推荐使用Freeware Advanced Audio (AAC) Decoder for Android

推荐使用Freeware Advanced Audio (AAC) Decoder for Android

aacdecoder-androidAutomatically exported from code.google.com/p/aacdecoder-android项目地址:https://gitcode.com/gh_mirrors/aa/aacdecoder-android

项目介绍

Freeware Advanced Audio (AAC) Decoder for Android 是一个专为Android平台设计的AAC音频解码器,它基于开源库OpenCORE aacdec进行移植。该项目由两个主要模块组成:decoderplayerdecoder模块包含了用于封装底层AAC解码算法的Java和C代码,而player模块则提供了一个如何在你的项目中使用decoder库的示例。

项目技术分析

该项目的技术核心在于其对OpenCORE aacdec库的封装和移植。OpenCORE aacdec是一个高性能的AAC解码库,广泛应用于多媒体处理领域。通过将这一库移植到Android平台,开发者可以轻松地在Android应用中集成AAC解码功能,从而提供高质量的音频播放体验。

项目及技术应用场景

Freeware Advanced Audio (AAC) Decoder for Android 适用于多种场景,包括但不限于:

  • 音乐播放器应用:提供高质量的AAC音频解码,增强音乐播放器的功能。
  • 多媒体教育应用:在教育应用中,提供清晰的音频讲解,提升学习体验。
  • 视频播放器:集成AAC解码器,确保视频中的音频部分能够高质量播放。

项目特点

  • 开源免费:遵循GNU Lesser General Public License,允许自由分发和修改。
  • 易于集成:提供了详细的安装和使用指南,方便开发者快速集成到自己的项目中。
  • 高性能:基于OpenCORE aacdec库,保证了解码的高性能和高质量。
  • 灵活性:支持通过Maven进行构建,方便与其他项目集成。

结语

Freeware Advanced Audio (AAC) Decoder for Android 是一个强大且易于集成的AAC解码器,无论你是开发音乐播放器、多媒体教育应用还是视频播放器,它都能为你提供高质量的音频解码支持。赶快尝试集成到你的项目中,体验其带来的卓越音频效果吧!

项目地址

aacdecoder-androidAutomatically exported from code.google.com/p/aacdecoder-android项目地址:https://gitcode.com/gh_mirrors/aa/aacdecoder-android

创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考

Fixed-point HE-AAC decoder Developed by RealNetworks, 2005===============================Overview--------This module contains a high-performance HE-AAC decoder for 32-bit fixed-point processors. The following is a summary of what is and is not supported:Supported: - MPEG2, MPEG4 low complexity decoding (intensity stereo, M-S, TNS, PNS) - spectral band replication (SBR), high-quality mode - mono, stereo, and multichannel modes - ADTS, ADIF, and raw data block file formatsNot currently supported: - main or SSR profile, LTP - coupling channel elements (CCE) - 960/1920-sample frame size - low-power mode SBR - downsampled (single-rate) SBR - parametric stereoHighlights - highly optimized for ARM processors (details in docs/ subdirectory) - reference x86 implementation - C and assembly code only (C++ not required for codec library) - reentrant, statically linkable - low memory (details in docs/ subdirectory) - option to use Intel Integrated Performance Primitives (details below)Supported platforms and toolchainsThis codec should run on any 32-bit fixed-point processor which can perform a full 32x32-bit multiply (providing a 64-bit result). The following processors and toolchains are supported: - x86, Microsoft Visual C++ - x86, GNU toolchain (gcc) - ARM, ARM Developer Suite (ADS) - ARM, Microsoft Embedded Visual C++ - ARM, GNU toolchain (gcc)ARM refers to any processor supporting ARM architecture v.4 or above. Thumb is not required.Generally ADS produces the fastest code. EVC 3 does not support inline assembly code for ARM targets, so calls to MULSHIFT32 (smull on ARM) are left as function calls. This incurs a significant performance penalty. For the fastest code on targets which do not normally use ADS consider compiling with ADS, using the -S option to output assembly code, and feeding this assembly code to the assem
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