今天给大家介绍一下如何用C语言实现三子棋小游戏,首先,我们来介绍一下三子棋的游戏规则。
规则:游戏分为玩家与电脑两方,双方执颜色不同的棋子在3*3的棋盘上下棋,每次每方只能落一子,哪方先连成一条线哪方获胜,可以是直线,竖线,对角线均可。
头文件
#ifndef _TEST_H_
#define _TEST_H_
#pragma warning(disable:4996)
#include <stdio.h>
#include <windows.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3//行
#define COL 3//列
#define BLACK_PIECE 'X'//玩家走黑子
#define WHITE_PIECE 'O'//电脑走白子
void Game();
void Initboard(char board[ROW][COL], int row, int col);
void Showboard(char board[ROW][COL], int row, int col);
int Playermove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
char JudgeResult(char board[ROW][COL], int row, int col);
#endif
定义完头文件后,我们可以在主函数中写一个关于游戏的目录,方便后面的操作
#include "test.h"
void menu()
{
printf("################################\n");
printf("##### 欢迎来到三子棋游戏室 #####\n");
printf("################################\n");
printf("##### 1.玩游戏 #####\n");
printf("##### 2.退出游戏 #####\n");
printf("################################\n");
}
int main()
{
int select = 0;
do{
menu();//目录
printf("请选择:");
scanf("%d", &select);
switch (select){
case 1:
Game();
printf("再来一把?\n");
break;
case 2:
printf("退出游戏!\n");
break;
default:
printf("输入错误,请重新输入!\n");
}
} while (2 != select);
system("pause");
return 0;
}
最后我们就可以来完善头文件中声明的函数
#include "test.h"
void Initboard(char board[ROW][COL], int row, int col)//将棋盘初始化为‘ ’
{
int i = 0;//行
int j = 0;//列
for (; i < row; i++){
for (j = 0; j < col; j++){
board[i][j] = ' ';
}
}
}
void Showboard(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;//行
int j = 0;//列
printf(" | 1 | 2 | 3 |\n");
for (; i < row; i++){
printf("----------------\n");
printf(" %d |", i + 1);
for (j = 0; j < col; j++){
printf(" %c |", board[i][j]);
}
printf("\n");
}
}
int Playermove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("请输入你要走的坐标<x,y>:");
scanf("%d,%d", &x, &y);
if (x < 0 || y < 0 || x > ROW || y > COL){
return 1;//坐标超出棋盘范围
}
else if (' ' != board[x - 1][y - 1]){
return 2;//坐标已被占用
}
else{
board[x - 1][y - 1] = BLACK_PIECE;
return 3;//落子成功
}
}
char JudgeResult(char board[ROW][COL], int row, int col)//判断胜负 ‘N’表示继续‘X’表示玩家赢‘O’表示电脑赢‘P’表示平局
{
int i = 0;
int j = 0;
int flag = 0;
//判断行
for (i = 0; i < row; i++){
int temp = board[i][0];
for (j = 0; j < col - 1; j++){
if (board[i][j] != ' ' && temp == board[i][j + 1]){
flag = 1;
}
else{
flag = 0;
goto p1;
}
}
p1:
if (1 == flag){
return temp;
}
}
//判断列
for (j = 0; j < col; j++){
int temp = board[0][j];
for (i = 0; i < row - 1; i++){
if (board[i][j] != ' ' && temp == board[i + 1][j]){
flag = 1;
}
else{
flag = 0;
goto p2;
}
}
p2:
if (1 == flag){
return temp;
}
}
//判断左对角线
for (i = 0; i < row - 1; i++){
if (board[i][i] != ' ' && board[i][i] == board[i + 1][i + 1]){
flag = 1;
}
else{
flag = 0;
break;
}
}
if (1 == flag){
return board[i][i];
}
//判断右对角线
for (i = 0, j = row - i - 2; i < row - 1; i++, j--){
if (board[i][j] != ' ' && board[i][j] == board[i + 1][j - 1]){
flag = 1;
}
else{
flag = 0;
break;
}
}
if (1 == flag){
return board[i][j];
}
//判断棋盘是否被填充满
for (i = 0; i < row; i++){
for (j = 0; j < col; j++){
if (board[i][j] == ' '){
return 'N';//还有位置,继续走
}
}
}
return 'P';//没位置,平局
}
void Computermove(char board[ROW][COL], int row, int col)//电脑走
{
while (1){
int i = rand() % row;//在0~row-1中随机产生一个数
int j = rand() % col;//在0~col-1中随机产生一个数
if (board[i][j] == ' '){
board[i][j] = WHITE_PIECE;
break;
}
}
printf("电脑落子成功!\n");
}
void Game()//玩游戏
{
char board[ROW][COL];//棋盘
Initboard(board, ROW, COL);//初始化
int flag = 0;
char result = 'N';//判断胜负 ‘N’表示继续‘X’表示玩家赢‘O’表示电脑赢‘P’表示平局
srand((unsigned int)time(NULL));//随机数种子
while (1){
Showboard(board, ROW, COL);
flag = Playermove(board, ROW, COL);
if (1 == flag){
printf("坐标超出棋盘范围,请重新输入!\n");
continue;//结束本次循环
}
else if (2 == flag){
printf("该坐标已被占用,请重新输入!\n");
continue;//结束本次循环
}
else{
printf("玩家落子成功!\n");
}
result = JudgeResult(board, ROW, COL);//判断
if (result != 'N'){
break;
}
Computermove(board, ROW, COL);
result = JudgeResult(board, ROW, COL);//判断
if (result != 'N'){
break;
}
}
Showboard(board, ROW, COL);//显示棋盘
switch (result){
case 'P':
printf("恭喜你,你和电脑打了个平手!\n");
break;
case BLACK_PIECE:
printf("恭喜你,你赢了!\n");
break;
case WHITE_PIECE:
printf("对不起,电脑赢了!\n");
break;
default:
printf("%c", result);
//bug!!
break;
}
}