Odin Serializer 教程

Odin Serializer 教程

odin-serializerFast, robust, powerful and extendible .NET serializer built for Unity项目地址:https://gitcode.com/gh_mirrors/od/odin-serializer

本教程将引导你了解并使用 Odin Serializer,这是一个专为 Unity 设计的高性能 .NET 序列化库。

1. 项目目录结构及介绍

在克隆或下载 Odin Serializer 仓库后,你会看到以下基本目录结构:

Odin Serializer/
├── OdinSerializer/
│   ├──Src/           // 主要源代码目录
│   │   └── ...
│   ├──Tests/         // 测试用例
│   │   └── ...
│   ├──Examples/      // 示例项目
│   │   └── ...
│   └──Documentation/  // 文档相关资源
└── OdinInspector/    // Odin Inspector 相关,它是 Odin Serializer 的配套工具
    └── ...
  • OdinSerializer/Src/: 包含核心序列化库的源码。
  • OdinSerializer/Tests/: 存放测试脚本以验证库的功能。
  • OdinSerializer/Examples/: 提供示例项目展示如何使用序列化库。
  • OdinSerializer/Documentation/: 包含项目相关的文档和教程。

2. 项目的启动文件介绍

由于 Odin Serializer 是一个库而非独立运行的应用,没有特定的启动文件。通常,你需要在你的 Unity 项目中导入 OdinSerializer.dll 文件或引入其源码,然后在需要的地方使用其 API 进行序列化和反序列化操作。

在 Unity 中,你可以通过 Assets -> Import Package -> Custom Package 导入编译好的 .unitypackage 文件,该文件通常位于项目发布页面(如 Unity Asset Store 或 GitHub Release 页面)。

3. 项目的配置文件介绍

Odin Serializer 并无特定的全局配置文件,但你可以通过在运行时设置 SerializationContext 来影响序列化的行为。例如,你可以配置序列化的格式、是否启用字段重命名等。这通常是通过实例化 SerializationContext 类并传递给序列化方法来完成的。

var context = new SerializationContext();
context.Config.UseDefaultNamingPolicy = false; // 关闭默认命名策略
OdinSerializer.Serialize(data, stream, context);

此外,为了防止命名空间冲突,当你在自己的项目中集成 Odin Serializer 时,可能需要修改源码中的命名空间和 DLL 名称。具体步骤可以在项目源码的 README 文件中找到。

更多关于 Odin Serializer 的用法和高级特性,建议查阅官方文档和示例代码。希望这个教程为你提供了良好的入门指南!

odin-serializerFast, robust, powerful and extendible .NET serializer built for Unity项目地址:https://gitcode.com/gh_mirrors/od/odin-serializer

创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考

Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team. The Asset Store version is for entities or companies with revenue or funding less than $200k in the last 12 months. Enterprise options are available here. OdinInspector.com: Learn what Odin Inspector is all about. Manual: Get started quickly Support: Submit any questions Roadmap: What’s next? Bought Odin before 28.05.2019? Get the Odin source code and the validator addons for free at https://odininspector.com/download With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more! See what’s new in version 2.1! HIGHLIGHTS Effortless Integration Editor Only Mode Odin Editor Windows Input Validation Serialize Anything Powerful Lists Insanely Extendable Color Palettes Dictionaries Much More! Effortless Integration: Odin is extremely easy to use and won’t break your existing workflow. In fact, you don’t even need to inherit from anything, which means your existing editors will continue to work even with Odin. Editor-Only Mode: Use Odin only for its editor improvements by disabling serialization completely. Odin Editor Windows: You can now use Odin to rapidly create custom Editor Windows to help organize your project and game data. Input Validation: Empower your entire team by allowing your developers to setup scene and input validations, making using Unity easier than ever for artists and developers alike. Serialize Anything: Odin uses our highly-rated custom serialization protocol, allowing you to either inherit from our SerializedBehaviour, SerializedScriptableObject etc. or add a few lines of code to your existing class, and everything serializable shall be serialized. Yes, even polymorphic types! Odin serialized prefabs are deprecated in 2018.3+ due to
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