《C++ Primer》消息处理机制 源代码
#include <iostream>
#include <set>
#include <string>
class Message;
///////////////////////////////////////////
//类Folder
class Folder
{
public:
Folder(){}
Folder(const Folder&);
~Folder();
void save(Message&);
void remove(Message&);
void addMsg(Message*);
void remMsg(Message*);
Folder & operator=(const Folder &rhs);
private:
std::set<Message*>messages;
void put_Fldr_in_Messages(const std::set<Message*>&);
void remove_Fldr_from_Messages();
};
//////////////////////////////////////////////////
//类Message
class Message
{
public:
Message(const std::string &str= ""):
contents(str){}
Message(const Message &);
Message& operator=(const Message&);
~Message();
void save(Folder&);
void remove(Folder&);
void addFldr(Folder*);
void remFldr(Folder*);
private:
std::string contents;
std::set<Folder*> folders;
void put_Msg_in_Folders(const std::set<Folder*>&);
void remove_Msg_from_Folders();
};
//////////////////////////////////////////
//类Folder实现部分
Folder::Folder(const Folder &f):messages(f.messages)
{
put_Fldr_in_Messages(messages);
}
void Folder::put_Fldr_in_Messages(const std::set<Message*> &rhs)
{
for(std::set<Message*>::const_iterator beg = rhs.begin();beg != rhs.end();++beg)
{
(*beg)->addFldr(this);
}
}
Folder & Folder::operator=(const Folder &rhs)
{
if (&rhs != this)
{
remove_Fldr_from_Messages(); //这里一定要移除message,因为如果只是覆盖的话,你并不知道对方的长度是不是和你的一样
messages = rhs.messages;
put_Fldr_in_Messages(rhs.messages);
}
return *this;
}
void Folder::remove_Fldr_from_Messages()
{
for (std::set<Message*>::const_iterator beg = messages.begin();beg != messages.end();++beg)
{
(*beg)->remFldr(this);
}
}
Folder::~Folder()
{
remove_Fldr_from_Messages();
}
void Folder::save(Message& msg)
{
addMsg(&msg);
msg.addFldr(this);
}
void Folder::remove(Message& msg)
{
remMsg(&msg);
msg.remFldr(this);
}
void Folder::addMsg(Message* msg)
{
messages.insert(msg);
}
void Folder::remMsg(Message* msg)
{
messages.erase(msg);
}
//////////////////////////////////////////
//类Message实现部分
Message::Message(const Message &m):contents(m.contents),folders(m.folders)
{
put_Msg_in_Folders(folders);
}
void Message::put_Msg_in_Folders(const std::set<Folder*>& rhs)
{
for(std::set<Folder *>::const_iterator beg = rhs.begin();
beg != rhs.end(); ++ beg)
{
(*beg)->addMsg(this);
}
}
Message& Message::operator =(const Message &rhs)
{
if (&rhs !=this)
{
remove_Msg_from_Folders();
contents = rhs.contents;
folders = rhs.folders;
put_Msg_in_Folders(rhs.folders);
}
return *this;
}
void Message::remove_Msg_from_Folders()
{
for (std::set<Folder*>::const_iterator beg =
folders.begin(); beg != folders.end(); ++ beg)
{
(*beg)->remMsg(this);
}
}
Message::~Message()
{
remove_Msg_from_Folders();
}
void Message::save(Folder& fldr)
{
addFldr(&fldr);
fldr.addMsg(this);
}
void Message::remove(Folder& fldr)
{
remFldr(&fldr);
fldr.remMsg(this);
}
void Message::addFldr(Folder* fldr)
{
folders.insert(fldr);
}
void Message::remFldr(Folder* fldr)
{
folders.erase(fldr);
}
int main()
{
Message msg1("new message !");
Folder fldr1;
msg1.save(fldr1) ;
return 0;
}
本文详细解析了C++消息处理机制的源代码,包括Folder类和Message类的实现,展示了如何通过消息机制在对象间传递信息。
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