Select网络模型2.0(封装模式)

本文介绍了一种基于TCP协议的客户端和服务端开发方案,详细阐述了消息结构的设计原则及其实现方法,包括如何避免收发数据时的阻塞、消息的封装与解析等关键环节。同时提供了具体的代码示例,帮助读者理解整个开发流程。

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1.实现功能,客户端,线程端不因收发数据阻塞
2.实现封装

一。消息结构文件

//用来存放消息结构

//传输的数据结构,最简单的数据包
//每个函数的类型必须一样,而且在客户端和服务端传输和接收顺序一致,也就是内存对齐
//long类型的在64位编译器下就是64位,而32位编译器下就是32位,
//所以需要考虑平台和系统,关注是否内存对齐

enum CMD
{
	CMD_LOGIN,
	CMD_LOGIN_RESULT,
	CMD_LOGOUT_RESULT,
	CMD_LOGOUT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR
};


//消息结构体
struct DataHeader {
	short dataLength;//数据长度
	short cmd;//命令:接收的命令,服务器处理后反馈数据。
};
//定义登录的数据结构
//使用继承方式,是报文更完整,不容易出错,也不用每次单独定义dataheader
struct Login :public DataHeader {
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult :public DataHeader {
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
	}
	int result;
};

struct LogoutResult :public DataHeader {
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
	}
	int result;
};

struct NewUserJoin :public DataHeader {
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		sock = 0;
	}
	int sock;
};

struct Logout :public DataHeader {
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

二.客户端文件

EasyTcpClient.hpp

/*用封装的形式,将客户端封装起来*/

//防止重编译
#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_
//inet_addr
#define _WINSOCK_DEPRECATED_NO_WARNINGS

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
	#include<Windows.h>
	#include<WinSock2.h>
	//链接了ws2_32这个库
	#pragma comment(lib,"ws2_32.lib")
#else
	#include<unistad.h>
	#include<arpa/inet.h>
	#include<string.h>
#endif // _WIN32

#include"MessageHeader.hpp"
#include<iostream>

class EasyTcpClient
{
	SOCKET _sock;
public:
	EasyTcpClient()
	{
		_sock = INVALID_SOCKET;
	}

	//虚析构函数
	virtual ~EasyTcpClient()
	{
		Close();
	}

	//初始化Socket
	int initSocket() 
	{
#ifdef _WIN32


		//启动Win Sock 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);

#endif // _WIN32
		//1.建立一个Socket
		//如果这个socket二次调用,有链接的话,就关闭掉连接,然后重新赋值连接
		if (INVALID_SOCKET != _sock) {
			printf("socket=%d关闭了旧链接\n",_sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, 0);
		if (INVALID_SOCKET == _sock)
		{
			printf("错误,建立socket失败。。\n");
			return -1;
		}
		else
		{
			printf("建立socket成功\n");
			return 1;
		}
		
	}

	//链接服务器
	int Connect(const char *ip, unsigned short port)
	{
		//如果不是一个有效连接,初始化链接。防止忘记调用初始化socket
		if (INVALID_SOCKET == _sock) {
			initSocket();
		}
		//2.连接服务器
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);
#ifdef _WIN32
		_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
		_sin.sin_addr.S_addr = inet_addr(ip);
#endif // _WIN32
		int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
		if (SOCKET_ERROR == ret)
		{
			printf("错误,连接服务器失败。\n");
		}
		else
		{
			printf("连接服务器成功。。。\n");
		}
		return ret;

	}

	//关闭Socket
	void Close()
	{
		//关闭Win Sock 2.x环境
		//if 防止主动关闭socket后,析构再调用关闭,产生问题。INVALID_SOCKET就是关闭的socket
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			closesocket(_sock);
			WSACleanup();
#else
			close(_sock);
#endif // _WIN32
			_sock = INVALID_SOCKET;
		}
	}

	//查询网络消息
	bool onRun()
	{
		if (isRun())
		{
			fd_set fdReads;
			FD_ZERO(&fdReads);
			FD_SET(_sock, &fdReads);
			timeval t = { 1,0 };
			int ret = select(_sock + 1, &fdReads, 0, 0, &t);
			if (ret < 0)
			{
				printf("<socket=%d>Select 任务结束\n", _sock);
				return false;
			}
			if (FD_ISSET(_sock, &fdReads))
			{
				FD_CLR(_sock, &fdReads);
				if (-1 == RecvData(_sock))
				{
					printf("<socket=%d>selesct任务结束\n", _sock);
					return false;
				}
			}
			return true;
		}
		return false;
	}

