DirectX Exporter for 3ds Max

AXE is a 3ds Max plugin allowing you to export your 3ds Max scenes as DirectX (.x) files which can be used in development of games, simulations, and real-time applications. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping. Developers now have a tool that enables them to create amazing real-time special effects quickly and no longer depend on external applications to get the effects they want.Download the free version.

Supported Features:

  • Editable Patch, Editable Mesh and Poly.
  • Normal, Tangent and Binormal (optimized).
  • Specular level and glossiness.
  • UV tile, mirror, clamp, crop.
  • Dummies or IK Chain nodes.
  • Vertex Color and Alpha.
  • DirectX Shader Material.
  • Multi-channel Textures.
  • Multiple texture coordinate sets.
  • Multi-SubObject Materials conversion.
  • Skin and Physique modifiers.
  • Standard bones, CAT and Biped .
  • Vertex duplication list.
  • Multiple animation sets.
  • Global or Inline material list.
  • Right-hand to left-hand conversion.
  • Text / Binary / Compressed file format.
  • Automatically detect and fix error skin.
  • Generate effect file(.fx) for multiple textures.
  • Frames in local space(hierarchy) or world space.
  • Support 3ds Max 2013 and the older versions such as 3ds Max 7


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