Android的消息机制主要是指Handler的运行机制,Handler的主要作用是将一个任务切换到某个指定的线程中去执行,在实际开发中,通常用来在子线程切换到UI线程更新UI;
完整的Hanlder使用方式是这样的:
class HanlderThread extends Thread{
Handler mHandler;
@Override
public void run() {
Looper.prepare();
mHandler = new Handler(){
@Override
public void handleMessage(@NonNull Message msg) {
super.handleMessage(msg);
//接受处理消息
}
};
Looper.loop();
}
}
为何要加 Looper.prepare()? 先看到Handler的构造方法:
public Handler(@Nullable Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
其中有一个判断, if (mLooper == null)则抛异常,也就是说创建Handler之前必须创建Looper,那么为什么我们平时使用的时候并没有看到Looper,那是因为在主线程中已经创建了Looper。
一、Looper
首先看到Looper对象是通过prepare()方法生成的:
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
先会去判断Looper是否已经存在,如果不存在则new一个,并保存在sThreadLocal中;sThreadLocal是一个ThreadLocal的变量,ThreadLocal是一个线程本地存储去,用来在指定的线程中存储数据,只有在指定的线程中可以获取到存储的数据;此处就是通过ThreadLocal将looper对象绑定到当前线程。所以通过looper就将Handler关联到当前线程;
二、发送消息
创建了Handler对象,接下来就是发送消息了,通常的步骤是:
//构建message对象
Message message = Message.obtain();
message.what = 1;
message.obj = "我要发消息";
mHandler.sendMessage(message);
从Handler源码可以看到,Handler发送消息的方式有send和post两类;其中post方法会调用getPostMessage()方法,构建一个Message,并将传入的Runnable赋值给Message.callabck变量。
最终都是调用sendMessageAtTime(Message msg, long uptimeMillis)方法:
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
long uptimeMillis) {
msg.target = this;
msg.workSourceUid = ThreadLocalWorkSource.getUid();
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
可以看到先是创建了MessageQueue对象,这个MessageQueue来自Looper中 new MessageQueue(quitAllowed);
最后调用了MessageQueue的enqueueMessage(msg, uptimeMillis)方法:
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
if (needWake) {
//next方法读取消息时,触发nativePollOnce方法结束等待
nativeWake(mPtr);
}
}
return true;
}
MessageQueue是一个单向链表的结构,发送消息后按照时间的先后顺序排列;
三、获取消息
消息发送后会开启loop循环去获取消息:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
// Make sure the observer won't change while processing a transaction.
final Observer observer = sObserver;
//省略部分无关代码
......
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
Object token = null;
if (observer != null) {
token = observer.messageDispatchStarting();
}
long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
try {
msg.target.dispatchMessage(msg);
if (observer != null) {
observer.messageDispatched(token, msg);
}
} catch (Exception exception) {
if (observer != null) {
observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {
ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
//省略部分无关代码
......
msg.recycleUnchecked();
}
}
先拿到MessageQueue,然后进入死循环调用MessageQueue的next()方法去拿到消息;
Message next() {
//省略部分无关代码
......
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
//native层处理等待
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
//省略部分无关代码
......
}
其中也是一个无限循环,去获取Message,获取之后会将该message从队列中删除,如果没有message则挂起继续等待下一个message到来。
获取到message之后调用msg.target.dispatchMessage(msg)方法分发,其中msg.target就是当前Handler(在Handler的enqueueMessage方法中赋值),最终进入到Hanlder的dispatchMessage(msg)分发Message;
四、消息分发:
查看Hanlder的dispatchMessage(msg)方法:
public void dispatchMessage(@NonNull Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
可以看到分发的逻辑:
1、如果message的callback不为null,则调用message.callback.run(),此处的callback就是post方法系列中传入的Runnable,最终执行Runnable的run方法。
2、如果Handler的mCallback不为null,则调用mCallback.handleMessage(msg);
3、最后调用Handler自身的handleMessage(msg)方法。
总结:
创建Handler对象,在创建Handler对象的时候需要先获取Looper对象,Looper对象通过ThreadLocal与当前线程绑定,在Looper初始化的时候new MessageQueue;通过Handler的sendMessageAtTime 方法发送一个Message,然后调用MessageQueue的enqueueMessage方法按照时间先后顺序插入到消息队列;开启loop方法无限循环从MessageQueue的next方法获取Message,其中next方法也是通过无限循环从MessageQueue中取出Message,取出后将Message从MessageQueue中移除,如果没有消息就堵塞等待下一个消息到来;取出Message后调用Handler的dispatchMessage方法分发。