	//判断是否运行
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}

	//收数据,处理粘包,拆分包
	int RecvData(SOCKET _serverSock) {
		//第一次接受一个缓冲数据,设置缓冲区大小
		char szRecv[1024] = {};
		//5.接收客户端数据
		//第一次收了header的数据包,只剩下CMD的数据长度,指针移动到数据包包体位置
		int nLen = recv(_serverSock, szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;

		if (nLen <= 0)
		{
			printf("与服务器断开连接。\n", _serverSock);
			return -1;
		}
		printf("收到命令:%d ,数据长度:%d\n", header->cmd, header->dataLength);
		//6.处理请求
		
		//拆分包
		//从_serverSock缓冲区,接收DataHeader后的数据,接收的数据长度为数据包-包头的长度
		recv(_serverSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		OnNetMsg(header);

		return 0;
	}

	//响应网络消息
	void OnNetMsg(DataHeader* header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN_RESULT:
		{
			//因为都是login,logout都是header的子类所以可以相互转化
			LoginResult* login = (LoginResult*)header;
			printf("收到服务器消息:CMD_LOGIN_RESULT,数据长度:%d\n", login->dataLength);

		}
		break;
		case CMD_LOGOUT:
		{
			LogoutResult* logoutret = (LogoutResult*)header;
			printf("收到服务端返回消息:CMD_LOGOUT_RESULT,数据长度:%d\n", logoutret->dataLength);

		}
		break;
		case CMD_NEW_USER_JOIN:
		{
			NewUserJoin* newuser = (NewUserJoin*)header;
			printf("新的SOCKET:%d 加入进服务器\n", newuser->sock);

		}
		break;
		//定义默认的错误信息
		}
	}

	//发送数据
	int SendData(DataHeader* header)
	{
		//isRun is bool && header 是不是为空
		if (isRun() && header)
		{	//int _stdcall send() _stdcall意思为从右往左压入栈(0-》header->dataLength->header->_sock)
			return send(_sock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}

private:

};



#endif

client.cpp


#include "EasyTcpClient.hpp"
#include<thread>


//Thread can input the command
//windows 下可以传easytcpclient 的引用&,其他的不行。所以建议传指针
void cmdThread(EasyTcpClient* client)
{
	while (true)
	{
		char cmdBuf[1024] = {};
		std::cin >> cmdBuf;
		//scanf_s("%s", cmdBuf);
		if (0 == strcmp(cmdBuf, "exit"))
		{
			client->Close();
			printf("Exit the thread\n");
			break;
		}
		else if (0 == strcmp(cmdBuf, "login"))
		{
			Login login;
			strcpy_s(login.userName, "李逵");
			strcpy_s(login.PassWord, "110");
			client->SendData(&login);
		}
		else if(0==strcmp(cmdBuf,"logout"))
		{
			Logout logout;
			strcpy_s(logout.userName, "李逵");
			//因为logout是继承header的结构体,所以发送header也可以发送logout
			client->SendData(&logout);
		}
		else
		{
			printf("The command is not supported!\n");
		}
	}
}

int main()
{
	//start up the thread
	EasyTcpClient client;
	
	//为什么会连接多个socket也就是多个网关
	//同一个客户端宏client 4567 可能连接登录服务器
	//client.initSocket(); 在连接函数中已经判断是否进行初始化
	client.Connect("127.0.0.1",4567);
	Login login;
	strcpy_s(login.userName, "李逵");
	strcpy_s(login.PassWord, "110");
	//启动UI线程
	std::thread t1(cmdThread, &client);
	t1.detach();
	
	while (client.isRun())
	{
		client.onRun();
		client.SendData(&login);
		Sleep(5000);
	}

	client.Close();
	printf("已退出\n");
	getchar();
	return 0;
}

三.服务端
EasyTcpServer.hpp

#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
//winsock2一定要在windows前,否则会有宏定义重编译问题。sock2是新库,windows是老库。
#include<WinSock2.h>
#include<Windows.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>

#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR(-1)
#endif
#include<iostream>
#include<vector>
#include"MessageHeader.hpp"
class EasyTcpServer
{

private:
	SOCKET _sock;
	std::vector<SOCKET> g_clients;
public:
	EasyTcpServer() {
		_sock = INVALID_SOCKET;
	}
	virtual ~EasyTcpServer() {
		Close();
	}

