ArcEngine+OpenGL之三创建一个OpenGL研究区

本文介绍了如何在ArcEngine环境中使用OpenGL技术绘制地理空间数据。具体包括如何将地理坐标转换为地心坐标,并在地球仪上绘制一个点。此外,还展示了如何监听并响应地球仪显示事件。

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 OpenGL之三创建一个OpenGL研究区
效果如下:


1、在ArcEngine中的OpenGL与在windowform中研究的区别:
  在window form 中,你必须设置如下等参数:
  void initializeGL();
void paintGL();
void resizeGL( int width, int height );

但是在GlobeControl中没有这一套,因为,本身就是给予OpenGL开发。所以,其一上来就直接开始进行画:

2、添加第一个点到GlobeControl。
(1)添加研究例子地图。
(2)指定研究地图。
注意:OpenGL中是给予地心坐标,所以,我们需要把大地坐标转化为地心坐标。
代码如下:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

using ESRI.ArcGIS.Controls;
using ESRI.ArcGIS.GlobeCore;
using ESRI.ArcGIS.esriSystem;
using ESRI.ArcGIS.SystemUI;
using OpenGL;
using ESRI.ArcGIS.Analyst3D;

namespace CEnOpenGLEx
{
public sealed partial class MainForm : Form
{
#region private class members
private IGlobeControl m_globeControl = null;
private IGlobeViewUtil m_globeViewUtil = null;
private IGlobeGraphicsLayer m_globeGraphicsLayer = null;
private IGlobeDisplay m_globeDisplay = null;
private ISceneViewer m_sceneViewer = null;
#endregion

#region calss constructor
public MainForm()
{
InitializeComponent();
}
#endregion

/// <summary>
/// Form Load event handler
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void MainForm_Load(object sender, EventArgs e)
{
m_globeControl = axGlobeControl1.Object as IGlobeControl;

//cast the GlobeViewUtil from the GlobeCamera
m_globeViewUtil = m_globeControl.GlobeCamera as IGlobeViewUtil;
m_globeDisplay = axGlobeControl1.GlobeDisplay;
//Start listening to globe display events.
((IGlobeDisplayEvents_Event)m_globeDisplay).AfterDraw += new
IGlobeDisplayEvents_AfterDrawEventHandler(OnAfterDraw);

}

#region Main Menu event handlers
private void menuOpenDoc_Click(object sender, EventArgs e)
{
//execute Open Document command
ICommand command = new ControlsGlobeOpenDocCommandClass();
command.OnCreate(m_globeControl.Object);
command.OnClick();
}

private void menuExitApp_Click(object sender, EventArgs e)
{
//exit the application
Application.Exit();
}
#endregion

/// <summary>
/// Mouse move event handler
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void axGlobeControl1_OnMouseMove(object sender, IGlobeControlEvents_OnMouseMoveEvent e)
{
double dLon, dLat, dAlt;
//convert the window coordinate into geographic coordinates
m_globeViewUtil.WindowToGeographic(m_globeControl.GlobeDisplay,
m_globeControl.GlobeDisplay.ActiveViewer,
e.x,
e.y,
true,
out dLon,
out dLat,
out dAlt);

//report the mouse geographic coordinate onto the statusbar
statusBarXY.Text = string.Format("{0} {1} {2}", dLon.ToString("###.###"), dLat.ToString("###.###"), dAlt.ToString("###.###"));
}

private void OnAfterDraw(ISceneViewer pViewer)
{
//指定画点x和y经纬度
double m_srcX = 40.558;
double m_srcY = 0.031;

//Convert the mouse coordinate into a geocentric (OpenGL) coordinate system.
double glX, glY, glZ;
m_globeViewUtil.GeographicToGeocentric(m_srcX, m_srcY, 20, out glX, out glY, out glZ);


//Draw the converted point on the surface of the globe.
GL.glPointSize(50.0f);
GL.glColor3ub(255, 0, 0);
GL.glBegin(GL.GL_POINTS);
GL.glVertex3f((float)glX, (float)glY, (float)glZ);
GL.glEnd();
}
}
}



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