game.h
#ifndef __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#include<string.h>
#include<stdlib.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#endif //__GAME_H_
**game.c**
#define _CRT_SECURE_NO_WARNINGS 1
#include “game.h”
//初始化棋盘
//由于玩家棋盘和设计者棋盘需要的参数不一样,所以不能全部初始化为全0或全‘’,需要定义一个set用来传参。
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)//设置一个字符set
{
memset(board, set, rowscols*sizeof(board[0][0]));
}
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)//只需要打印九乘九的棋盘
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)//打印行号和列号
{
printf("%d “, i);
}
printf(”\n");
for (i = 1; i <= row; i++)//打印九乘九的棋盘
{
printf("%d “, i);
for (j = 1; j <= col; j++)
{
printf(”%c “, board[i][j]);
}
printf(”\n");
}
printf("\n");
}
//布雷
void SetMine(char board[ROWS][COLS], int row, int col)//雷只需要传到九乘九的格子里
{
int x = 0;
int y = 0;
int count = EASY_COUNT;//定义count来数雷,总共要布置十个雷
while (count)
{
x = rand() % 9 + 1;//生成随机下标1-9
y = rand() % 9 + 1;
if (board[x][y] == ‘0’)//判断这个位置有没有雷,没有雷的话将非雷的坐标由0改为1,每布置好一个雷,count–(这里不用判断坐标是否合法)
{
board[x][y] = ‘1’;
count–;
}
}
}
//计算一个坐标周围雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * ‘0’;
}
//展开一个周围没有雷的坐标(递归)
void OpenMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)
{
int ret = 0;
ret = GetMineCount(mine, x, y);
if (ret == 0)
{
show[x][y] = ’ ';
if (x - 1>0 && y>0 && show[x - 1][y] == ‘*’)
OpenMine(mine, show, row, col, x - 1, y);
if (x - 1>0 && y + 1 <= col && show[x - 1][y + 1] == '*')
OpenMine(mine, show, row, col, x - 1, y + 1);
if (x>0 && y + 1 <= col && show[x][y + 1] == '*')
OpenMine(mine, show, row, col, x, y + 1);
if (x + 1 <= row && y + 1 <= col && show[x + 1][y + 1] == '*')
OpenMine(mine, show, row, col, x + 1, y + 1);
if (x + 1 <= row && y>0 && show[x + 1][y] == '*')
OpenMine(mine, show, row, col, x + 1, y);
if (x + 1 <= row && y - 1>0 && show[x + 1][y - 1] == '*')
OpenMine(mine, show, row, col, x + 1, y - 1);
if (x>0 && y - 1>0 && show[x][y - 1] == '*')
OpenMine(mine, show, row, col, x, y - 1);
if (x - 1>0 && y - 1>0 && show[x - 1][y - 1] == '*')
OpenMine(mine, show, row, col, x - 1, y - 1);
}
else
{
show[x][y] = GetMineCount(mine, x, y) + '0';
}
}
//第一次不炸死
void SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int ret = 1;
int ch = 0;
printf(“请输入要排查的坐标:>”);
scanf("%d%d", &x, &y);
if (mine[x][y] == ‘1’)//如果第一次输入坐标为雷将坐标改为0即非雷
{
mine[x][y] = ‘0’;//获取周围雷的个数
ch = GetMineCount(mine, x, y);
show[x][y] = ch + ‘0’;////数字对应的ASCII值和数字字符对应的ASCII值相差48,即’0’的ASCII
while (ret)//在其余有空的地方设置一个雷
{
x = rand() % 9 + 1;//生成随机数1-9
y = rand() % 9 + 1;
if (mine[x][y] == ‘0’)
{
mine[x][y] = ‘1’;
}
ret–;
}
}
OpenMine(mine, show, row, col, x, y);
DisplayBoard(show, row, col);
}
//判断输赢
//这里的判断方法是数雷的个数,如果玩家在没有被炸死的条件下棋盘只剩下十个雷即十个‘’,说明玩家排雷成功。
int IsWin(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int count = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '’)
{
count++;
}
}
}
return count;
}
//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf(“请输入要排查的坐标:>”);
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row &&y >= 1 && y <= col)//判断坐标的有效性
{
if (mine[x][y] == ‘1’)//判断是否为雷,如果是雷提示被炸死并打印设计者棋盘
{
printf(“很遗憾,你被炸死了\n”);
DisplayBoard(mine, row, col);
break;
}
else//如果不是雷,获取周围雷的个数并展开
{
int c = GetMineCount(mine, x, y);
show[x][y] = c + ‘0’;
OpenMine(mine, show, row, col, x, y);
DisplayBoard(show, row, col);
if (IsWin(show, row, col) == EASY_COUNT)
{
break;
}
}
}
else//如果坐标无意义,提示坐标非法
{
printf(“坐标非法\n”);
}
}
if (IsWin(show, row, col) == EASY_COUNT)
{
printf(“恭喜你,排雷成功\n”);
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');//初始化设计者棋盘
InitBoard(show, ROWS, COLS, '*');//初始化玩家棋盘
SetMine(mine, ROW, COL);//布雷
//DisplayBoard(mine, ROW, COL);//打印设计者棋盘
DisplayBoard(show, ROW, COL);//打印玩家棋盘
SafeMine(mine, show, ROW, COL);//第一次不炸死
FindMine(mine, show, ROW, COL);//排雷
}
void menu()
{
printf("**************************\n");
printf("********^扫雷小游戏^******\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("**************************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));//调用随机数
do//游戏开始,重复玩
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}