height());
// These constructors throw resource exceptions.
try
{
for( i=0;i<3;++i)color[i]=0;
color[movecolor]=255;
brush1.DeleteObject();
brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush.
(CBrush*)pDC->SelectObject(brush1);
pDC->Rectangle(x, y, x+kuan * 0.8 * 0.1,
y+kuan * 0.8 * 0.1);
for( i=0;i<3;++i)color[i]=0;
color[left]=255;
brush1.DeleteObject();
brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush.
(CBrush*)pDC->SelectObject(brush1);
pDC->Rectangle(leftkuan+selectkuan, 5, leftkuan+2*selectkuan,
5+selectkuan);
for( i=0;i<3;++i)color[i]=0;
color[right]=255;
brush1.DeleteObject();
brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush.
(CBrush*)pDC->SelectObject(brush1);
pDC->Rectangle(leftkuan+2*selectkuan, 5, leftkuan + 3*selectkuan,
5+selectkuan);
for( i=0;i<3;++i)color[i]=0;
color[below]=255;
brush1.DeleteObject();
brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush.
(CBrush*)pDC->SelectObject(brush1);
pDC->Rectangle(leftkuan+1.5*selectkuan, 5+selectkuan,leftkuan+2.5*selectkuan,
5+2*selectkuan);
}
catch (CResourceException* e)
{
e->ReportError();
e->Delete();
}
pDC->SelectObject(&OrigBrush);
}
void CGame1View::overgame()
{
KillTimer(1);//参数1是settimer的标号
CString s;
s.Format(_T("你的分数是: %d "), score);
tishikuang tishi;
tishi.m_tishi=s;
if(tishi.DoModal()==IDOK)
{
SetTimer(1,3,0);
}
else PostQuitMessage(0);
}