AXE is a 3ds Max plugin allowing you to export your 3ds Max scenes as DirectX (.x) files which can be used in development of games, simulations, and real-time applications. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping. Developers now have a tool that enables them to create amazing real-time special effects quickly and no longer depend on external applications to get the effects they want.Download the free version.
Supported Features:
- Editable Patch, Editable Mesh and Poly.
- Normal, Tangent and Binormal (optimized).
- Specular level and glossiness.
- UV tile, mirror, clamp, crop.
- Dummies or IK Chain nodes.
- Vertex Color and Alpha.
- DirectX Shader Material.
- Multi-channel Textures.
- Multiple texture coordinate sets.
- Multi-SubObject Materials conversion.
- Skin and Physique modifiers.
- Standard bones, CAT and Biped .
- Vertex duplication list.
- Multiple animation sets.
- Global or Inline material list.
- Right-hand to left-hand conversion.
- Text / Binary / Compressed file format.
- Automatically detect and fix error skin.
- Generate effect file(.fx) for multiple textures.
- Frames in local space(hierarchy) or world space.
- Support 3ds Max 2013 and the older versions such as 3ds Max 7