	//Init Socket
	void InitSocket()
	{
#ifdef _WIN32
		//startup windows socket 2.2
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);

#endif // _WIN32
		if (INVALID_SOCKET != _sock)
		{
			printf("<socket=%d 关闭旧连接 ...\n", _sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock)
		{
			printf("Error, startup Socket failling ...\n");
		}
		else
		{
			printf("Success! Startup Socket=<%d>...\n", _sock);
		}
	}
	//Blanding port
	//为什么用大写 bind 已经在socket库中被声明定义 
	void Bind(const char* ip, unsigned short port)
	{
		if (INVALID_SOCKET == _sock)
		{
			InitSocket();
		}
		//绑定用于连接客户端的网络端口
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);//忘记加htons转换port导致客户端连接不上服务器
		
#ifdef _WIN32
		//判断IP地址是否为空
		if (ip)
		{
			
			_sin.sin_addr.S_un.S_addr = inet_addr(ip);
		}
		else
		{
			_sin.sin_addr.S_un.S_addr = INADDR_ANY;//任何ip都可以
		}
#else
		if (ip)
		{

			_sin.sin_addr.S_addr = inet_addr(ip);
		}
		else
		{
			_sin.sin_addr.S_addr = INADDR_ANY;
		}
#endif // _WIN32
			int ret = bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
			if (SOCKET_ERROR == ret)
			{
				printf("ERROR!Blinded port<%d> failing..\n",port);
			}
			else
			{
				printf("Success!Blinded port<%d> successful..\n",port);
			}
	}
	/* \breif Listening port
	*  \param n 等待socket的连接数
	*/
	int Listen(int n)
	{
		int ret = listen(_sock, n);
		if (SOCKET_ERROR == ret)
		{
			printf("ERROR! Listening the socket <%d> port failing.\n",(int)_sock);
		}
		else
		{
			printf("SUCCESS! Listening the socket<%d> port success.\n",(int)_sock);
		}
		return ret;
	}
	//Recieve client
	SOCKET Accept()
	{
		sockaddr_in clientAddr = {};
		int nAddrLen = sizeof(sockaddr_in);
		//_cSock clientSocket
		SOCKET _cSock = INVALID_SOCKET;
#ifdef _WIN32
		_cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen);
#else
		_cSock = accept(_sock, (sockaddr*)&clientAddr, (socklen_t*)&nAddrLen);
#endif
		if (INVALID_SOCKET == _sock)
		{
			printf("ERROR!socket=<%d> Accept the invalid socket ...\n",(int)_sock);
		}
		else
		{
		
			NewUserJoin userJoin;
			SendDataToAll(&userJoin);
			g_clients.push_back(_cSock);
			printf("Socket=<%d> New User in: socket=%d,IP=%s \n",_sock, (int)_cSock, inet_ntoa(clientAddr.sin_addr));
		}
		return _cSock;
	}
	//Close Socket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				//1.先关闭所有客户端的socket
				closesocket(g_clients[n]);
			}
			//2.再关闭自己的socket
			closesocket(_sock);

			//windows 专用
			WSACleanup();
#else
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				closesocket(g_clients[n]);
			}
			closesocket(_sock);

#endif // _WIN32

		}

	}
	
	//Deal msg
	bool OnRun()
	{
		if (isRun())
		{
			fd_set fdRead;
			fd_set fdWrite;
			fd_set fdExp;

			FD_ZERO(&fdRead);
			FD_ZERO(&fdWrite);
			FD_ZERO(&fdExp);

			FD_SET(_sock, &fdRead);
			FD_SET(_sock, &fdWrite);
			FD_SET(_sock, &fdExp);

