1.新建个购物车动画组件
<script setup lang="ts">
import { ref, defineExpose, reactive } from "vue";
// 背景色
const PrimaryColor = ref("#71ce58");
const hide_good_box = ref(true);
// 默认掉落坐标
const busPosDefault = {
x: window.innerWidth - 140,
y: window.innerHeight + 100,
};
const bus_x = 0;
const bus_y = 0;
//坐标列队动画坐标
const linePosArr = ref([]);
//点击商品触发的事件
const touchOnGoods = (e, busPos) => {
console.log(busPos, "坐标");
console.log(e, "进入动画");
if (busPos) {
//是否自定义掉落坐标
busPosDefault.value = busPos;
}
// 如果good_box正在运动
// if (!this.hide_good_box) return;
var cell = {
finger: {}, //点击的位置坐标
flag: false, //false:倒序,true:正序
hide_good_box: false, //是否显示
linePos: {}, //运动轨迹
bus_x: 0, //运动的x坐标
bus_y: 0, //运动的Y坐标
timer: "", //定时器
};
console.log(cell);
// debugger;
var topPoint = {};
cell.finger["x"] = e.clientX; //点击的位置
cell.finger["y"] = e.clientY;
if (cell.finger["y"] < busPosDefault["y"]) {
topPoint["y"] = cell.finger["y"] - 150;
} else {
topPoint["y"] = busPosDefault["y"] - 150;
}
topPoint["x"] = Math.abs(cell.finger["x"] - busPosDefault["x"]) / 2;
console.log("坐标对比", cell.finger["x"] > busPosDefault["x"]);
if (cell.finger["x"] > busPosDefault["x"]) {
topPoint["x"] = (cell.finger["x"] - busPosDefault["x"]) / 2 + busPosDefault["x"];
cell.linePos = bezier([busPosDefault, topPoint, cell.finger], 30);
cell.flag = false;
} else {
//
topPoint["x"] = (busPosDefault["x"] - cell.finger["x"]) / 2 + cell.finger["x"];
cell.linePos = bezier([cell.finger, topPoint, busPosDefault], 30);
cell.flag = true;
}
console.log("动画", cell);
linePosArr.value.push(cell);
console.log("动画队列", linePosArr);
startAnimation(cell, linePosArr.value.length - 1);
};
//开始动画
const startAnimation = (item, i) => {
// uni.vibrateShort(); //震动方法
console.log("bezier_points", item.linePos);
console.log(linePosArr.value, i);
var bezier_points = item.linePos["bezier_points"];
let index = bezier_points.length;
// console.log(bezier_points, 'bezier_points')
(item.hide_good_box = false), (item.bus_x = item.finger["x"]);
item.bus_y = item.finger["y"];
if (!item.flag) {
index = bezier_points.length;
item.timer = setInterval(function () {
index--;
linePosArr.value[i].bus_x = bezier_points[index]["x"];
linePosArr.value[i].bus_y = bezier_points[index]["y"];
if (index <= 1) {
clearInterval(item.timer);
item.hide_good_box = true;
linePosArr.value.splice(0, 1); //动画完成,删除第一个队列
}
}, 30);
} else {
index = 0;
item.timer = setInterval(function () {
index++;
linePosArr.value[i].bus_x = bezier_points[index]["x"];
linePosArr.value[i].bus_y = bezier_points[index]["y"];
if (index >= 28) {
clearInterval(item.timer);
item.hide_good_box = true;
linePosArr.value.splice(0, 1); //动画完成,删除第一个队列
}
}, 30);
}
};
const bezier = (points, times) => {
// 0、以3个控制点为例,点A,B,C,AB上设置点D,BC上设置点E,DE连线上设置点F,则最终的贝塞尔曲线是点F的坐标轨迹。
// 1、计算相邻控制点间距。
// 2、根据完成时间,计算每次执行时D在AB方向上移动的距离,E在BC方向上移动的距离。
// 3、时间每递增100ms,则D,E在指定方向上发生位移, F在DE上的位移则可通过AD/AB = DF/DE得出。
// 4、根据DE的正余弦值和DE的值计算出F的坐标。
