1、cookie类 CartCookie.cs
using System;
using System.Data;
using System.Configuration;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using System.Text;
using Zip;
/// <summary>
///Serializer 的摘要说明
/// </summary>
public class CartCookie
{
public CartCookie()
{ }
/// <summary>
/// 将对象写入Cookie
/// </summary>
public static void CartToCookie(object obj, string cookieName)
{
string str = SerializeObject(obj);
str = Convert.ToBase64String(ZipClass.Compress(str));//压缩字符串
HttpCookie hc = new HttpCookie(cookieName);
hc.Value = HttpContext.Current.Server.UrlEncode(str);
hc.Expires = DateTime.Now.AddDays(7);
HttpContext.Current.Response.Cookies.Add(hc);
}
/// <summary>
/// 将Cookie反序列化为
/// </summary>
public static object CookieToCart(string cookieName)
{
if (HttpContext.Current.Request.Cookies[cookieName] == null)
{
return null;
}
else
{
string str = HttpContext.Current.Request.Cookies[cookieName].Value;
str = HttpContext.Current.Server.UrlDecode(str);
str = Convert.ToBase64String(ZipClass.DeCompress(str));//解压缩字符串
object obj = DeserializeObject(str);
return obj;
}
}
public static string SerializeObject(object o)
{
System.Runtime.Serialization.IFormatter obj = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
MemoryStream ms = new MemoryStream();
obj.Serialize(ms, o);
BinaryReader br = new BinaryReader(ms);
ms.Position = 0;
byte[] bs = br.ReadBytes((int)ms.Length);
ms.Close();
return Convert.ToBase64String(bs);
}
public static object DeserializeObject(string str)
{
System.Runtime.Serialization.IFormatter obj = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
byte[] bs = Convert.FromBase64String(str);
MemoryStream ms = new MemoryStream();
ms.Write(bs, 0, bs.Length);
ms.Position = 0;
object o = obj.Deserialize(ms);
ms.Close();
return o;
}
}
2、数据压缩类ZipClass.cs
using System;
using System.Web.UI;
using System.IO;
using ICSharpCode.SharpZipLib.Zip.Compression;
namespace Zip
{
/**/
/// <summary>
/// PageClass 的摘要说明。
/// </summary>
public class ZipClass : System.Web.UI.Page
{
/**/
/// <summary>
/// 设定序列化后的字符串长度为多少后启用压缩
/// </summary>
private static Int32 LimitLength = 200;
/**/
/// <summary>
/// 设定压缩比率,压缩比率越高性消耗也将增大
/// </summary>
private static Int32 ZipLevel = ICSharpCode.SharpZipLib.Zip.Compression.Deflater.BEST_COMPRESSION;
/**/
/// <summary>
/// 重写保存页的所有视图状态信息
/// </summary>
/// <param name="pViewState">要在其中存储视图状态信息的对象</param>
protected override void SavePageStateToPersistenceMedium(Object pViewState)
{
//实现一个用于将信息写入字符串的 TextWriter
StringWriter mWriter = new StringWriter();
//序列化 Web 窗体页的视图状态
LosFormatter mFormat = new LosFormatter();
//将有限对象序列化 (LOS) 格式化的对象转换为视图状态值
mFormat.Serialize(mWriter, pViewState);
//将序列化对象转成Base64字符串
String vStateStr = mWriter.ToString();
//设置是否启用了加密方式,默认情况下为不启用
Boolean mUseZip = false;
//判断序列化对象的字符串长度是否超出定义的长度界限
if (vStateStr.Length > LimitLength)
{
//对于长度超出阶线的进行加密,同时将状态设为加密方式
mUseZip = true;
Byte[] pBytes = Compress(vStateStr);
//将字节数组转换为Base64字符串
vStateStr = System.Convert.ToBase64String(pBytes);
}
//注册在页面储存ViewState状态的隐藏文本框,并将内容写入这个文本框
RegisterHiddenField("__MSPVSTATE", vStateStr);
//注册在页面储存是否启用压缩状态的文本框,并将启用状态写入这个文本框
RegisterHiddenField("__MSPVSTATE_ZIP", mUseZip.ToString().ToLower());
}
/**/
/// <summary>
/// 对字符串进行压缩
/// </summary>
/// <param name="pViewState">ViewState字符串</param>
/// <returns>返回流的字节数组</returns>
public static Byte[] Compress(String pViewState)
{
//将存储状态的Base64字串转换为字节数组
Byte[] pBytes = System.Convert.FromBase64String(pViewState);
//创建支持内存存储的流
MemoryStream mMemory = new MemoryStream();
Deflater mDeflater = new Deflater(ZipLevel);
ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream mStream = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream(mMemory, mDeflater, 131072);
mStream.Write(pBytes, 0, pBytes.Length);
mStream.Close();
return mMemory.ToArray();
}
/**/
/// <summary>
/// 重写将所有保存的视图状态信息加载到页面对象
/// </summary>
/// <returns>保存的视图状态</returns>
protected override Object LoadPageStateFromPersistenceMedium()
{
//使用Request方法获取序列化的ViewState字符串
String mViewState = this.Request.Form.Get("__MSPVSTATE");
//使和Request方法获取当前的ViewState是否启用了压缩
String mViewStateZip = this.Request.Form.Get("__MSPVSTATE_ZIP");
Byte[] pBytes;
if (mViewStateZip == "true")
{
pBytes = DeCompress(mViewState);
}
else
{
//将ViewState的Base64字符串转换成字节
pBytes = System.Convert.FromBase64String(mViewState);
}
//序列化 Web 窗体页的视图状态
LosFormatter mFormat = new LosFormatter();
//将指定的视图状态值转换为有限对象序列化 (LOS) 格式化的对象
return mFormat.Deserialize(System.Convert.ToBase64String(pBytes));
}
/**/
/// <summary>
/// 解压缩ViewState字符串
/// </summary>
/// <param name="pViewState">ViewState字符串</param>
/// <returns>返回流的字节数组</returns>
public static Byte[] DeCompress(String pViewState)
{
//将Base64字符串转换为字节数组
Byte[] pBytes = System.Convert.FromBase64String(pViewState);
ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream mStream = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(new MemoryStream(pBytes));
//创建支持内存存储的流
MemoryStream mMemory = new MemoryStream();
Int32 mSize;
Byte[] mWriteData = new Byte[4096];
while (true)
{
mSize = mStream.Read(mWriteData, 0, mWriteData.Length);
if (mSize > 0)
{
mMemory.Write(mWriteData, 0, mSize);
}
else
{
break;
}
}
mStream.Close();
return mMemory.ToArray();
}
}
}