			SOCKET maxSock = _sock;
			// 记得-1 因为vector从0开始否则vector越界
			for (int n = (int)g_clients.size()-1; n >=0; n--)
			{
				FD_SET(g_clients[n], &fdRead);
				if (maxSock < g_clients[n])
				{
					maxSock = g_clients[n];
				}
			}
			timeval t = { 1.0 };
			int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);
			if (ret < 0)
			{
				printf("Select is finish... \n ");
				Close();
				return false;
			}
			//判断服务器的_sock是否在集合中,如果在就在clientsock的集合中清除_sock
			if (FD_ISSET(_sock, &fdRead))
			{
				FD_CLR(_sock, &fdRead);
				Accept();
			}
			for (int n = (int)g_clients.size()-1; n >= 0; n--)
			{
				if (FD_ISSET(g_clients[n], &fdRead))
				{
					if (-1 == RecvData(g_clients[n]))
					{
						auto iter = g_clients.begin() + n;
						if (iter != g_clients.end())
						{
							g_clients.erase(iter);
						}
					}
				}
			}
			return true;
		}
		return false;
	}

	//Is run
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}

	//Recive data ,and dealing(unpack the sticking package)
	int RecvData(SOCKET _clientSock) {
		char szRecv[1024] = {};
		int nLen = recv(_clientSock, szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;

		if (nLen <= 0)
		{
			printf("客户端<%d>已经退出,任务结束。", _clientSock);
			return -1;
		}
		recv(_clientSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		printf("收到命令:%d ,数据长度:%d\n", header->cmd, header->dataLength);
		OnNetMsg(_clientSock,header);
		
		return 0;
			
	}
	
	//On msg 
	/*
	为什么处理消息和接收消息要分开写,因为不同的服务端要处理不同的消息,一个可能处理注册端,
	一个收款端,所以为了方便在不同的服务器上布置,就把处理消息独立成函数,并虚化。
	*/
	//因为服务端需要对应多个服务端,所以处理对应的客户端 需要传入对应客户端sock号
	virtual void OnNetMsg(SOCKET _clientSock, DataHeader* header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN:
		{

			Login* login = (Login*)header;
			//判断用户名和密码是否正确
			std::cout << login->userName << "  " << login->PassWord << std::endl;
			char name[32] = "李逵";
			char pw[32] = "110";
			if (0 == (strcmp(name, login->userName) | strcmp(pw, login->PassWord)))
			{
				//这个数据包的长度为32+32+2+2=68
				printf("<Socket %d>输入正确!,name is %s , password is %s ,数据长度:%d \n", _clientSock, login->userName, login->PassWord, login->dataLength);
				//short 的长度为2
				std::cout << "sizeof cmd " << sizeof(login->cmd) << "  " << "sizeof datalength" << sizeof(login->dataLength) << std::endl;
			}

			else
				printf("<Socket %d>重新输入密码\n", _clientSock);
			LoginResult result;

			//7.发送请求
			//一定要先发送消息头,然后在发送消息体,这样才是一个完整的报文
			//传过来的header带有cmd,根据cmd选择参数命令。所以直接返回接收的header就行
			send(_clientSock, (char*)&result, sizeof(LoginResult), 0);
		}
		break;

		case CMD_LOGOUT:
		{
			//(logout*)szRecv将szRecv中取出logout长度的字节数据
			//Logout* logout = (Logout*)szRecv;
			Logout* logout = (Logout*)header;
			printf("<Socket %d>登出!,name is %s ,数据长度:%d \n", _clientSock, logout->userName, logout->dataLength);

			LogoutResult result;
			send(_clientSock, (char*)&result, sizeof(LogoutResult), 0);
		}
		break;
		//定义默认的错误信息
		default:
		{
			DataHeader header = { 0,CMD_ERROR };
			send(_clientSock, (char*)&header, sizeof(DataHeader), 0);
		}
		break;
		}
	}
	
	//Send data the one client
	int SendData(SOCKET _cSock, DataHeader* header)
	{
		if (isRun() && header)
		{
			return send(_cSock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}

	//Send data to all the client
	void SendDataToAll( DataHeader* header)
	{
		if (isRun() && header)
		{
			for (int n = (int)g_clients. size() - 1; n >= 0; n--)
			{
				SendData(g_clients[n], header);
			}
		}
	}

private:

};

#endif // !_EasyTcpServer_hpp_

server.cpp

#include"EasyTcpServer.hpp"
int main()
{
	EasyTcpServer server;
	//server.InitSocket();
	server.Bind(nullptr, 4567);
	server.Listen(5);
	
	while (server.isRun())
	{
		server.OnRun();

	}
	server.Close();
	printf("Exited... \n");
	getchar();
	return 0;
}

//$(SolutionDir)../bin/$(Platform)/$(Configuration)
//$(SolutionDir)../temp/$(Platform)/$(Configuration)/$(ProjectName)
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