// 邻控制AB点间距
var bezier_points = [];
var points_D = [];
var points_E = [];
const DIST_AB = Math.sqrt(
Math.pow(points[1]["x"] - points[0]["x"], 2) +
Math.pow(points[1]["y"] - points[0]["y"], 2)
);
// 邻控制BC点间距
const DIST_BC = Math.sqrt(
Math.pow(points[2]["x"] - points[1]["x"], 2) +
Math.pow(points[2]["y"] - points[1]["y"], 2)
);
// D每次在AB方向上移动的距离
const EACH_MOVE_AD = DIST_AB / times;
// E每次在BC方向上移动的距离
const EACH_MOVE_BE = DIST_BC / times;
// 点AB的正切
const TAN_AB = (points[1]["y"] - points[0]["y"]) / (points[1]["x"] - points[0]["x"]);
// 点BC的正切
const TAN_BC = (points[2]["y"] - points[1]["y"]) / (points[2]["x"] - points[1]["x"]);
// 点AB的弧度值
const RADIUS_AB = Math.atan(TAN_AB);
// 点BC的弧度值
const RADIUS_BC = Math.atan(TAN_BC);
// 每次执行
for (var i = 1; i <= times; i++) {
// AD的距离
var dist_AD = EACH_MOVE_AD * i;
// BE的距离
var dist_BE = EACH_MOVE_BE * i;
// D点的坐标
var point_D = {};
point_D["x"] = dist_AD * Math.cos(RADIUS_AB) + points[0]["x"];
point_D["y"] = dist_AD * Math.sin(RADIUS_AB) + points[0]["y"];
points_D.push(point_D);
// E点的坐标
var point_E = {};
point_E["x"] = dist_BE * Math.cos(RADIUS_BC) + points[1]["x"];
point_E["y"] = dist_BE * Math.sin(RADIUS_BC) + points[1]["y"];
points_E.push(point_E);
// 此时线段DE的正切值
var tan_DE = (point_E["y"] - point_D["y"]) / (point_E["x"] - point_D["x"]);
// tan_DE的弧度值
var radius_DE = Math.atan(tan_DE);
// 地市DE的间距
var dist_DE = Math.sqrt(
Math.pow(point_E["x"] - point_D["x"], 2) + Math.pow(point_E["y"] - point_D["y"], 2)
);
// 此时DF的距离
var dist_DF = (dist_AD / DIST_AB) * dist_DE;
// 此时DF点的坐标
var point_F = {};
point_F["x"] = dist_DF * Math.cos(radius_DE) + point_D["x"];
point_F["y"] = dist_DF * Math.sin(radius_DE) + point_D["y"];
bezier_points.push(point_F);
}
return {
bezier_points: bezier_points,
};
};
defineExpose({
touchOnGoods,
});
</script>
<template>
<div>
<block v-for="(item, index) in linePosArr" :key="index">
<view
class="good_box"
:style="[
{ left: item.bus_x + 'px', top: item.bus_y + 'px', background: PrimaryColor },
]"
></view>
</block>
</div>
</template>
<style lang="scss" scoped>
.good_box {
width: 30px;
height: 30px;
position: fixed;
border-radius: 50%;
overflow: hidden;
left: 50%;
top: 50%;
z-index: +99;
border: 1px solid #fff;
background: red;
}
</style>
2. 在页面中引入组件,创建点击事件
<!-- 加入购物车动画组件 -->
<cus-addCar ref="cartAnimation"></cus-addCar>
<div
class="selectedBox"
style="background: #71ce58"
@click.stop="selectItem($event, item)"
v-if="item.flg == 0"
>
选择</div>
3.填写点击事件触发购物车加入购物车特效,
const selectItem = (event: any, item) => {
//props,需要加入购物车的位置
cartAnimation.value.touchOnGoods(event, { carX,carY});
};
4. 随着窗口的变化,购物车的位置也会相应改变,所以需要监听实时位置
const carX = ref();
const carY = ref();
onMounted(() => {
const bottomCar = document.querySelector(".car_btn");
window.onresize = () => {
return (() => {
//购物车位置
carY.value = bottomCar.getBoundingClientRect().y;
carX.value = bottomCar.getBoundingClientRect().x;
})();
};
});